11 minutes ago, drjkel said:It's like X-wing, good decisions snowball quickly, so have a plan going in.
I think X-Wing might snowball TOO hard honestly - games are usually decided long before the game ends.
9 minutes ago, Transmogrifier said:Do you think errata'ing Coordinate to only be allowed to target small based ships would be enough to save us from Ghost/Fenn? Or do you think the sheer mass of other combo-wing upgrades on the Ghost is enough to carry the list forward?
I guess my question is: have we reached a point where targeted, elegant nerfs are no longer enough to course-correct? It really feels like the sheer weight of unresolved design mistakes is piling up and changing the game into X-Wing: The List-Building Game and there doesn't seem to be an desire on FFG's part to change that dynamic.
It would save us from ghost fenn, but I'm sure there's just as big a monster hiding behind ghost/fenn that ghost/fenn is suppressing that will raise it's ugly head.
4 minutes ago, Jeff Wilder said:Wait ... are you saying you wanted Manaroo "killed," and now you want Miranda "killed"?
Why?
It seems to me the Manaroo nerf did a good job of pushing her back from "OP" to "viable." (Perhaps slightly too good, combined with everything else.)
Shouldn't we be hoping for nerfs that push OP to viable, instead of pushing OP to "no longer played, ever"?
I can't speak for him, but I'm of the opinion that it's better to nerf too hard than not hard enough. "Starving Buzzard" things, if you will. You can always release something similar again later, but players get tired of multiple errata related to the same thing, like jumpmasters.
For example, if you gave me the option to nerf miranda, I would nerf her so hard that she'd never see competitive play again - not because of a burning distate for Miranda, but because it's safer. It's the same reason I(we?) don't like the palpatine nerf, it wasn't a meaningful enough nerf to be worth the cost of errata.

