Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

6 minutes ago, Do I need a Username said:

Edit: @GreenDragoon am I a freeloader? I don't feel like a freeloader...

I had to spice it up a little. You need to remind the audience of the stakes after the commercial!

1 minute ago, GreenDragoon said:

I had to spice it up a little. You need to remind the audience of the stakes after the commercial!

Oh, In that case, carry on. I just needed to know if I need to make another impassion plea for a forgotten upgrade.

Just now, Do I need a Username said:

Oh, In that case, carry on. I just needed to know if I need to make another impassion plea for a forgotten upgrade.

Also, I think the word I was looking for is a mix between copycat and freerider, not freeloader. English not being my first language and all.

Just now, GreenDragoon said:

Also, I think the word I was looking for is a mix between copycat and freerider, not freeloader. English not being my first language and all.

did not realize that. I should be clearer, I wasn't meaning to call you out and what not, just see if I needed to add more content.

16 minutes ago, Tlfj200 said:

Nerfs are done precisely because of the competitive scene.

Just because most Miranda players weren't doing it, doesn't change the fact it was being done. And Alex specifically said they didn't like things that removed agency (though one could argue they didn't go far enough on agency-removing effects/upgrades).

Yeah, I lose sight of that. It's just hard to be onboard with a nerf to something I've never seen as a problem. I guess that puts me in the same boat as people who don't see Ghost/Fenn as a problem because they've never lost to it. Huh...

Side note: I'm on a personal mission to elicit cries of, "NERF BB-8 Poe!" That's a rough row to hoe.

Edited by gennataos
Just now, gennataos said:

Yeah, I lose sight of that. It's just hard to be onboard with a nerf to something I've never seen as a problem. I guess that puts me in the same boat as people who don't see Ghost/Fenn as a problem because they've never lost to it. Huh...

Honestly, that could be it.

It isn't that it's unbeatable (it isn't), it's what it does to the meta [it's warping effect], and what lists/archetypes it invalidates.

2 minutes ago, Tlfj200 said:

It isn't that it's unbeatable (it isn't), it's what it does to the meta [it's warping effect], and what lists/archetypes it invalidates.

Repeating this and putting it in bold.

4 minutes ago, gennataos said:

Yeah, I lose sight of that. It's just hard to be onboard with a nerf to something I've never seen as a problem. I guess that puts me in the same boat as people who don't see Ghost/Fenn as a problem because they've never lost to it. Huh...

Side note: I'm on a personal mission to elicit cries of, "NERF BB-8 Poe!" That's a rough row to hoe.

3 minutes ago, Tlfj200 said:

Honestly, that could be it.

It isn't that it's unbeatable (it isn't), it's what it does to the meta [it's warping effect], and what lists/archetypes it invalidates.

This x100.

Yeah, that's the thing people always seem to overlook.

A list doesn't neccessarily have to be "unbeatable" to be annoying or a problem. It just has to be meta-warping or -defining. Phantoms, Fat Turrets, Palp Aces, U-Boats, Dash, Ghosts, Defenders, Paratinni, etc have all be at least meta-warping, either due to their numbers, or just the threat of running into them during a tournament, and some are bad enough to completely invalidate the reasonable option to bring certain archetypes to events.

Hey it got a whole lot less wholesome in here quickly - sorry you got dragged into this @DarkArk. Just a quick thing, I think you guys all are saying the same thing but spelling it differently... Non-ASLAM Miranda isn't dumpstering aces, and they can play back. The only interesting bit I have is here:

23 minutes ago, DarkArk said:

So because something has been "on top" even though we just showed that she hasn't been all powerful during her life span, she is deserving of a nerf? Why do you think this? See this is my problem with a chunk of this community now, they think in terms of nerfs rather than in trying to counter the meta. Which is rather wide open if you pay attention in regionals results. Certainly more so than in previous years.

17 minutes ago, Tlfj200 said:

Nerfs are done precisely because of the competitive scene.

Historically the X-Wing devs have been pretty good about only nerfing things that aren't fun. As far as I can think of, mindlink has been the only adjustment to a card that was basically a "wow that was way better than we expected" nerf, not a "people are miserable playing against this" nerf. For example, we still haven't seen a push the limit or fire control system nerf even though they were way over the power curve for everything else, because players generally like playing with/against them and they feel fair.

