2 minutes ago, LagJanson said:Two U-Wings seems total overkill.
But think of all the exciting fortress opportunities!
2 minutes ago, LagJanson said:Two U-Wings seems total overkill.
But think of all the exciting fortress opportunities!
How bad is it that I want to hid in this thread away from the salt? It's supposed to be the other way around!
2 hours ago, Scott Pilgrim2 said:How bad is it that I want to hid in this thread away from the salt? It's supposed to be the other way around!
You wouldnt be the first Krayt Thread Refugee. The fat turret players are gonna be upset for ahwile. Its ok.
Edited by Boom Owl
32 minutes ago, LagJanson said:My problem with Saw is... for 1.0 it's fix for a very limited time before 2.0 rolls out. I also need, apparently, to get a new core set for yet another damage deck? Actually, two decks... Is the damage deck thing rumor or confirmed? Anyway, while I'd like a fifth T-65, six seems excessive. Two U-Wings seems total overkill.
Edit: Oh great, new content in there not in the conversion kit... meh... wasn't thrilled by the pilots?
We're sticking with 1.0, so the fixes are fine. And folding-wing X-wings will be cool. The Reaper is mostly for completeness, just like I'll probably buy a BSF now. We already have 4 T-65s (including a PTL one), going to 6 is not crazy for 2 players.
I'm sure people will want the 2.0 upgrades in there to have duplicates, and X-wing and U-wing dials and pilot cards too.
From what I gather, the core set comes with a damage deck and if you preorder, you get a second alt art damage deck, based on the wording in their article.
16 hours ago, mdl0114 said:Is it just me or so far on site does it feel like a decent amount of people haven’t played games with edition changes? I’m seeing a lot of talk about the conversion kits and how expensive they are, but I’m looking at if I absolutely needed to buy 2 per faction (probably don’t) I could get an entire new edition of the game for $300 with 14 waves worth of content minus the first order and resistance. That seems like a super cheap minis game all in 3 full factions buy in, and also pretty cheap compared to a D&D edition change. Am I crazy?
for a lot of people X-Wing is their first foray into "war gaming" which... X-Wing is kinda War gaming "lite" as it has always been a very easy game to pickup and go. In it's CORE set, there are not a lot of moving parts compared to other games. It doesn't take a lot of time to transfer from game to game. X-Wing is the miniatures game for the masses.
Mech Warrior Dark Ages was a similar idea... a very easy to pickup, quick skirmish game. They screwed it up royally in the end, but I did enjoy it. The reboot was well done, everything prior was still compatible, but they introduced a lot of cool new elements and balance changes. Now, being a random box clix game it was a little simpler to keep everything in place for them. But the power creep in that game was pretty crazy.
Star Trek Attack Wing (which I never played) has recently done their own 2.0 renewal. They are doing "card packs" that are around $10 each. You need ONE per ship you want to "upgrade" to the new version. So 5 of those and you are at the cost of a conversion kit. That is way more expensive!
The other thing I'm trying to wrap my head around is that people I KNOW who have bought 3 gunboats and 2 guns for hire kits for early regional prep are complaining about the price. I'm sorry, didn't you just spend $160 on ONE LIST (Canadians tho..so probably $200). Well, thats a core and 1 of each conversion box. If this is taking place of a "standard wave" then even if you only buy 1 core and 2 conversion kits then you are probably fine.
The conversion kits... swarm players are going to be upset. But I look at it this way. For the most part I think they got all the numbers correct. Am I disappointed as an A-wing fanatic that I'm only getting 3? yes. But I already have reached out to others in the community and have a good chance of getting 3-4 more conversions. yay me. I only need ONE rebel kit. I only need ONE Imp kit. I only need ONE scum kit... and I will probably only need one of each of the resistance and FO kits. I also have a very exhaustive collection...
2 imp kits is the one I could really see people needing... but we also don't know what squad building will be like.
so you buy the core +2 tie fighters. then the conversion +4 tie fighters. What if under the new squad building rules you can only field 6 ties? What if there are new swarm rules that only 6 of any single chassis can be fielded at any given time in a standard game?
I for won welcome our new 2.0 overlords.
9 minutes ago, Wiredin said:The conversion kits... swarm players are going to be upset. But I look at it this way. For the most part I think they got all the numbers correct. Am I disappointed as an A-wing fanatic that I'm only getting 3? yes. But I already have reached out to others in the community and have a good chance of getting 3-4 more conversions. yay me. I only need ONE rebel kit. I only need ONE Imp kit. I only need ONE scum kit... and I will probably only need one of each of the resistance and FO kits. I also have a very exhaustive collection...
2 imp kits is the one I could really see people needing... but we also don't know what squad building will be like.
so you buy the core +2 tie fighters. then the conversion +4 tie fighters. What if under the new squad building rules you can only field 6 ties? What if there are new swarm rules that only 6 of any single chassis can be fielded at any given time in a standard game?
Or, even more so, what if combined arms is the new meta? Legion and post-latest FAQ Armada are better about varied squads and I'm hoping the devs have transferred the knowledge they've used to make using a swarm of a single ship less attractive.
