30 minutes ago, Brunas said:On banning Miranda effectively being banning the entire K-Wing. My gut says you're right, or at least this is true in 90%+ of ships? To meta-wing! This isn't a comprehensive list or anything, but going down "highest magic" ship types I'll enumerate:
- Sheathipede would survive banning Fenn
- Auzituck would survive banning Low
- K-Wing would not meaningfully survive a Miranda nerf - and frankly, I'd have nerfed EI while ASlam was nerfed, FFG is merciful!
- VCX in it's entirety would have to be banned
- Attack Shuttle isn't a real ship
- TIE/SF Backdraft is decent, and funnily probably much better if QD doesn't exist
- Rebel Scurrg literally doesn't exist if Nym is banned
- TAP is only The Inquisitor and we all know it
- Lambda would survive an OGP ban, not a palp ban
- Falcon would survive banning one (or even multiple) pilots. Falcons are really well done now I think, there's actual options. I wish the entire game were balanced at this power level. Sorry for the aside
- Gunboats may be able to get by without Nu's
- T-70 still has Jess without Poe, borderline
- JM5K - they're all just fine
- Defenders get by just fine without whichever happens to be the most popular
- Lancer - Asajj comically better, Ketsu is only run because you can't have two of asajj
- YT-2400 gets on just fine without Dash. Unironic new leebo meta
- ARCs only exist in Norra
- TIE Advanced may as well be called Vader
- Scum Scurrg has Sol Sixxa, but he's garbage without Nym
- Rebel HWK ?????????????? these exist?
I think that's far enough, but surprisingly at least to me almost every good ship outside of the K-Wing and TAP (and rebel scurrg by definition) would escape it's most common pilot ban mostly unscathed.
That's not including upgrade banning though, which there's no reason to think wouldn't be a thing. It avoids the whole "My model is useless problem" though.
This is like the slimmed-down version of Community Mod. So legit question: if Community Mod actually gets in a solid place, how much do you care to use it as an alternate format? You guys ran the Krayt cup, which is obviously an alt format.
Informal poll: at what stage of development would Community Mod have to get to, to care about it and/or start running events with it?
- Squad Builder support
- All ships useable in the Mod
- Full Vassal support with auto-spawn and card text changes included
- All ships tested and properly rebalanced
- I'll never care, I only play hardcore competitive!
It's not there yet, but it'll get there. Squad builder support is in progress, over half the ships have been tweaked for the Mod, vassal integration is planned, as is a full balance testing of all changes. It'll just take time.
Edited by MajorJuggler