Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

Also anyone who thinks Rebel Fenn is good is a filthy casual. PS11 Vader With A Bid 4 Life. Its PS11 celebration day on page 111.

Edited by Boom Owl

All this Ghost + Fenn talk makes me think a snap shot tie swarm isn’t the worst you could do in a fun “lolz I just beat your meta list with a swarm that’s dead” attempt.

40 minutes ago, Boom Owl said:

Also anyone who thinks Rebel Fenn is good is a filthy casual. PS11 Vader With A Bid 4 Life. Its PS11 celebration day on page 111.

you may think this is funny now, but a local plays PS 11 vader in every list and you better believe it has an effect on what I play. I might be the only thing that gives less of a care about Miranda+Nym.

Also, you can always tell when reaction refresh by when you get notification of @Brunas liking all your posts.

1 hour ago, Do I need a Username said:

you may think this is funny now, but a local plays PS 11 vader in every list and you better believe it has an effect on what I play. I might be the only thing that gives less of a care about Miranda+Nym.

Also, you can always tell when reaction refresh by when you get notification of @Brunas liking all your posts.

I am of the opinion that the entire game is actually balanced around and designed specifically around the available PS11 ships and that the playerbases general reluctance to use and practice them with significant bids results in the dominance of archetypes that would otherwise be more or less irrelevant.

PS11 Vader

PS11 Quickdraw

PS11 Poe

PS11 Wedge

PS11 Han

PS11 Talonbane Cobra

PS11 Correct Fenn ( Madness )

PS11 Soontir ( Blasphemy )

PS11 Kylo Ren ( Emotions )

PS11 Thweek ( The Only NPE )

Edited by Boom Owl
1 minute ago, Boom Owl said:

I am of the opinion that the entire game is actually balanced around and designed specifically around the available PS11 ships and that the playerbases general reluctance to use and practice with them results in the dominance of archetypes that would otherwise be more or less irrelevant.

PS11 Vader

PS11 Quickdraw

PS11 Poe

PS11 Wedge

PS11 Han

PS11 Talonbane Cobra

PS11 Correct Fenn ( Madness )

PS11 Soontir ( Blasphemy )

PS11 Kylo Ren ( Emotions )

PS11 Thweek ( The Only NPE )

Soontir Without PTL is the best possible Soontir. Also, same with Kylo - just remember FCS for the target lock.

- Sincerely, A Rebel player.

41 minutes ago, Do I need a Username said:

Soontir Without PTL is the best possible Soontir. Also, same with Kylo - just remember FCS for the target lock.

- Sincerely, A Rebel player.

Im not so sure anymore. After my first regional experience I am close to convinced that everyone has no idea whats good in X-Wing and all metas are a lie built on a foundation of false honor and the fake news podcast media.

Edited by Boom Owl
1 minute ago, Boom Owl said:

Im not so sure anymore. After my first regional experience I am close to convinced that everyone has no idea whats good in X-Wing and all metas are a lie built on false honor and the fake news podcast media.

I am too. Tie/D ships are unironically good, but some bad variance can wreck you pretty hard. Unless you are thinking PS11 Kylo is good, at which point, sure?

4 hours ago, Boom Owl said:

Also anyone who thinks Rebel Fenn is good is a filthy casual. PS11 Vader With A Bid 4 Life. Its PS11 celebration day on page 111.

Adapt fenn is better, there's some dirty tricks to be played at ps8

48 minutes ago, catachanninja said:

Adapt fenn is better, there's some dirty tricks to be played at ps8

Can’t tell if you’re serious or not, but I do like adapt Fenn to match ps with Miranda in EGO when the ps10 doesn’t matter.

6 hours ago, abell19 said:

Can’t tell if you’re serious or not, but I do like adapt Fenn to match ps with Miranda in EGO when the ps10 doesn’t matter.

Both! I only brough it up to match the anti vi sentiment, but self blocking miranda and coordinating a target lock to harpoon again is pretty gross

Why was The Zack Mathews Carolina Krayts Podcast not in the last episode?

And don‘t tell me because he wasn‘t still there, because that never bothered anyone except his cellphone before!

1 hour ago, GreenDragoon said:

Why was The Zack Mathews Carolina Krayts Podcast not in the last episode?

And don‘t tell me because he wasn‘t still there, because that never bothered anyone except his cellphone before!

I could only imagine the fallout if he tried podcasting from an airplane...

41 minutes ago, sirjorj said:

I could only imagine the fallout if he tried podcasting from an airplane...

KRAYTSONTOP45THOUSANDFEETHIGHERGROUNDONTOP!!!!!

While he's screaming this into a cell phone the cabin is calling in for the next landing area where a posse of Federal Marshalls will be waiting on the tarmac.