If we can run competitive squads that are a mix of aces, jousters, and support ships then I'll be happy.
Just now, impspy said:Or, even more so, what if combined arms is the new meta? Legion and post-latest FAQ Armada are better about varied squads and I'm hoping the devs have transferred the knowledge they've used to make using a swarm of a single ship less attractive.
If we can run competitive squads that are a mix of aces, jousters, and support ships then I'll be happy.
they are saying that one of the imperial faction flavors will be swarms. but maybe to field a swarm you do need a leader....
we really know enough to be dangerous, but not enough to panic yet. still 4 months to do that.
2 minutes ago, Wiredin said:they are saying that one of the imperial faction flavors will be swarms. but maybe to field a swarm you do need a leader....
we really know enough to be dangerous, but not enough to panic yet. still 4 months to do that.
Good point; swarm is still a viable strategy but like you said I hope that its worth it to take an ace and/or support ship to improve their effectiveness.
45 minutes ago, Scott Pilgrim2 said:How bad is it that I want to hid in this thread away from the salt? It's supposed to be the other way around!
Yeah. It's scorched earth in the general forum. On facebook my local groups are pretty salty in the casual base. The Destiny groups are ready to burn it all down since they were completely snuffed in the Hyperspace report yesterday. Yikes.
I've been trying to talk people off the cliff in regards to the conversion kits. I've been comparing it to one of the $50 expansions like the Ghost or Hero's of the Resistance packs and explaining how relative to those costs, this is very "fair" to convert a good chunk of your older stuff to current. Yes, you may have to do one for each faction, but every faction has had an expensive pack of some sort that only got you one ship in it. Yes you may have to drop $100-$150 for a basic conversion, maybe $250 or more if you are an absolute completionist. But you don't *have* to do it all at once.
For total casuals, a core kit and conversion may actually get them even more content than they had before with a pile of new upgrades and ships they didn't have previously.
Everyone just needs to chill and hold the salt for a bit.
People assuming they must buy all 3(5) conversion kits, plus core in order to continue playing. Really, there is going to be a huge market of second hand v1 ships as people sell out of a given faction and focus on another buying a single conversion set (or two of the same faction)
Also - for people who are starting X-wing with 2nd edition, getting a conversion kit would technically let you casually play all of those ships. Sure it is less cool without the spaceship, but it technically works. If nothing else, you could use this to try an entire faction of ships to see which 1st Ed expansions to buy. I wonder if anyone will take advantage of that.
6 minutes ago, sirjorj said:Also - for people who are starting X-wing with 2nd edition, getting a conversion kit would technically let you casually play all of those ships. Sure it is less cool without the spaceship, but it technically works. If nothing else, you could use this to try an entire faction of ships to see which 1st Ed expansions to buy. I wonder if anyone will take advantage of that.
Exactly. Previously, the biggest limiting factor in playing ships, especially casually was the dial. You could proxy everything else, but the dial was hard. If I understand the conversions correctly, you'll be getting all new dials in the conversion. Didn't have two ghosts before? Well you can now!
Spend $10 on two mini models like this at amazon and you are good to go!

I've also got a baby lambda I use

At the Omaha Regional someone was flying a Ghost using the micro machine! It looked kind of silly but it actually stayed on the base!
3 minutes ago, sirjorj said:At the Omaha Regional someone was flying a Ghost using the micro machine! It looked kind of silly but it actually stayed on the base!
I regularly fly double ghosts and often times I can't even setup without popping one off the base on turn 0. I ask people before starting the game if they mind if I use the miniature models and most people are giddy at the mini's. So much less awkward to move around the board.
29 minutes ago, viedit said:
I've been trying to talk people off the cliff in regards to the conversion kits. I've been comparing it to one of the $50 expansions like the Ghost or Hero's of the Resistance packs and explaining how relative to those costs, this is very "fair" to convert a good chunk of your older stuff to current. Yes, you may have to do one for each faction, but every faction has had an expensive pack of some sort that only got you one ship in it. Yes you may have to drop $100-$150 for a basic conversion, maybe $250 or more if you are an absolute completionist. But you don't *have* to do it all at once.
They also forget very quickly how much they spent on "competitive" lists for the regional/worlds series. Not to mention how much they just spent on Legion.
this is actually pretty palatable for what you are getting. I keep referring to Attack Wing's reboot... $10 per ship/dial. yea, nope.
The other thing is that bailing now is actually *the worst* financial option. The value of the "old" stuff is literally only the ship. Not the cards, dials, bases, ect. None of it is worth anything unless you want to just do legacy casual stuff. So the value of that collection is greatly reduced. You are only buying a plastic model now. So if you get out now, it's going to be at a huge loss. Instead, grab a conversion kit and give it a shot.
Overall the price is very reasonable. I think the issue is the granularity. But some stores will be splititng them and selling ship individually so that makes this issue irrelevant.
