3 minutes ago, Mattman7306 said:does the new forum update make anyone else want to stab their eyes out?
No more than the last one did.
3 minutes ago, Mattman7306 said:does the new forum update make anyone else want to stab their eyes out?
No more than the last one did.
50 minutes ago, Mattman7306 said:does the new forum update make anyone else want to stab their eyes out?
You weren't here for the last one. This one is barely noticeable by comparison.
1 hour ago, Mattman7306 said:does the new forum update make anyone else want to stab their eyes out?
I tried to give you the most manic reaction to your post. The smiley face looks psychotic enough.
1 hour ago, Jeff Wilder said:You weren't here for the last one. This one is barely noticeable by comparison.
No i was. That one was so drastic that it didn't feel as... uncanny as this one.
#RIPdarktheme
6 minutes ago, Mattman7306 said:No i was. That one was so drastic that it didn't feel as... uncanny as this one.
#RIPdarktheme
I still miss dark theme, pretty sure losing it cut down my time spent in the forums.
27 minutes ago, Mattman7306 said:No i was. That one was so drastic that it didn't feel as... uncanny as this one.
#RIPdarktheme
Wow, and I thought I had a "quality over quantity" post-count.
I agree
14 hours ago, Makaze said:I'm honestly not sure if teching specifically to beat bad players is entirely missing the point or the Kraytest point of all...
What if everyone in my area is bad?
X-Wing Fun Index - The Jar Jar Score
Need some help from the math people
If we had an X-Wing Fun Index what would the ideal formula look like?
Imagine we could somehow accurately collect data on the Top 50 Lists on Meta-Wing from the last month with fun or salty labels.
Fun = +1
Salty = -1
Jar Jar Index = ( Fun or Salty ) * # Squadrons * # Tournaments
Not sure how to use the # of Squadrons/Tournaments to weight this properly.
1 or -1 * Squadrons * Tournaments for each list and then just add it up or something...
Without giving it to much thought I ended up with 27 Fun & 23 Salty for a score of +1660 Jar Jars
Max Possible Jar Jar Score (i.e. if every list in the Top 50 was Fun or Salty ) would be +/- 4958
Wonder what these #s will look like at Krayt Cup vs the Brooklyn Regional next weekend or the Chicago Regional vs Others from that time etc.
This is probably a terrible idea...
Edited by Boom OwlAlright, after listening to podcast title casual cadets I decided to do the math with harpoon missiles. All numbers are just hits gotten, not hits through.
W/TL+Focus: 3.75
Crits: .625
W/Focus: 3
Crits: .5
Running the numbers With deadeye Chips:
W/Focus: 3.68359375
Crits: .5 (Unless Chips)
W/O focus: 2.9375
Crits: .5 (chips)
Comparing these to a Concussion missile (Because reasons) reveal that it will get significantly more hits when the TL is spent and both have focus, and still more when it is just dice. Additionally it gains ~.6 additional chance to hit when TL is spent for attack and no chips are equipped. In conclusion, either Concusion is a lot better than most people think (Not likely) or Harpoon is closer to in line than most people think (more likely).
Methodology notes: I compare Harpoons to concussion because it is relatively hard to place a value on the no-evade-token of homing without running a lot more numbers than I want right now, and concussion is widly regarded as underpowered for the points. Additionally, I didn't factor in the Harpoon condition because either A: Another ship in your list is built to trigger it, or, B: It will hit your own ship. Overall, the extra damage granted by it is nice, but not something worth considering (for probability, obviously important on the table) unless your list is built around it.
59 minutes ago, Do I need a Username said:Alright, after listening to podcast title casual cadets I decided to do the math with harpoon missiles. All numbers are just hits gotten, not hits through.
W/TL+Focus: 3.75
Crits: .625
W/Focus: 3
Crits: .5
Running the numbers With deadeye Chips:
W/Focus: 3.68359375
Crits: .5 (Unless Chips)
W/O focus: 2.9375
Crits: .5 (chips)
Comparing these to a Concussion missile (Because reasons) reveal that it will get significantly more hits when the TL is spent and both have focus, and still more when it is just dice. Additionally it gains ~.6 additional chance to hit when TL is spent for attack and no chips are equipped. In conclusion, either Concusion is a lot better than most people think (Not likely) or Harpoon is closer to in line than most people think (more likely).
Methodology notes: I compare Harpoons to concussion because it is relatively hard to place a value on the no-evade-token of homing without running a lot more numbers than I want right now, and concussion is widly regarded as underpowered for the points. Additionally, I didn't factor in the Harpoon condition because either A: Another ship in your list is built to trigger it, or, B: It will hit your own ship. Overall, the extra damage granted by it is nice, but not something worth considering (for probability, obviously important on the table) unless your list is built around it.
