18 minutes ago, Jeff Wilder said:It isn't a matter of being "easier and safer." It's a matter of the type of ship you're dealing with. Soontir is a defensive ship. Stealth Device synergizes unbelievably well with that defensiveness, and once Palpatine is introduced, Jeeesus.
But if you've got high defense, even more extreme defense is primarily useful when Soontir absolutely has to live for your squad to win. TC lets him get more done on a turn by turn basis. Being well rounded is pretty useful.
19 minutes ago, Brunas said:Probably? I'm just contractually obligated to post something along the lines of angry reacts only whenever soontir shows up without stealth device.
I realize optics wasn't around when you were playing trip aces (or at least not when I saw), but wouldn't you rather have something like this over TC soontir? There's plenty of other good tech, so can substitute for whatever.
"Quickdraw" — TIE/sf Fighter 29
Veteran Instincts 1
Fire-Control System 2
Advanced Optics 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 36
"Backdraft" — TIE/sf Fighter 27
Veteran Instincts 1
Fire-Control System 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 32
The Inquisitor — TIE Advanced Prototype 25
Push the Limit 3
Autothrusters 2
TIE/v1 1
Ship Total: 31
I'd do it for Optics, probably not for anything else. Inquisitor has always been weird, for me. Being restricted to the 1-speeds is off-putting.