21 minutes ago, Jeff Wilder said:Well, it's not completely random. (At least not in Wings of Glory, the current incarnation.) A given damage deck is associated with the power of the gun the firing aircraft carries.
And I think the lack of actions is at least partially compensated for by using altitude rules. (Or by using large planes, where crew-members may have to move to operate stations.)
Indeed. The WWI version there's a very limited number of weapon types so you're drawing from the single pool of random damage counters. The WWII one however I think it's around 4 or 5 different guns/cannon types with different weighted results. VERY lethal. First time we played WWII a friend and I 'jousted' - each drew our damage counters - and each immediately went down in flames. Think it was five minutes including setup. We looked at each other in confusion before deciding to try that again - and we didn't go head on that time!
The altitude rules are "optional/advanced" rules and aren't all that smoothly integrated. Or at least not explained well in the rules.
Edit: Disclaimer - I did stop collecting when the miniatures hit the seen, so prior to the rebranding and updates.
Edited by LagJanson