Concussion + lrs is sorely underrated
3 minutes ago, catachanninja said:Concussion + lrs is sorely underrated

8 minutes ago, catachanninja said:Concussion + lrs is sorely underrated
I think I actually agree. Its still not great but it can do things, and is viable if, for some reason, you want to avoid the condition. The next question is brought up later in the cast / a later cast (I can't remember these things): Are Plasma Torpedoes really a better option? More probability Calcuator Dumps:
W/Focus Expected hits: 3 (+1 Plasma, which is good for most top meta Lists)
W/Chips Expected hits: 2.9375 (+1 Plasma)
W/Both (An unlikely option, but not an unwelcome one) Expected hits: 3.68359375
Compared to Harpoon Numbers, Plasma does less damage Vs. Hull when harpoons have double mods, but plasmas do more early. So the real question is are the points worth it? In a mirror, it lets you have Optics and a larger bid which will come in handy for the endgame, and for dodging arcs/blocking. Maybe people will go to them later is QD+Boats becomes a thing, and I think it will not only because of competitive prowess but also because, on some level, people will want to play gunboats. Furthermore, in the Meta both QD+boats and Nymranda don't like the extra shield drop.
Looks like the Roseville MN regional (not as prestigious as Krayt cup, hi Zack) is ruling genius and trajectory simulator don’t work, because they are both replacement effects (I’m paraphrasing the Facebook post). Was Chicago right all along?
or is this some kind of foreshadowing?
Just gonna leave this right here ...
https://deals.kinja.com/relive-the-battle-of-crait-for-68-salt-not-included-1822196462
2 minutes ago, Jeff Wilder said:Just gonna leave this right here ...
https://deals.kinja.com/relive-the-battle-of-crait-for-68-salt-not-included-1822196462
I produce enough salt for this
I' switching to plasma torpedoes just to save the points.
43 minutes ago, Velvetelvis said:I' switching to plasma torpedoes just to save the points.
But are you right to do so? I think you might be.... (With gunboats, not other things)
5 minutes ago, Do I need a Username said:But are you right to do so? I think you might be.... (With gunboats, not other things)
Definitely not. Plasmas are good for the cost, but Harpoons are great for the cost. More importantly, single-modded (focus) Plasmas don't do enough damage, cumulatively, to erase a high HP ship. Harpoons (which are usually double-modded) do.
3 minutes ago, Jeff Wilder said:Definitely not. Plasmas are good for the cost, but Harpoons are great for the cost. More importantly, single-modded (focus) Plasmas don't do enough damage, cumulatively, to erase a high HP ship. Harpoons (which are usually double-modded) do.
Single modded plasmas are expected to get as many hits as harpoons through the bonus damage. While harpoons also have the condition effect, that has a high probability to hit a friendly ship, ending in a wash. More importantly, switching two boats to plasma to put optics on QD also improves damage. I also think its a meta call, in that the top few list have ships with high shield counts (Miranda, Nym) or ships where you really want to get all of them gone in one turn (Quickdraw, Miranda?). so the bonus damage is still relevant and if you leave one harpoon you can still use it on the alpha.
Harpoons are better on GUNBOATS because you get to keep the TL (or the Focus Token if you are running Deadeye). That Focus token may help you on defense against NU attacks if you are a Deadeye Rho.
Edited by Boba Rick2 minutes ago, Boba Rick said:Harpoons are better on GUNBOATS because you get to keep the TL (or the Focus Token if you are running Deadeye). That Focus token may help you on defense against NU attacks if you are a Deadeye Rho.
Again, not sure that matters, watching the play from Toronto, he had plenty of turns spent on turning to require full mods, and if you want to keep the focus, you sacrifice the offense considerably, and might be better off with cannons.
2 minutes ago, Do I need a Username said:Again, not sure that matters, watching the play from Toronto, he had plenty of turns spent on turning to require full mods, and if you want to keep the focus, you sacrifice the offense considerably, and might be better off with cannons.
I was assuming Chips if you were running Deadeye. With Plamas you won't have any mods other than Chips because you spend the TL - if you have chips.
A guy successfully ran Harpoons with Extra Munitions and Deadeye recently. I was thinking something similar, but 4 more points in total. The first GUNBOAT fires a Harpoon and the second immediately follows up with a Proton which allows you to turn an eye result to a crit - triggering the Harpooned condition. Then the next shot they just switch places. Then reload.
40 points left over for something else.
| Rho Squadron Veteran — Alpha-class Star Wing | 21 |
| Deadeye | 1 |
| Proton Torpedoes | 4 |
| Harpoon Missiles | 4 |
| Guidance Chips | 0 |
| Ship Total: 30 | |
| Rho Squadron Veteran — Alpha-class Star Wing | 21 |
| Deadeye | 1 |
| Proton Torpedoes | 4 |
| Harpoon Missiles | 4 |
| Guidance Chips | 0 |
|
Ship Total: 30
|
|
I should have mentioned,I'm talking about trading out one harpoon for a plasma torp with 2 dead eye rhos.
Still, I'm not convinced it's needed.just a thought.