Sloane Nerf?

By Payens, in Star Wars: Armada

2 minutes ago, Snipafist said:

Your mileage may vary

Mine is 68892 on a Hyundai Coupe

22 minutes ago, Ginkapo said:

Mine is 68892 on a Hyundai Coupe

Anywhere from 23 to 29 MPG depending on what music I'm listening to

1 hour ago, Ginkapo said:

The reason I love Konstantine and Slicer tools so much is that they take the control away from my opponent. Its still highly transparent that I am going to do it so they get to prepare for it and embrace it how they choose, so it isnt negative play experience.

The same is true for imperial aces. You know in advance they can decimate your squads with an alpha, you can choose to leave them in range, or back them away in order to force the timing of their alpha strike to your advantage. It isnt negative play experience because its so blatantly telegraphed.

Absurd. That's like saying you know that if you roll 3 doubles in a row in monopoly you go to jail but you can't just choose not to roll. In a much larger way, you can't choose not to engage other squadrons. You're just setting yourself up for the same inevitable outcome, except that it's happening on your opponents terms instead of yours.

Edited by Boris_the_Dwarf
2 minutes ago, Boris_the_Dwarf said:

you can't choose not to engage other squadrons.

Yes you can. They have a finite movement distance and you can choose not to be in range.

19 hours ago, Boris_the_Dwarf said:

Maybe, but not in one round. I don't recall all the cards but my opponent's Interceptors were throwing 6 dice per attack. If he rolled 3 accuracies, he would spend one to exhaust one of my braces on something like wedge or Biggs, then use the other 2 to lock them both down. If they were already exhausted, then it was a discard.Multiply that by 8-10 in a combination of TIEs and Interceptors with 5-6 dice each and it was like they weren't unique at all. So you're paying points for the special pilot abilities that you never get to use. He might have locked them down but after the first 2 or 3, he didn't need to lock them down so he could safely reroll for more damage. When he swarmed my ships with the same tactic it was just like a knife through hot butter. Squadron command, activate 5 TIEs, strip the tokens then pound with the ship that commanded them. In this case it was an ISD.

The bolded parts confuse me. In the first part it sounds like you're complaining about the third accuracy. If I'm rolling 6 blues at a time with swarm it only took 2 shots (barring some abysmal rolls) to kill almost any ace in the game before Sloane. For me her greatest benefit is against ships especially the re-roll-able crit effect. In the second part you say you're being denied the special abilities you paid for. How does Sloane deny Biggs' ability? Why was Wedge in a position to be taken out by your opponents lead interceptors?

4 hours ago, Megatronrex said:

The bolded parts confuse me. In the first part it sounds like you're complaining about the third accuracy. If I'm rolling 6 blues at a time with swarm it only took 2 shots (barring some abysmal rolls) to kill almost any ace in the game before Sloane. For me her greatest benefit is against ships especially the re-roll-able crit effect. In the second part you say you're being denied the special abilities you paid for. How does Sloane deny Biggs' ability? Why was Wedge in a position to be taken out by your opponents lead interceptors?

So not so much Biggs, but Wedge, Luke, Nora, etc. Any fighter with a non-defensive ability if you want to semanticize it.

As to your other question, double squadron commands that threw the fighters a full foot down the board twice and there's nowhere to go. You either engage and lock them down or you let them slice up your ships defense tokens while your fighter pilots watch.

I can't answer specifics beyond that as it was several days ago and frankly, I didn't understand most of what the guy was doing during the game but took his word it was legal. He was not the most cordial opponent and he violated my number one rule of tournament gaming: bring enough of your own **** dice! I had to loan him blue dice, which is how they routinely are "stolen" when I am cleaning up and neglect to demand them back. And yes, that almost happened in this case too. But that is neither here nor there.

Edited by Boris_the_Dwarf
1 minute ago, Boris_the_Dwarf said:

So not so much Biggs, but Wedge, Luke, Nora, etc. Any fighter with a non-defensive ability if you want to semanticize it.

As to your other question, double squadron commands that threw the fighters a full foot down the board twice and there's nowhere to go. You either engage and lock them down or you let them slice up your ships defense tokens while your fighter pilots watch.

I can't answer specifics beyond that as it was several days ago and frankly, I didn't understand most of why the guy was doing during the game but took his word it was legal. He was not the most cordial opponent and he violated my number one rule of tournament gaming: bring enough of your own **** dice! I had to loan him blue dice, which is how they routinely are "stolen" when I am cleaning up and neglect to demand them back. And yes, that almost happened in this case too. But that is neither here nor there.

I might be missing something but I don't know of any way to do this with Imperials in one turn. Rebels can do it but only with Adar and 1 squad of A-Wings.

2 minutes ago, Boris_the_Dwarf said:

You either engage and lock them down or you let them slice up your ships defense tokens while your fighter pilots watch.

It's sounds a lot more scary than it actually is. The chances of rolling an accuracy are only about 25% on the blue dice (little higher with the crit re-roll). If he does this though, he's not actually doing damage to your ships, if he threw them out a foot he not actually using his ships to shoot your exhausted defenseless ships, and that gives you a chance to jump his fighters and go for your own alpha strike.

