9 minutes ago, Biophysical said:Nope, he says you can't spend to modify.
See my edit lol
9 minutes ago, Biophysical said:Nope, he says you can't spend to modify.
See my edit lol
1 minute ago, Boom Owl said:
Kasabi, Long Range Scanners, Concussion Missile, Assault Title, A Score To Settle, Ion Cannon, and Linked Batteries is 34 points. Fast as ****, can provide ionization, gets lots of tokenless mods against Fenn, and can SLAM while maintaining shots to harass the Ghost once Fenn is dead.
2 minutes ago, Biophysical said:Kasabi, Long Range Scanners, Concussion Missile, Assault Title, A Score To Settle, Ion Cannon, and Linked Batteries is 34 points. Fast as ****, can provide ionization, gets lots of tokenless mods against Fenn, and can SLAM while maintaining shots to harass the Ghost once Fenn is dead.
I think we got it. Nice work team. Lets go home early.
15 hours ago, Boom Owl said:Wait there is a Heavy Gear miniatures game!?!??!?! I thought that was just an awesome Video Game.
yup! the vid game was based on the mini's game. it's more of a skirmish and faster paced than Battletech, but not as fast as Xwing
1 hour ago, Boom Owl said:What if Quickdraw was a Gunboat?
"What if <insert ship here> was a Gunboat?" is 70% of my list building process
1 hour ago, Biophysical said:Kasabi, Long Range Scanners, Concussion Missile, Assault Title, A Score To Settle, Ion Cannon, and Linked Batteries is 34 points. Fast as ****, can provide ionization, gets lots of tokenless mods against Fenn, and can SLAM while maintaining shots to harass the Ghost once Fenn is dead.
I think you got the 3,000th reply achievement Bio! Congrats!
Edited by Boom OwlHow does one know?
1 minute ago, Biophysical said:How does one know?
Go to the first page and count up?
Edited by Boom OwlJust now, Boom Owl said:Go to the first page and count up?
That sounds really tedious.
Okay folks, help me out:
Reasons not to run Double Defenders at a System Open:
1.) One wrong move can kill half your list
2.) PS isn't great
3.) Stress control can cause issues
4.) Not much of a game against 47 point Kylo
5.) End game vs Asajj is bad.
6.) ....
4 minutes ago, Biophysical said:Okay folks, help me out:
Reasons not to run Double Defenders at a System Open:
1.) One wrong move can kill half your list
2.) PS isn't great
3.) Stress control can cause issues
4.) Not much of a game against 47 point Kylo
5.) End game vs Asajj is bad.
6.) ....
Do it or no balls?
10 minutes ago, Biophysical said:Okay folks, help me out:
Reasons not to run Double Defenders at a System Open:
1.) One wrong move can kill half your list
2.) PS isn't great
3.) Stress control can cause issues
4.) Not much of a game against 47 point Kylo
5.) End game vs Asajj is bad.
6.) ....
Double defender+ace is a thing maybe?
5 minutes ago, Biophysical said:Okay folks, help me out:
Reasons not to run Double Defenders at a System Open:
1.) One wrong move can kill half your list
2.) PS isn't great
3.) Stress control can cause issues
4.) Not much of a game against 47 point Kylo
5.) End game vs Asajj is bad.
6.) ....
Double X7 or Double TIE/D? Because in the case of TIE/D, #1 is very real, and something that happened to me a lot. As for #3, I find it really doesn't. K-turn Vessery and keep him on target anyway, then have your other ship do a green maneuver and get a target lock, which keeps you modifying shots. As for 4&5, yeah... that happens a lot, but if you get the dream off, you might be fine. In short, DO IT!
12 minutes ago, Biophysical said:Okay folks, help me out:
Reasons not to run Double Defenders at a System Open:
1.) One wrong move can kill half your list
2.) PS isn't great
3.) Stress control can cause issues
4.) Not much of a game against 47 point Kylo
5.) End game vs Asajj is bad.
6.) ....
Meh- take two x7 Deltas and two LRS harpoon Nus. Randomly choose dials and let’er rip
38 minutes ago, Brunas said:Do it or no balls?
Already did it, balls established, considering repeat.
32 minutes ago, Kaptin Krunch said:Double defender+ace is a thing maybe?
Not the way I want to run Defenders, but two Ion Deltas with Fel is an old list that feels like it might be neat right now.
31 minutes ago, Do I need a Username said:
Double X7 or Double TIE/D? Because in the case of TIE/D, #1 is very real, and something that happened to me a lot. As for #3, I find it really doesn't. K-turn Vessery and keep him on target anyway, then have your other ship do a green maneuver and get a target lock, which keeps you modifying shots. As for 4&5, yeah... that happens a lot, but if you get the dream off, you might be fine. In short, DO IT!