This meta is pretty comparable (almost exactly the same) openness as every "solved" meta we've seen in the past, which is to say surprisingly varied, but I don't think the community has gotten whinier because of "thinking in nerfs", I think we're whinier because the game is less enjoyable than it has been in the past. There's solutions to all these massive point fortress turret lists, but I don't care to solve them, vs. in the past where the puzzle was more interesting.

Alright, time to defend something I probably shouldn't: Han Crew.

For 2 points, he lets you spend a target lock as a focus, which seems pretty bad, but in fact, it raises your expected hits on three dice by .23 on three dice. AND it gives you options. Fire a Harpoon with Chips, and if you roll hit focus blank blank, you reroll then chips. If you roll hit focus focus blank, just Han instead. That's some value for 2 points!

On another note, Meta-wing is having a fit and telling my that rookie pilot is the 14TH best pilot in the game. I want it to be true, but I don't think it is.

Just now, Do I need a Username said:

Alright, time to defend something I probably shouldn't: Han Crew.

For 2 points, he lets you spend a target lock as a focus, which seems pretty bad, but in fact, it raises your expected hits on three dice by .23 on three dice. AND it gives you options. Fire a Harpoon with Chips, and if you roll hit focus blank blank, you reroll then chips. If you roll hit focus focus blank, just Han instead. That's some value for 2 points!

On another note, Meta-wing is having a fit and telling my that rookie pilot is the 14TH best pilot in the game. I want it to be true, but I don't think it is.

Han's great on a Ghost or any ship with FCS.

3 minutes ago, Do I need a Username said:

On another note, Meta-wing is having a fit and telling my that rookie pilot is the 14TH best pilot in the game. I want it to be true, but I don't think it is.

Are your filters set right? Here's only regionals and everything after the FAQ (38):

http://meta-wing.com/pilots?ranking_start=2018-01-22&ranking_end=2018-03-07&large_tournament_multiplier=true&widespread_use_multiplier=true&use_ranking_data=all&tournament_type=15&

5 minutes ago, MegaSilver said:

Han's great on a Ghost or any ship with FCS.

YES! He give you options! And on a ghost you can also take Lando for Maximum Theme! Take this for example:

http://geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!158:36,120,-1,-1,86,93:58:14:;278:218,-1:59:-1:;8:135,-1,-1,70:-1:26:U.220&sn=Unnamed Squadron&obs=

Its so.... bad.

Edited by Do I need a Username
Link fixing

Someone played Marksmanship and got to the top 8 in Atlanta with RAClo+QD. does this mean Marksmanship can actually be used, or is even good? In this case, probably. It adds 3 points of passive mods at the cost of an action you might not need - optics and FCS get you most of it already. Have we all been doing this wrong?

Just now, Do I need a Username said:

Someone played Marksmanship and got to the top 8 in Atlanta with RAClo+QD. does this mean Marksmanship can actually be used, or is even good? In this case, probably. It adds 3 points of passive mods at the cost of an action you might not need - optics and FCS get you most of it already. Have we all been doing this wrong?

That's... clever, but no, I think it's probably an outlier. I'd rather have VI + Dauntless and almost ever time over marksmanship, I think.

12 minutes ago, Brunas said:

That's... clever, but no, I think it's probably an outlier. I'd rather have VI + Dauntless and almost ever time over marksmanship, I think.

But what about Marksmanship + Dauntless?

thats gotta be the way to go

42 minutes ago, Tlfj200 said:

Honestly, that could be it.

It isn't that it's unbeatable (it isn't), it's what it does to the meta [it's warping effect], and what lists/archetypes it invalidates.

Alright, I'll bite, and be specific. What is Miranda keeping out of the meta?

Though regen still allows her to get games to unwinnable conditions against half a list

But you see, she is half a list. She's often 48 points. I think part of why Miranda gets so frustrating for people is that they kill the other ship in the list and then are surprised that their 30-40 point last ship can't beat her in the endgame. But if it could reliably, it wouldn't be balanced either.