Something I've been thinking about lately: it feels like we've been subjected to broken list after broken list for almost as long as I can remember, and I'm trying to think if this is a recent thing or not. I started playing the game back in the middle of Wave 7, and I don't remember this being the case back then. Sure people complained about quad TLT, Rebel regen, and Palp Aces, but it doesn't feel like those lists (at least back in that meta) generated as much salt as the most recent offenders. Now I admit this could just be due to my ignorance of the game back then, and that's what I want to confirm or deny.

For me the turning point was Wave 8. Deadeye Scouts took the meta by storm in such a way that nobody had ever seen since the Whisper/Fat Han meta. The same wave also brought the Inquisitor (who significantly buffed Palp Aces) and Dengaroo. Once Imperial Vets hit, we moved on to Dengaroo/x7 Defenders as the hot brokeness. Wave 9 brought us Mindlink and began the dominance of Parattanni, and, eventually, a whole host of other Mindlink lists once Manaroo got nerfed. Wave 10 was rather benign but saw continued Mindlink dominance. Wave 11 hit and we entered the dreaded Nym/Biggs+Low meta, by far the darkest timeline. And for a brief period we thought we were finally free during the dawn of Wave 12/13 and the Second Great Nerfening. But eventually people figured out Trajectory Simulator Nym and various Rebel Fenn Rau lists and we were back to square one.

Every meta since Wave 8 has felt more broken than anything I played in Wave 7, but I'm not sure if that's nostalgia/ignorance or an actual fact. One thing that supports my claim is that, besides Whisper, we've only had massive nerfs since Wave 8. Deadeye, Manaroo, Jumpmasters, Mindlink, x7, Palp, Biggs, Genius, Adv SLAM....all of these dominated one meta or another since Wave 8. I feel like as the game continues, no matter what they nerf, something else is going to come out of the woodwork and break the game. There might just be too many cards and combinations out there to bring us back to a pre-Wave 8 state. Am I making any sense?

1 minute ago, defkhan1 said:

Something I've been thinking about lately: it feels like we've been subjected to broken list after broken list for almost as long as I can remember, and I'm trying to think if this is a recent thing or not. I started playing the game back in the middle of Wave 7, and I don't remember this being the case back then. Sure people complained about quad TLT, Rebel regen, and Palp Aces, but it doesn't feel like those lists (at least back in that meta) generated as much salt as the most recent offenders. Now I admit this could just be due to my ignorance of the game back then, and that's what I want to confirm or deny.

For me the turning point was Wave 8. Deadeye Scouts took the meta by storm in such a way that nobody had ever seen since the Whisper/Fat Han meta. The same wave also brought the Inquisitor (who significantly buffed Palp Aces) and Dengaroo. Once Imperial Vets hit, we moved on to Dengaroo/x7 Defenders as the hot brokeness. Wave 9 brought us Mindlink and began the dominance of Parattanni, and, eventually, a whole host of other Mindlink lists once Manaroo got nerfed. Wave 10 was rather benign but saw continued Mindlink dominance. Wave 11 hit and we entered the dreaded Nym/Biggs+Low meta, by far the darkest timeline. And for a brief period we thought we were finally free during the dawn of Wave 12/13 and the Second Great Nerfening. But eventually people figured out Trajectory Simulator Nym and various Rebel Fenn Rau lists and we were back to square one.

Every meta since Wave 8 has felt more broken than anything I played in Wave 7, but I'm not sure if that's nostalgia/ignorance or an actual fact. One thing that supports my claim is that, besides Whisper, we've only had massive nerfs since Wave 8. Deadeye, Manaroo, Jumpmasters, Mindlink, x7, Palp, Biggs, Genius, Adv SLAM....all of these dominated one meta or another since Wave 8. I feel like as the game continues, no matter what they nerf, something else is going to come out of the woodwork and break the game. There might just be too many cards and combinations out there to bring us back to a pre-Wave 8 state. Am I making any sense?

You're not wrong, as a whole.

Wave 7 likely would have devolved into double regen rebels if it had more time. Deadeye scouts may have "felt" bad, but there were a ton of competitive lists, and the scouts chased out things like regen, stresshogs, and quad TLT.

However, when dengaroo dropped... I think your timeline is correct.

I didn't mind mindlink, because there were variations, and things died. What was a problem was that the bumpmaster, almost alone, dumpstered the entire imperial faction, and that was not okay (but really isn't mindlink's fault).

On 29/01/2018 at 4:43 PM, Boom Owl said:

200.gif

Bossk — YV-666 35
Veteran Instincts 1
Jabba the Hutt 5
Dengar 3
Burnout SLAM 1
Engine Upgrade 4
Ship Total: 49
Asajj Ventress — Lancer-class Pursuit Craft 37
Lone Wolf 2
Latts Razzi 2
Glitterstim 2
Glitterstim 2
Countermeasures 3
Shadow Caster 3
Ship Total: 51

If this list hasn't been named yet, I'd like to suggest Rocky Horror (beacuse let's do the timewalk again)

1 hour ago, viedit said:

KRAYTSONTOP45THOUSANDFEETHIGHERGROUNDONTOP!!!!!

