Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

1 minute ago, catachanninja said:

But theres so much room for activities to change the list and make it your own unique contribution to a diverse meta

You want meta diversity? Paint the K-Wing blue to match the tears of your enemies...

I of course jest... I miss my T-65s....

10 minutes ago, catachanninja said:

But theres so much room for activities to change the list and make it your own unique contribution to a diverse meta

I actually think the variations without Miranda are kinda wholesome from an alternate universe perspective.

You still have to kill Lowhrick, and deal with Fenn...but it ends up being semi interesting even if Corran/Poe try to run to time.

Sorta like how FSR2 looks fun now to.

#HeaverWasRight

Also I just want to sort out how to kill this thing now.

I think it involves shooting at Fenn first and rolling enough crits to take the shields off Lowhrick at the same time.

Edited by Boom Owl
8 minutes ago, Boom Owl said:

I actually think the variations without Miranda are kinda wholesome from an alternate universe perspective.

You still have to kill Lowhrick, and deal with Fenn...but it ends up being semi interesting even if Corran/Poe try to run to time.

Sorta like how FSR2 looks fun now to.

#HeaverWasRight

Also I just want to sort out how to kill this thing now.

I think it involves shooting at Fenn first and rolling enough crits to take the shields off Lowhrick at the same time.

Really good range control can work vs the fenn versions as people often put fenn in the back. Easier said than done though

14 minutes ago, LagJanson said:

You want meta diversity? Paint the K-Wing blue to match the tears of your enemies...

I of course jest... I miss my T-65s....

I'm telling yea, try my list! It's been competitive enough to win me some games against meta lists. but it does fail to stress/control lists pretty hard:

Wedge - Expertise/IA/FAA

Norra - VI/Rey/AO/FFA

Jan Ors - TLT/Nein Numb/Adapt

It's wholesome fun that kills fast or dies fast, there is no inbetween. I've only played Low/Fenn+1 twice and both time lost, but I screwed up the engagement...however I got dangerously close to wins both times. I think it's good enough for B+ tier, an better player than I might be able to get it to A+ tier. the list lives off range control. R1 with wedge only when he can shoot first and get boosted from Jan, and when you have a good chance of taking a ship off the board.

Edited by Wiredin
15 minutes ago, Boom Owl said:

I actually think the variations without Miranda are kinda wholesome from an alternate universe perspective.

You still have to kill Lowhrick, and deal with Fenn...but it ends up being semi interesting even if Corran/Poe try to run to time.

Sorta like how FSR2 looks fun now to.

#HeaverWasRight

You say that, but I watched a 0-0 final salvo towards the end of swiss at adepticon between 2 ego variants.

Edited by catachanninja
27 minutes ago, catachanninja said:

Really good range control can work vs the fenn versions as people often put fenn in the back. Easier said than done though

Gotten that to work a few times. The dream first engagement is two ships attacking directly from the sides and 1 at range 3 of Lowhrick with Fenn out of range. But yea, stars have to align for that to happen.'

Interestingly that double silencer + quickdraw list is decent at setting that up.

My win rate sky rockets against this thing when they march up the middle of the board. Not sure why...

Also...I agree.

I don't really even know what wholesome means anymore.

Edited by Boom Owl
5 minutes ago, Wiredin said:

I'm telling yea, try my list! It's been competitive enough to win me some games against meta lists. but it does fail to stress/control lists pretty hard:

Wedge - Expertise/IA/FAA

Norra - VI/Rey/AO/FFA

Jan Ors - TLT/Nein Numb/Adapt

It's wholesome fun that kills fast or dies fast, there is no inbetween. I've only played Low/Fenn+1 twice and both time lost, but I screwed up the engagement...however I got dangerously close to wins both times. I think it's good enough for B+ tier, an better player than I might be able to get it to A+ tier. the list lives off range control. R1 with wedge only when he can shoot first and get boosted from Jan, and when you have a good chance of taking a ship off the board.

