Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

27 minutes ago, kris40k said:

Sure, but that's the point: the ship can be outflown.

That's what prevents it from being an NPE. Its not a ship that flies itself, or could maybe make the cut when flown by AI like Ghost/Fenn. If someone gets greedy and gets caught, it gets blown up.

Now, pre-nerf Palp + AT + Evade + Focus Fel was another matter. The Silencer generally doesn't have that kind of defensive stack. Typically a Focus + AT + title at best in many lists. I generally don't see or hear people talking about Palp/Kylo lists except when they are on the same RAC.

I'll agree to this. It's pretty much what I said, but spelled out more clearly. Yes, it can be out flown. It's an uphill battle if your opponent knows what he's doing, but you can do it and a Silencer does not typically have a defense stack like Fel of old.

1 hour ago, Brunas said:

I'm pretty sure it's an unironic

BUT IT LOOKS LIKE YOU'RE PLAYING THE GAME

Aces at least feel like xwing enough to not give that violent visceral response that some of the current top meta stuff does.

I suspect the combo of "looks like you're playing" and the area where the original Vader and soontir existed back in wave 2/3 is part of it. It doesn't help that the community hivemind spent 18 months calling palp aces a high skill list and complimenting the abilities of people who could token stack thier way out of leaving an arc dodger in 5 arcs.

1 hour ago, Tlfj200 said:

What I found out after round 1 was that, since I can double-reposition if needed (the goal is to not need it), I could program more generic maneuvers that are "fixable" with 1 or 2 repositions, and since I will always have perfect knowledge of the boardstate after everyone is committed to moving, the silencer was nearly untouchable by forward arcs.

I'll elaborate, because unless you have seen it, it's not actually very obvious (and watching streams, people are not doing this):

I usually have the option of boosting left-or right and:

  1. bumping into you
  2. disengaging, or creating a range 3 and/or obstructed shot, vastly lowering your chance to hit me
  3. arc-dodging you completely

There's a little more science to it ( @Brunas noted that you generally want to dial in a manuever that lets you face the direction you want to be in (so bank if you want to be 45-degrees, etc). Still, not-committing too hard, and you can just end up where you need to be, with a little patience.

Thank you for the detailed response. I'm admittedly a jousty guy at heart and all of the degeneration into high damage bombs you can practically fling anywhere you want just further pushed me away from flying stuff that could go poof in one bad engagement. Trying to map out engagements in my head with a ship as slippery as the Silencer is taking considerable reprogramming of my brain and habits. If I have something that has a primary only forward facing arc and it's just outside of range 3 pointing right at me, I don't know what I really want to do and how many turns I expect to do it in. If my goal is to "get behind it", is that 3 turns? Is it 2? Is it whatever the other player gives me? And If I shoot past him, am I ok just cashing out a few rounds and taking a tour of the asteroid belt while I regroup? There's just so much more to process than "ME TURRET, ME SHOOTY ANYWHERE!" How did I play this game 4 years ago? :o

1 hour ago, drjkel said:

Not to take respect away from Asmodee (cue the laugh track), but no, they really couldn't. Between the GDPR in Europe and the Canadian anti-spam laws, not getting explicit consent to send marketing material to someone could have hit them hard in the wallet. The GDPR is not yet fully active, so the multi-million dollar fines haven't kicked in yet, but Canada has been sending notices to comply or face fines for a few years now, and fines were imposed quite a few times already. Any business that operates in the EU or Canada or may send a commercial email to someone in Canada or Europe really should read up on how to be compliant.

You're welcome, everyone else, for all the privacy policies that will nonetheless cover you to be safe and all the spam that won't get sent to you just in case :)

I guess it looks more novel when you don't deal with these issues frequently, kinda like how you have to relearn to play to fly 5 X-wings ;)

Smells like a lack of freedom.

How will you filthy unliberateds properly receive spam email now!?

so here’s a discussion point that came about from another thread that was making an assertion that if it wasn’t Miranda at the top of the game, it would be someone else, like QuickDraw. The ever drawn out “something will always be best” discussion. Womp womp.

But a good thought came about from the discussion- wouldn’t it be inCREDIBLE if QuickDraw was the top of the meta?