While he's screaming this into a cell phone the cabin is calling in for the next landing area where a posse of Federal Marshalls will be waiting on the tarmac.

Do it, or no balls!

35 minutes ago, FTS Gecko said:

If this list hasn't been named yet, I'd like to suggest Rocky Horror (beacuse let's do the timewalk again)

I thought Time Lord Asajj, but that’s because I’m a Doctor Who fan.

Also Lego Asajj head on Lego 4th Doctor’s body seems like a wining mash-up.

Edited by Major Tom
Lego
35 minutes ago, FTS Gecko said:

If this list hasn't been named yet, I'd like to suggest Rocky Horror (beacuse let's do the timewalk again)

I thought Paul called it "Treadmill Asaajj".

2 hours ago, FTS Gecko said:

If this list hasn't been named yet, I'd like to suggest Rocky Horror (beacuse let's do the timewalk again)

I named it already when I first posted it...rocky horror sounds right

Jabbajabbajabbajabbajabbajabbassaj

Edited by Boom Owl
4 hours ago, defkhan1 said:

Something I've been thinking about lately: it feels like we've been subjected to broken list after broken list for almost as long as I can remember, and I'm trying to think if this is a recent thing or not. I started playing the game back in the middle of Wave 7, and I don't remember this being the case back then. Sure people complained about quad TLT, Rebel regen, and Palp Aces, but it doesn't feel like those lists (at least back in that meta) generated as much salt as the most recent offenders. Now I admit this could just be due to my ignorance of the game back then, and that's what I want to confirm or deny.

TLT was a very frustrating release, though, at that time for people that had been playing the game before that. As for broken stuff. Wave 4s introduction of the phantom was really the start of it, imo. Then after Wave 5 was released, there wasn't really a specific broken list but two ship lists really dominated the game (usually a mobile turret) because of how tournament scoring and structure worked. I actually did research at the time to show how much of an advantage two ship lists were in just making the cut. Ironically the scoring changed and then mobile turrets like Dash disappeared largely because of TLTs, which then struggled against a heavy alpha from deadeye scouts. Those aren't specific lists that we were subjected to, but I guess I've felt the game has faced, and been dominated by, outright broken mechanics since Wave 4.

Edited by AlexW

One thought I had on Sabine...what if she was a variable cost? Say 1 point per use that you factored into your squad total. If you wanted to "pay" for 3 Sabine uses, you factor her squad cost as 3, place 3 shield tokens on her card and remove them as you used her ability. Once they are exhausted flip her card over.

Does anyone have stats on how many times Sabine is normally used in a NymMiranda match? That would be an interesting number to see. If it's more than 2 then there is a legitimate cost associated with using her more frequently. You are either giving up room for a bid or reducing your total unblockable damage output.

8 minutes ago, AlexW said:

TLT was a very frustrating release, though at that time for people that had been playing the game before that. As for broken stuff. Wave 4s introduction of the phantom was really the start of it, imo. Then after Wave 5 was released, there wasn't really a specific broken list but two ship lists really dominated the game (usually a mobile turret) because of how tournament scoring and structure worked. I actually did research at the time to show how much of an advantage two ship lists were in just making the cut. Ironically the scoring changed and then mobile turrets like Dash disappeared largely because of TLTs, which then struggled against a heavy alpha from deadeye scouts. Those aren't specific lists that we were subjected to, but I guess I've felt the game has faced, and been dominated by, outright broken mechanics since Wave 4.

It might have been slightly before that. All the elements to make fat han existed before wave 4, people hadn't quite pieced it together, I suppose 38-40 points of rebels was a rough spot there too.

The TIE Swarm was the OG broken list. For Worlds 2013, the only list I practiced against was the 7 TIE Swarm. If I could beat that, I reasoned, I could beat anything.

There've always been overpowered lists. It's just we're getting much better at the game, and have formed teams and have data gathering websites and recorded games, so the overpowered list of the week spreads much faster than it used to.

Kanan/Fenn feels to me like a really high floor list, like FSR2 was. Having Patchwerk lists isn't necessarily bad for the game: it gives newer players a competitive entry point, for one thing. It's a problem if it becomes oppressive and dominant, destroying a whole faction or pillar of play (TIE Phantoms, Jumpmasters, etc).

2 minutes ago, pheaver said:

Kanan/Fenn feels to me like a really high floor list, like FSR2 was. Having Patchwerk lists isn't necessarily bad for the game: it gives newer players a competitive entry point, for one thing.

PAUL HEAVER APPROVES SCRUBBY LISTS CONFIRMED