Call back to yesterday. I flew triple flight assist cluster bomb y-wings yesterday. It was pretty solid, but the bomb map (I haven’t made one officially) feels like you can get anyone in the front half out to about Range two, maybe the barest edge of three in corner cases.

Is that enough to make it wholesome? You can take a range three shot and not get bombed, and if you have multiple ships at multiple angles it’ll turn off FAA. Strong against 2-3 ships, and bombs the heck out of things that are 1-2 in front of you. Seems fine.

1 hour ago, DarkArk said:

Back in waves 1-3? Sure. It will still destroy a janky three ship Rebel list unless you really know what you're doing. But then I also don't think that the Ghost is the be all end all list that people are making it out to be. None of them made it to top 8 at my regional. The PS11 boost probably shouldn't be a thing...

Your observations of a TIE Swarm are way different than mine, then. I've seen a ton of bad players and tired good players make single mistakes that dramatically reduce their chances of winning. That level of mistake barring flying the whole ship off the board isn't even possible for a Ghost/Fenn list.

In regards to the PS11 boost, I think that's the number one complaint about the whole build. It's taking the biggest weakness of the Ghost and covering it up. That's a huge deal.

Double post.

Edited by Biophysical

@Tlfj200 You did an MBA and were surrounded by self-centered people that needed to be forced into doing the correct thing? I don't believe you!

The discussion on the human condition went very deep shortly after that, I liked it.

Business school simulations are the best at showcasing how much most people shouldn't be there in the first place.

Our end of bachelors project was a marketing sim where you had to basically run a PC company in the beginnings of home PC. Luckily, Excel 2007 had just come out, so I could use the auto-colouring of ranges to half-assedly crunch data instead of doing it old school. Also luckily, my team of randos was not full of morons, they bought in early to the effort-results tradeoff I offered. On a 8 trimester simulation, by the 6th, we were asking the teacher if we could buy our closest competitor. It was a never before seen domination of that market (5 teams + random AIs and we had over a third of the market at that point). She said no. So we carpet bombed the market with clones of our own top ranking products for the last 2 trimesters to really finish the job. We'd already maxed out the simulation and couldn't R&D anything anymore... No consequences to watering our brand when the sim is ending!

It turns out that #2 was actually people that belonged as well, they actually used the data properly (the long way around though). I cannot fathom just what the other 3 teams were playing at, since over 65% of the market was owned by us and the runner up by the end.

I may or may not have reverse engineered the scoring and market formula and designed our decisions based on that :ph34r:

It's like X-wing, good decisions snowball quickly, so have a plan going in.

30 minutes ago, Biophysical said:

Your observations of a TIE Swarm are way different than mine, then. I've seen a ton of bad players and tired good players make single mistakes that dramatically reduce their chances of winning. That level of mistake barring flying the whole ship off the board isn't even possible for a Ghost/Fenn list.

In regards to the PS11 boost, I think that's the number one complaint about the whole build. It's taking the biggest weakness of the Ghost and covering it up. That's a huge deal.

Do you think errata'ing Coordinate to only be allowed to target small based ships would be enough to save us from Ghost/Fenn? Or do you think the sheer mass of other combo-wing upgrades on the Ghost is enough to carry the list forward?

I guess my question is: have we reached a point where targeted, elegant nerfs are no longer enough to course-correct? It really feels like the sheer weight of unresolved design mistakes is piling up and changing the game into X-Wing: The List-Building Game and there doesn't seem to be any desire on FFG's part to change that dynamic.

Edited by Transmogrifier
6 hours ago, Tlfj200 said:

The targeted Manaroo nerf didn’t kill manaroo, so if there’s a nerf to Miranda I hope it it does a better job than the manaroo nerf did.

Wait ... are you saying you wanted Manaroo "killed," and now you want Miranda "killed"?

Why?

It seems to me the Manaroo nerf did a good job of pushing her back from "OP" to "viable." (Perhaps slightly too good, combined with everything else.)

Shouldn't we be hoping for nerfs that push OP to viable, instead of pushing OP to "no longer played, ever"?