Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

4 hours ago, Boom Owl said:

X-Wing 2.0:

giphy.gif

What was your #1 X-Wing 1.0 Crutch?

I think for me its either infinite boost or double actions in any combination.

Incoherent screaming and defensive stacking

1 hour ago, LagJanson said:

Am I asking too much for a player to roll 2 hits and a focus or crit on four red dice? Seems slightly harder than average, without doing the math. Guessing in the 35% chance range?

Just set defense dice to zero. Should be capable of doing anything you want:

http://xwing.gateofstorms.net/

2 hours ago, drjkel said:

NOOOOO! This hurts so much! Formulas do all of this for you :( The naked and focus one haven't changed:

  • No tokens = # of dice * 3/8
  • Focus = # of dice * 5/8

Evade and force need to also check "at least one focus or blank" and "at least one focus" respectively. Which are (1 - probability of natties) and (1 - probability of natties or blank outs). Natties are (3/8)^number of dice, while natties or blank outs are (5/8)^number of dice. So they should be:

  • Evade = #dice * 3/8 + (1 - (3/8)^number of dice)
  • Force = #dice * 3/8 + (1 - (5/8)^number of dice)
  • Focus + evade = #dice * 5/8 + (1 - (5/8)^number of dice) ----- Since your focus will convert focus results, you're looking for probabilities of at least one blank
  • Force + evade = gets complicated, since presumably you'd convert the focus with the force, so you'd be looking at probabilities of at least 2 non-evades.

My evade numbers appear to match yours, eyeballing your graph, force is not. I'm super rusty as this isn't used in my day job and my last stats/probabilities classes were at least a decade ago (and I lost my X-wing excel sheet...), so someone more math oriented can probably steer you better, but doing massive charts is not the way to go!

1 hour ago, Brunas said:

We're trying to quickly get a functional version of the dice calculator up. No promises, but should be able to get you some nice fancy numbers you can play with.

It’s Friday and you guys are talking math?!?

Oh my.......wrecked.

4 minutes ago, clanofwolves said:

wrecked.

I think it counts as the ultimate REKT when you misspell the word "rekt".

Just listened to your latest about 2.0, and I share your excitement. Please keep podcasting, though. Don’t pull a Nova Squad and never come back. Even if it’s just you guys talking about 2.0 proxy games, it’s good enough for me!

8 hours ago, Boom Owl said:

X-Wing 2.0:

giphy.gif

What was your #1 X-Wing 1.0 Crutch?

I think for me its either infinite boost or double actions in any combination.

Recently that would be dropping/launching bombs with PS advantage instead of in the system phase. Also infinite bomblets.

I'm thinking my crutch may have been crackshot.

Does it count if you use it to **** over other crutches?

4 hours ago, catachanninja said:

Incoherent screaming and defensive stacking

INCOHERENT SCREAMING 2.0!!!!

1 hour ago, RStan said:

Recently that would be dropping/launching bombs with PS advantage instead of in the system phase. Also infinite bomblets.

BOB 2.0!!!!

36 minutes ago, Kaptin Krunch said:

I'm thinking my crutch may have been crackshot.

Does it count if you use it to **** over other crutches?

CRACK 2.0!!!!!

2 hours ago, Dismal Scientist said:

Just listened to your latest about 2.0, and I share your excitement. Please keep podcasting, though. Don’t pull a Nova Squad and never come back. Even if it’s just you guys talking about 2.0 proxy games, it’s good enough for me!

Nova has new episodes up FYI.

2 minutes ago, TasteTheRainbow said:

Nova has new episodes up FYI.

NOVA 2.0!!!!

2.0 2.0!

2 hours ago, Boom Owl said:

INCOHERENT SCREAMING 2.0!!!!

BOB 2.0!!!!

CRACK 2.0!!!!!

I'm actually hoping that we'll get to a sweet spot with hp being it's own defense mechanism again. I'd like to see my y wing live for 2 turns because 8 is a lot of hp, no because biggs lowrick and draw thier fire regen bro were around

24 minutes ago, catachanninja said:

I'm actually hoping that we'll get to a sweet spot with hp being it's own defense mechanism again. I'd like to see my y wing live for 2 turns because 8 is a lot of hp, no because biggs lowrick and draw thier fire regen bro were around

Don’t watch the team covenant game with Alex then.

(Spoiler: He barrel rolls the Y-wing the wrong way and gets lit up. Ends up winning the game though so...)

7 hours ago, Kieransi said:

Just set defense dice to zero. Should be capable of doing anything you want:

http://xwing.gateofstorms.net/

Thanks. That website didn’t work from the office network. 2.68 expected results with over 80% chance of a crit seems good to me.

How is this still slipping?

11 hours ago, catachanninja said:

I'm actually hoping that we'll get to a sweet spot with hp being it's own defense mechanism again. I'd like to see my y wing live for 2 turns because 8 is a lot of hp, no because biggs lowrick and draw thier fire regen bro were around

Y-wing needs Reinforce!

1 hour ago, drjkel said:

How is this still slipping?

Tie Bomber 1.0 Final Form

Gamma Squadron Veteran — TIE Bomber 19
A Score to Settle 0
Kylo Ren 3
Agent Kallus 2
Lightweight Frame 2
TIE Shuttle 0
Ship Total: 26

1 hour ago, Biophysical said:

Y-wing needs Reinforce!

...Do they?

35 minutes ago, Tlfj200 said:

...Do they?

I have no idea.

Let me know how much they cost and I'll tell you...

58 minutes ago, Makaze said:

Let me know how much they cost and I'll tell you...

Defenders can have reinforce!

... For a price.

You know, this "lots of stuff is revealed but we know nothing about prices" business is hilarious

Do we have that collected list of 2.0 demo squads somewhere? I guess there were the 3 from demo day at Worlds, the 2 from the Team Covenant video, and the 2 from the BoLS video, though there may be some overlap...

3 hours ago, Biophysical said:

Y-wing needs Reinforce!

Nora has it, but last I checked all y wings matter.

PSA:

Just wanted to remind everyone that you can in fact play 2.0 once Saw's hits shelves.

There's going to be the quickbuild cards that let you pick how high of a threat you want, so the squads will be balanced.

The little grey greebles on the ends of 1.0 movement templates (if you don't mind using cardboard templates) have marks in the middle that can serve as center lines.

You can proxy bullseye arcs by placing a range ruler directly in between your front maneuver guides.

Threat-based builds for Vader and Luke have also been spoiled, as have the way those two work, so you can proxy them too.

More leaks of things to proxy will come eventually, and you don't actually need the little Ouija Board thingy to mark a mobile arc - just use a token or something placed on the base inside the arc you want to indicate.

I plan to take a good look at the cards in Saw's Renegades. It should come soon...