No insane repositioning (and not even the greens to make engine + ptl work), no turret ( the rear arc, while nice, is a neutered 2 dicer), no infinite bombs, no regen, no green dice bloat to the point 2 attack dice are meaningless.

Essentially, the conclusion I came to is that QD is probably the best non-NPE ships in the game, and he/she should be the standard for what a good ship/pilot design should be.

That sounds like a fantastic game if QD is the best option available to me.

1 minute ago, Kdubb said:

so here’s a discussion point that came about from another thread that was making an assertion that if it wasn’t Miranda at the top of the game, it would be someone else, like QuickDraw. The ever drawn out “something will always be best” discussion. Womp womp.

But a good thought came about from the discussion- wouldn’t it be inCREDIBLE if QuickDraw was the top of the meta?

No insane repositioning (and not even the greens to make engine + ptl work), no turret ( the rear arc, while nice, is a neutered 2 dicer), no infinite bombs, no regen, no green dice bloat to the point 2 attack dice are meaningless.

Essentially, the conclusion I came to is that QD is probably the best non-NPE ships in the game, and he/she should be the standard for what a good ship/pilot design should be.

That sounds like a fantastic game if QD is the best option available to me.

Yep, if you wind back the clock some I was out on even bothering with quickdraw because quickdraw is entirely too fair.

Turns out attacking twice is better than I gave credit, but it certainly feels better than regenerating turrets

4 minutes ago, Brunas said:

Turns out attacking twice is better than I gave credit, but it certainly feels better than regenerating turrets

It does, but I'm fine with getting rid of it if the myriad of people that hate quickdraw (just because she's popular? unsure) are fine with draining the rest of the swamp of nonsense. The multi-attack (or defense...) interaction with passive mods is still not something I think needs to be maintained in the game or anything, and I'm fine with disposing with that and other instances if we can agree on ground rules for the rest :)

But in general I agree that Tie/SFs have a reasonable statline and dial and single reposition, so feel "fair" from that point of view. Just I'd sooner point to Backdraft as an example of where to balancing things around.

8 hours ago, LagJanson said:

One made the top 16 there... You want higher representation than that? @Sunitsa only posted the top 30 and upward, so there could be more below.

I don't WANT more, but it's one of the top two lists right now in general, so I'm surprised there's not more of it (remembering that Chicago almost had all four of the top 4 filled with it).

Expertise Quickdraw in a palp list feels sorta like a fair Dengar from Dengaroo. One reposition, optics so a focus for defense, FCS and Expertise for up to two fully modded offensive shots a turn, palp and LWF for defensive tanking or hitting harder. QD is more "fair" because of the max cap of 3 double taps and the rear arc is much weaker than having a 3 die turret.

Tangent to that, in a world where QD is amazing is QD better than Corran, who also double taps but unlimited times per game, costs more, and has regen?

9 minutes ago, Brunas said:

Smells like a lack of freedom.

How will you filthy unliberateds properly receive spam email now!?

The same way we get spam calls, from companies that haven't been hit by the hammer yet ;)

I wish we had GDPR-level laws on privacy though, that was great foresight on the EU's part to get that ball rolling years ago. I went to a conference in DC two years ago on that topic, and it was funny to see the difference between Americans' "But muh company's right to mine users' data!" vs others' "Does it go far enough? Are the penalties harsh enough to force compliance?"

Proper regulation of corporations is freedom for citizens :P

17 minutes ago, Brunas said:

Smells like a lack of freedom.

How will you filthy unliberateds properly receive spam email now!?

Honestly, I have no idea how Americans can call it the land of the free if you're not allowed to cross the d*mn street wherever you want.

Come visit the UK and cross the road wherever you can. That is freedom.

18 minutes ago, Brunas said:

Turns out attacking twice is better than I gave credit, but it certainly feels better than regenerating turrets

WHY IS DOUBLE-EDGE OP???? FFGOP PLZ NERF.

25 minutes ago, player2072913 said:

Honestly, I have no idea how Americans can call it the land of the free if you're not allowed to cross the d*mn street wherever you want.

Come visit the UK and cross the road wherever you can. That is freedom.

We do it anyway. Freeeeeeeeeeeeeeeeeeeeeeeedom!

The pre-worlds meta article for X-wing completely doesn't have any discussion of the current meta- It looks like an interview with Justin from last year.