48 minutes ago, Megatronrex said:

I might be missing something but I don't know of any way to do this with Imperials in one turn. Rebels can do it but only with Adar and 1 squad of A-Wings.

I am missed too about it.

Does he mean that his opponent activate the same squadrons twice per round?

That is too much Ben!!!!

1 minute ago, ovinomanc3r said:

I am missed too about it.

Does he mean that his opponent activate the same squadrons twice per round?

That is too much Ben!!!!

There's no such thing as too much Ben

58 minutes ago, Boris_the_Dwarf said:

I didn't understand most of what the guy was doing during the game but took his word it was legal.

Maybe he was using something like FCT? Not a squad command, but does kind of look like it if you don't know exactly what's going on.

Just now, homedrone said:

Maybe he was using something like FCT? Not a squad command, but does kind of look like it if you don't know exactly what's going on.

FCT can only move them distance 1 though. I think @ovinomanc3r called it and his opponent was Bening the rules.

Could be a misinterpretation of the Pursuant title. A player reveals a squadron command, discards Pursuant to do a squadron command and the squadron commands again (from the dial) using either boosted comms or relays to reach the squadrons.

Except that wouldn't activate the same squads twice.

Worth noting that you definitely can't use Pursuant that way, but it's an understandable error.

27 minutes ago, Onidsen said:

Could be a misinterpretation of the Pursuant title. A player reveals a squadron command, discards Pursuant to do a squadron command and the squadron commands again (from the dial) using either boosted comms or relays to reach the squadrons.

Except that wouldn't activate the same squads twice.

Worth noting that you definitely can't use Pursuant that way, but it's an understandable error.

So do we change the title to Pursuant nerf? ?

Squall

1 minute ago, Ginkapo said:

Squall

It is still far from a "full foot"

21 hours ago, Ginkapo said:

Yes you can. They have a finite movement distance and you can choose not to be in range.

You can also go off the table with your squadrons, or stay at home and watch the last season of game of thrones for the matter.

On 24/7/2017 at 8:40 PM, Madaghmire said:

She sort of soft buffs imperial antisquad by making those crazy antisquad TIE builds more viable as they are no longer 134 points of wasted antiship.

If you wanted antiship you had options, you had tie bombers you had firesprays and defenders and a couple fo named squadrons. So you should do previously like everyone else, make your brain work on something balanced that fits your fleet requirements between antiship, antifighter or full on any of those.

Now all you need is ties. Is not only OP, but unhealthy for those imperial squadrons that are not going to see tabletops again.

20 minutes ago, xerpo said:

If you wanted antiship you had options, you had tie bombers you had firesprays and defenders and a couple fo named squadrons. So you should do previously like everyone else, make your brain work on something balanced that fits your fleet requirements between antiship, antifighter or full on any of those.

Now all you need is ties. Is not only OP, but unhealthy for those imperial squadrons that are not going to see tabletops again.

All of those things are still superior antiship compared to sloane TIE's. And they are probably still going to see the table in all the other Admiral's lists.

Edit: Sorry, with the possible exception of Defenders, if you wanted to argue two TIE vs one Defender.

Edited by Madaghmire
43 minutes ago, xerpo said:

If you wanted antiship you had options, you had tie bombers you had firesprays and defenders and a couple fo named squadrons. So you should do previously like everyone else, make your brain work on something balanced that fits your fleet requirements between antiship, antifighter or full on any of those.

Now all you need is ties. Is not only OP, but unhealthy for those imperial squadrons that are not going to see tabletops again.

OP? How?

Two ties have 52.8% of spending a token with an investment of 8+8+24=40 points.

Nym with Toryn and BCC are 21+7+8=36 points with a 57.8% of discarding a token.

Do you think Nym is op?

Edited by ovinomanc3r
3 minutes ago, ovinomanc3r said:

OP? How?

Two ties have 52.8% of spending a token with an investment of 8+8+24=40 points.

Nym with Toryn and BCC are 21+7+8=36 points with a 57.8% of discarding a token.

Do you think Nym is op?

This is a pretty imperfect comparison.

2 minutes ago, Madaghmire said:

This is a pretty imperfect comparison.

Yeah, Nym can triple tap

3 minutes ago, Ginkapo said:

Yeah, Nym can triple tap

Not with the components Ovi lined up for us.

Also, if we wanted to go there sloane can drop what, 16 TIE's on you?

Edited by Madaghmire
29 minutes ago, Madaghmire said:

Not with the components Ovi lined up for us.

Also, if we wanted to go there sloane can drop what, 16 TIE's on you?

Increasing the investment, what is fine and doesn't make her op.

4 minutes ago, ovinomanc3r said:

Increasing the investment, what is fine and doesn't make her op.

I'm not arguing she's OP. I'm arguing that saying she's fine because Nym exists makes no sense. Its an inherently flawed argument. Sloane is a commander, Nym is a single fighter stand.