1 minute ago, viedit said:The other thing is that bailing now is actually *the worst* financial option. The value of the "old" stuff is literally only the ship. Not the cards, dials, bases, ect. None of it is worth anything unless you want to just do legacy casual stuff. So the value of that collection is greatly reduced. You are only buying a plastic model now. So if you get out now, it's going to be at a huge loss. Instead, grab a conversion kit and give it a shot.
Selling out now is pretty stupid.
That said, there's many alt arts I'd like to grab for pennies on the dollar, so people should absolutely sell them to me ![]()
So curiosity... This new move makes it easier to pick a faction and stay within it without needing to buy anything else. It makes that aspect much more affordable. Is anybody else considering reducing the number of factions they buy for? I'm already looking at my First Order ships and wondering if I'll bother with them much longer.
Again, not a bad thing. I'm probably going to dive full in on my classic Rebels starfighters.
1 minute ago, LagJanson said:So curiosity... This new move makes it easier to pick a faction and stay within it without needing to buy anything else. It makes that aspect much more affordable. Is anybody else considering reducing the number of factions they buy for? I'm already looking at my First Order ships and wondering if I'll bother with them much longer.
Again, not a bad thing. I'm probably going to dive full in on my classic Rebels starfighters.
I'm still gonna buy all three, but I think you're right that it's gonna be easier to just do one faction. Also pretty easy to just pick up a conversion kit for another faction if you decide you miss one.
Honestly, even at its most expensive, this is just another wave of ships - I'm already used to buying three or so of those a year anyway.
Plus the $300 for the conversions, which, if we're being honest, is less than what most people spend on just one wave of Destiny.
3 minutes ago, LagJanson said:So curiosity... This new move makes it easier to pick a faction and stay within it without needing to buy anything else. It makes that aspect much more affordable. Is anybody else considering reducing the number of factions they buy for? I'm already looking at my First Order ships and wondering if I'll bother with them much longer.
Again, not a bad thing. I'm probably going to dive full in on my classic Rebels starfighters.
I'm not really. I have enough disposable income right now that I can eat the cost of upgrading, and I want to be able to help new players field whatever they want- requiring me to get enough conversion kits for that. Plus, I like all the different ships right now.
Just now, Kieransi said:I'm still gonna buy all three, but I think you're right that it's gonna be easier to just do one faction. Also pretty easy to just pick up a conversion kit for another faction if you decide you miss one.
Honestly, even at its most expensive, this is just another wave of ships - I'm already used to buying three or so of those a year anyway.
Plus the $300 for the conversions, which, if we're being honest, is less than what most people spend on just one wave of Destiny.
Presuming you can't get them at a discount (spoilers: you can). And I think this bears true. The monetary investment is minimal in context, but caution probably isn't a bad plan.
1 minute ago, Do I need a Username said:I'm not really. I have enough disposable income right now that I can eat the cost of upgrading, and I want to be able to help new players field whatever they want- requiring me to get enough conversion kits for that. Plus, I like all the different ships right now.
Presuming you can't get them at a discount (spoilers: you can). And I think this bears true. The monetary investment is minimal in context, but caution probably isn't a bad plan.
Fair. I also think that I'd much rather not have to think about whether or not I own the cards I need to do something fun. Besides, back when I didn't know the difference between acrylic and enamel paints, I ruined a bunch of my models, so I don't really mind repurchasing some of them.
Caution is a good plan, but it's never been my way.
Plus, worst-case scenario, I have tons of spare stuff and I trade it with the rest of you guys for alt-arts or templates or something.
27 minutes ago, drjkel said:Selling out now is pretty stupid.
That said, there's many alt arts I'd like to grab for pennies on the dollar, so people should absolutely sell them to me
I unloaded all my altarts on Ebay. Go buy them!
14 minutes ago, Kieransi said:I'm still gonna buy all three, but I think you're right that it's gonna be easier to just do one faction. Also pretty easy to just pick up a conversion kit for another faction if you decide you miss one.
Honestly, even at its most expensive, this is just another wave of ships - I'm already used to buying three or so of those a year anyway.
Plus the $300 for the conversions, which, if we're being honest, is less than what most people spend on just one wave of Destiny.
Destiny was actually my benchmark for this in my head. And exactly why I bailed on that game. Too much content, too fast, then they announced the different formats and all of those cards you dropped $200-$400 on are dead in 2 years under most tournament rules. Bleh. At least now you can buy a $50 conversion kit (or a $40 core) and still fly your models you bought 5 years ago. But Destiny is an example of chasing plastic and paper crack. Each wave you were looking at a minimum, 1.5 gravity boosters to get close to a full deck. Closer to 3 if you want nearly enough for a full set. That's $250 +. Once a year that's not so bad. But they were starting to push close to 2.5 to 3 releases a year. Too much to keep up with. Plus if you want to talk about negative play experiences. Dear god. I did a hyperspace qualifier against a Hyperloop Sabine deck and like 2 turns in it wasn't even a game. I just sat there and died. I'm a grown adult used to competitive play but even for me that felt like bull. If that happened to less experienced people I wouldn't surprised if they just tossed their stuff in the trash and never came back to the game.
Destiny makes Miranda look like a fountain of agency.