  • It's got some guns. Has Wedge, so has that as a huge plus.
  • Downside - it's definitely range control. Low total health guarded by little green (not that lots of green help me anyway)

Looks similar in play to that Rebel Alpha list I took to Regionals (Wedge/Cracken/Nym) with less first strike, and a bit more flexibility. I might give it a try, but I'm kinda out of the meta at the moment and quite happy to be on the outside looking in. I don't have any standard rules tournaments in the near future. I probably won't be running standard myself rules till at least June.

This is extraordinarily unhelpful...but more or less this is how things usually play out early against ego for me.

Option 1: They start in the corner and I ask them to choose who to keep in arc with Fenn.

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Option 2: They start in the Middle, and they choose who to keep in arc later basically.

0ceDVBd.png

Edited by Boom Owl
6 minutes ago, LagJanson said:
  • It's got some guns. Has Wedge, so has that as a huge plus.
  • Downside - it's definitely range control. Low total health guarded by little green (not that lots of green help me anyway)

Looks similar in play to that Rebel Alpha list I took to Regionals (Wedge/Cracken/Nym) with less first strike, and a bit more flexibility. I might give it a try, but I'm kinda out of the meta at the moment and quite happy to be on the outside looking in. I don't have any standard rules tournaments in the near future. I probably won't be running standard myself rules till at least June.

yes, that wedge/cracken/nym list is pretty powerful for first strike. This plays pretty differently. I was trying both out for a while. I prefer this one as it has more offense in the late game, and survives a bit longer. the low total health is problem for sure. I find that in the initial engagement something needs to die and all your ships need to live, or at least a good trade (Wedge for QD is my preferred trade usually). The really nice thing about the list is that at range 3 with Wedge you are essentially getting a "range 1" shot with full mods. it's even more fun when you get into range 1. Rey (and other 1 agility ships) get super sad at R2, and extremely depressed at R1.

Option 3: I fortress :D

2 minutes ago, Boom Owl said:

This is extraordinarily unhelpful...but more or less this is how things usually play out early against ego for me.

Actually, I can picture things pretty good there... The question in my head is... why would they ever start in the middle?! That's an invitation to be flanked. At least a corner you can threaten to turn in unexpectedly. Going up the middle, for most lists, is terrible... (though I admit sometimes I do it just to see what my opponent does, and try to reverse the trap...)

Your first deployment picture, for the corner, was how I set up vs FSR2 with my Phantoms at GenCon. If you got the guns and time the approach, it's devastating. Your list should do ok if you can time that approach on FML. Fenn does slow them up, so either they break formation (YAY!) or they suffer from getting hit from the sides. Worst case though is they turn to face your center ship and they get arc on everything...

4 minutes ago, LagJanson said:

Worst case though is they turn to face your center ship and they get arc on everything...

That only happens if I lose my commitment to hugging the edge of the board with the far left ship until the correct moment.

I havent used Ego so that might be part of the issue here. But the middle isnt necessary terrible?

Sometimes they turn left or right at the start and kinda drag you into a corner where Fenn can arc stuff when he turns back on ya.

Or not really...head sims are sorta not helpful I guess.

Edited by Boom Owl
10 hours ago, Commander Kaine said:

Hello citizens... I haven't checked this thread like...ever. Care to give me a summary of what should I expect?

Oh, I almost forgot to mention the most central and important part of the Krayt thread:

874b65367e000f81a1048f4c1dd0fca0.png

I've been enjoying all of the hot Brunas love.

2 hours ago, Brunas said:

That's really awesome! Others already asked, but how do you want to give it out? Dankest option: let the dumpster fire forums decide how to give out a dumpster fire bossk

I'm cool with that. DUMPSTER FIRE FORUMS: what will the bounty be for?

27 minutes ago, Boom Owl said:

That only happens if I lose my commitment to hugging the edge of the board with the far left ship until the correct moment.