Also, it completely censors all mentions of WHFB. I swear I saw the same interview last year but it had pictures of his lizardmen in it.

2 minutes ago, Kaptin Krunch said:

The pre-worlds meta article for X-wing completely doesn't have any discussion of the current meta- It looks like an interview with Justin from last year.

Also, it completely censors all mentions of WHFB. I swear I saw the same interview last year but it had pictures of his lizardmen in it.

whaaaaaaa? No waaaaaay!

By the way, have you heard about BIRMINGHAM?

5 minutes ago, Kaptin Krunch said:

The pre-worlds meta article for X-wing completely doesn't have any discussion of the current meta- It looks like an interview with Justin from last year.

Also, it completely censors all mentions of WHFB. I swear I saw the same interview last year but it had pictures of his lizardmen in it.

Lol every other game has had an article discussing their meta heading into worlds except XWing. Just like every other game got an FAQ heading into worlds except XWing.

...I see a disturbing trend here.

14 minutes ago, Kaptin Krunch said:

The pre-worlds meta article for X-wing completely doesn't have any discussion of the current meta- It looks like an interview with Justin from last year.

Also, it completely censors all mentions of WHFB. I swear I saw the same interview last year but it had pictures of his lizardmen in it.

Does Justin still play?

27 minutes ago, kris40k said:

Does Justin still play?

WHFB or X-wing?

40 minutes ago, Tlfj200 said:

whaaaaaaa? No waaaaaay!

By the way, have you heard about BIRMINGHAM?

Birmingham is that city in Alabama that didn't get any System Opens in a reasonable drive of them, right?

12 minutes ago, Kaptin Krunch said:

WHFB or X-wing?

X-Wing

Just thinking maybe there is a reason why they can't get a more recent opinion about the game from him.

Edited by kris40k
1 hour ago, Tlfj200 said:

whaaaaaaa? No waaaaaay!

By the way, have you heard about BIRMINGHAM?

Remember Birmingham!

1 hour ago, Chumbalaya said:

Remember Birmingham!

Roll Tide

19 hours ago, catachanninja said:

I suspect the combo of "looks like you're playing" and the area where the original Vader and soontir existed back in wave 2/3 is part of it. It doesn't help that the community hivemind spent 18 months calling palp aces a high skill list and complimenting the abilities of people who could token stack thier way out of leaving an arc dodger in 5 arcs.

So after almost a year or so into playing X-Wing semi-seriously I have run 2-3 Imperial Aces close to exclusively. The handful of times I have put Palp next to them my playstyle changes in really specific ways. All of a sudden Vader can take risks I would never consider otherwise, he can kinda afford to reposition occasionally. Though I guess he still probably shouldnt? Quickdraw? Hes pilot ability becomes much more likely to get used twice in a game which is massive. Inquisitor with Palp support is such a different feeling than Vader on his own. I dont think I fully understood how effective Autothrusters, Palp, focus/evade could be until I ran for the first time. Its not easy but its definitely not as hard as Inquisitor can be by himself. It basically adds movement choices to your dial.

I wasnt around for the Soontir Palp days, but I can completely see why it would have bothered people.

The closest thing I have used is probably Whisper and Palp Kylo Upsilon. Against lists at or below PS9 its ridiculous. All kinds of things I know I shouldnt do with Whisper I suddenly can do which makes not doing them even more powerful.

Short story: Defensive token stacking through actions or passive mods/synergy is really freaking good. Its basically the defining feature of every actually good list in the meta besides things that dont need it and can regen or choose not to play instead.

Edited by Boom Owl

Not gonna try to start another QD nerf conspiracy, but did anyone else think it was weird that she was once again mentioned right alongside a whole bunch of stuff that got nerfed? What is FFG doing?

f95f7894d5f559ecbe18056c11fe2573.png

40 minutes ago, Kieransi said:

Not gonna try to start another QD nerf conspiracy, but did anyone else think it was weird that she was once again mentioned right alongside a whole bunch of stuff that got nerfed? What is FFG doing?

f95f7894d5f559ecbe18056c11fe2573.png

I for one am genuinely tired of having my ghost attacked twice per game by Quickdraw.

Edited by Boom Owl