/D, and they have Expertise.
8 minutes ago, Biophysical said:with Fel
You're a brave man - or crazier than I am.
Honestly, I envy anybody that flies Fel well enough to do well these days. There is so much out there that just pushes through defenses that Fel seems like he'll either be in a position to excel if you fly well, or is hard countered by something in your opponent's list.
18 minutes ago, Biophysical said:/D, and they have Expertise.
My problem with it is that even with a focus for defense, it is prone to variance, and some lists can make you very sad, and the countermeasures + black one spam is annoying as ****, but you can probably outplay them and elevate the list. As a note, for me, the hardest matchup is actually Dash, but a ghost is also probably pretty bad (No one in my meta plays it, so I wouldn't know).
Edited by Do I need a Username6 minutes ago, LagJanson said:You're a brave man - or crazier than I am.
Honestly, I envy anybody that flies Fel well enough to do well these days. There is so much out there that just pushes through defenses that Fel seems like he'll either be in a position to excel if you fly well, or is hard countered by something in your opponent's list.
Its really not that bad.
Not many ships can stack tokens as easily as he can and he certainly doesnt require Whisper levels of pre-planning.
You just can't make him the central core of your list.
Throw Targeting Computer and Autothrusters on him with 2 other consistent threats and he is excellent.
Edited by Boom OwlAll Quickdraw/Aces builds should be referred to as Hardcase. QD optimistically charges in there head-first, makes everything go boom, and then she just looks back at the aces like

"Live to fight another day, boys... live to fight another day."
2 minutes ago, Boom Owl said:Its really not that bad.
Not many ships can stack tokens as easily as he can and he certainly doesnt require Whisper levels of pre-planning.
You just can't make him the central core of your list.
Throw Targeting Computer and Autothrusters on him with 2 other consistent threats and he is excellent.
Maybe my read on the meta is totally off, or maybe it's just that different up here. I'd hate throwing 35 points at something in my list though that sits back and depends on the rest of my list succeeding in certain engagements... Between bombs and massed harpoons*, both too common, Fel is in trouble.
*Note - Massed harpoons doesn't mean I'm magically going to get Fel in arc of 3 gunboats... It means 3 gunboats fanning and trapping mean at least one is going through.
10 minutes ago, LagJanson said:Maybe my read on the meta is totally off, or maybe it's just that different up here. I'd hate throwing 35 points at something in my list though that sits back and depends on the rest of my list succeeding in certain engagements... Between bombs and massed harpoons*, both too common, Fel is in trouble.
*Note - Massed harpoons doesn't mean I'm magically going to get Fel in arc of 3 gunboats... It means 3 gunboats fanning and trapping mean at least one is going through.
I am by no means a Soontir expert so other people will be able to speak to this alot better I am sure.
Either way, I tend to treat him more as ship I can put at range one with 4 dice and a ton of mods at a key moment and not as the Turtle Power house I hear he used to be.
Edited by Boom Owl1 minute ago, Boom Owl said:I am by no means a Soontir expert so other people will be able to speak to this alot better I am sure.
Either way, I tend to treat him more as ship I can put at range one with 4 dice and a ton of mods at a key moment and not as the Turtle Power house I hear he used to be.
One of my favorite comments from @Brunas was when he was talking about his Kylo + Soontir list @ Pax South. He talked about Kylo trying to run lead and while Soontir just chased and tickled everyone from behind. I'm just picturing this little interceptor running around with a feather chasing Poe while screaming "goochy goochy goo!"
48 minutes ago, Do I need a Username said:My problem with it is that even with a focus for defense, it is prone to variance, and some lists can make you very sad, and the countermeasures + black one spam is annoying as ****, but you can probably outplay them and elevate the list. As a note, for me, the hardest matchup is actually Dash, but a ghost is also probably pretty bad (No one in my meta plays it, so I wouldn't know).
This is my list, with Maarek for Vessery.
32 minutes ago, LagJanson said:
*Note - Massed harpoons doesn't mean I'm magically going to get Fel in arc of 3 gunboats... It means 3 gunboats fanning and trapping mean at least one is going through.
More often than not, Soontir can straight bounce a single harpoon.
1 minute ago, Biophysical said:More often than not, Soontir can straight bounce a single harpoon.
People have forgotten Soontir math, so let me put it here for reference:
88% to dodge a range 3 harpoon. 94.5% if it's obstructed. Not including palp, those numbers are so close to 0% it's irrelevant.
4 minutes ago, Brunas said:People have forgotten Soontir math, so let me put it here for reference:
88% to dodge a range 3 harpoon. 94.5% if it's obstructed. Not including palp, those numbers are so close to 0% it's irrelevant.
Is that assuming Stealth Device?