I havent used Ego so that might be part of the issue here. But the middle isnt necessary terrible?

Sometimes they turn left or right at the start and kinda drag you into a corner where Fenn can arc stuff when he turns back on ya.

Or not really...head sims are sorta not helpful I guess.

Of course, I'm a jank flyer so I take a lot of lists that don't need to be close formation.... Such as your own 2xSilencers and QD. Your second diagram shows why the middle of the map is a bad idea vs a lot of opponents. You hit'em from all sides. There's no way to turn to escape it, only a direction to commit to and hope for the best.

Now, if your approach is BAD, mind you, and your timing is off, a middle setup would allow them to target the closest fighter and use focus fire to bring it down quick before the rest of your list engages. Depending on you being bad is a strategy some players take, and heck, I've trolled for it by setting up in the middle, but I'm not sure it's such a wise course of action if you're looking to make cuts.

Expect the corner approach in the majority of matches... they may turn away, or cut in, but the corner deployment is the most common.

Edited by LagJanson
9 minutes ago, Scott Pilgrim2 said:

I've been enjoying all of the hot Brunas love.

I would have phrased that... differently...

So, I think Nand called his shot for bringing his article list to world last year.

Quoted from the end of his X-wing 101 article,

"The truth is that I like this list so much that I think I’m going to play it in my next tournament…"

18 minutes ago, LagJanson said:

I would have phrased that... differently...

I wouldn't have.

42 minutes ago, LagJanson said:

I would have phrased that... differently...

Cold Brunas indifference?

1 minute ago, Scott Pilgrim2 said:

Cold Brunas indifference?

GoLDZgx.png

So we need to time some posts in the 2 Xwing Is/Is Not dying threads in this thread so that we see these 3 threads at the top of the forum.

Screenshot that when all 3 have "Hot!" Flags, and you have a perfect summary of the forums.

1 hour ago, Boom Owl said:

This is extraordinarily unhelpful...but more or less this is how things usually play out early against ego for me.

I mapped out 2 openings on vassal, and that really helped me.

For example, I place the Gunboat in a way that I can 2hard, 3bank to the edge+ slam 3 bank along the edge, then 2hard to the field and it just fits with 0.5cm. This move is 99% unexpected and forces a decision to split arcs. And more importantly, he has to do so on the fly and doesn't know immediately. Plus it gives me time of 3 turns for Inq to zoom over the whole map to get the other part. My QD generally 2-3 straight, 1 bank, 1-4 straight.

Such an opening means I know which maneuvers to take to reach an area at the same timing. I also have some ways to abort that.

In that sense: headsiming is definitely helpful!

2 minutes ago, GreenDragoon said:

I mapped out 2 openings on vassal, and that really helped me.

For example, I place the Gunboat in a way that I can 2hard, 3bank to the edge+ slam 3 bank along the edge, then 2hard to the field and it just fits with 0.5cm. This move is 99% unexpected and forces a decision to split arcs. And more importantly, he has to do so on the fly and doesn't know immediately. Plus it gives me time of 3 turns for Inq to zoom over the whole map to get the other part. My QD generally 2-3 straight, 1 bank, 1-4 straight.

Such an opening means I know which maneuvers to take to reach an area at the same timing. I also have some ways to abort that.

In that sense: headsiming is definitely helpful!

Oh yea practicing openings is 100% useful, and what you described is awesome by the way.

I was more saying that trying to figure out how to beat Ego using head sims alone is sorta tricky.

2 minutes ago, Boom Owl said:

Oh yea practicing openings is 100% useful, and what you described is awesome by the way.

I was more saying that trying to figure out how to beat Ego using head sims alone is sorta tricky.

Now of course... practicing and headsimming away, you get the most likely scenarios. Then somebody who picks the list off the web the night before drops it before you and does something out of ignorance and lunacy and traps you because you never saw it coming.