1 minute ago, drjkel said:The point of the game is to kill more points that you lose. A fortress decides to do it by not moving, essentially making the same decision every turn. Your dance around a bomb wall was both players prodding what options were available to them to break the stalemate. In one of those, both players need to think about their dials and their action.
It's not a huge difference and I doubt I'd have the patience for either one. I'd probably crack and think "whatever, I'll see what can be done and try to learn from it!" and just try to attack.
Heh... There was no dancing around the bomb wall. He walled me in with slamming K-wings (pre-nerf) and I just went... "That's fine," and made sure I was turning in a way that allowed me to put guns in the right direction. We stayed on opposite sides of the wall. It was a tournament, I had the dice advantage handedly, so I waited it out. That said, if the difference here is that a fortress player doesn't worry about their dials until a moment presents itself, then, there... you have your dividing difference between what I did and what a fortress player does.
Now, I have played against the Sol Sixxa/Nym bomb wall list that creates it's tiny corner walls bombs. I even told my opponent straight out - the best plan is to not engage - but lets see what happens... I beat him, but it was ugly. I stand by my first response for that scenario.






