Sloane Nerf?

By Payens, in Star Wars: Armada

I would just like to point out that multiple times in this thread I've seen that people have claimed that Sloane is 26 points of beat-stick.

Sloane is 24 points, and she's not that good. As multiple people have said, all she does it make it so that squads are a tad more effective in anti-squad battles and have more impact after the squad battle is over.

Sloane doesn't auto-win the squad battle, but she enhances the tools imperials have like the Quasar with Flight Controllers and Expanded Hangar Bay to activate 6 squads (with a token) and shoot a ton of blue dice (which by the way are JUST as good with sloane as without against squads) at enemy squads.

Sloane isn't overpowered at all. She simply boosts up the considerable alpha strike tools (that are still great without her!) that imperials have. So no, don't nerf her.

I don't think she needs a nerf, but to say she's not that good is not my experience, using her and fighting against her.

She hard counters common light squadron screens (which is a good thing that shakes things up) and hard counters ace squadrons, which is really strong. Plus she makes every single die face on a TIE Defender dangerous, which is still. I'd say that's good for 24 points. She might be slightly undercosted, but she doesn't need to be nerfed.

I wouldn't rate her in the top 3 for Imperial generals... which is why I said she isn't THAT good, (meaning she doesn't require a nerf). I'm not stating she doesn't have her uses or is good for those uses, I'm just saying that she isn't good enough to require the nerf that some people are clamoring for.

Ruthless Strategist is a hard counter to Sloane.

Still waiting for people to realise this.

8 hours ago, Snipafist said:

If you're going to make fun of someone else's English mistake, you don't have any authority if your own English is poor. You understood @Madaghmire just fine without needing to note his typo, didn't you? It seems clear you made a point of it to diminish him, which is just childish.

I have the authority if I am being deliberately quoted out of context to make my point less valid. I understood him, and I understood what was below that. He also understood me in the first place but decided to scratch the surface with parts of my text so he could say it was "weird". Of course it was, what he quoted was, so I corrected him, respectfuly.

You don't have the authority to state someone's elses English is poor, when you can't even say a word in hes language.

8 hours ago, Snipafist said:

I honestly don't care if you're a native speaker or not and, up until now, I haven't remarked on your English because I could understand you. I noted it specifically because you were being a hypocrite.

How can I be hypocrite? I was not pointing his typo, as I already said. Being hypocrite is attacking someone directly to his typo, contributing absolutely nothing to the thread and then reply with a minor contribution to the thread to make your point in a twisted way.

8 hours ago, Snipafist said:

You're beating... who? Who has admitted defeat? Whose mind has been changed? What third party is giving out awards for most abrasive plastic spaceship forum posts? The core of why I confronted you isn't that I disagree with you (although I do): it's that you can communicate the same basic ideas more compellingly without going after people for no real reason. If you're here to start fights and make people dislike you, then you've succeeded; if you're here to convince people of your point of view, you've failed.

You are taking things out of context again, what a surprise. I was obviously talking about language, not making my point in the Sloane thread. Quote in bold you can use for Mad or yourself. I'm just answering the same way I get answered. I'm not here to start any fights, somehow, people try to undermine my arguments with things like you do right now, so I'm forced to defend my self in ways I dislike.

8 hours ago, Snipafist said:

Regarding Sloane in general,

Finally, It was about time you contributed with something.

53 minutes ago, Ginkapo said:

Ruthless Strategist is a hard counter to Sloane.

Still waiting for people to realise this.

Probelm is Sloane realized this aswell. I faced recently a Defenders with Ruthless Strategist list. Nasty.

12 minutes ago, xerpo said:

Probelm is Sloane realized this aswell. I faced recently a Defenders with Ruthless Strategist list. Nasty.

Defenders have a really really really high cost per hull. Thats not nasty, its just suicidal.

6 minutes ago, Ginkapo said:

Defenders have a really really really high cost per hull. Thats not nasty, its just suicidal.

Well it has a good trade for him, since after a defenders antisquadron roll (best in game) all you need is that RS damage point to finish off a squadron. Besides with 6 hull they can spare a damage point to invest in extra damage.

Just curious, what rebel fighter would you use to make that free damage?

Edited by xerpo

For the ruthless strategists, as an Imperial player I have been working with the Quasar II for the red anti-squadron and some rogue ships mainly the Decimators. The concept is at the end of a round move your rogue squadrons in to engage the enemy squadrons and at the beginning of the following round fire your anti-squadron.

Using that same concept with rebels, I would try Hera and a couple of VCX-100s and then add dash with a couple of YT-2400s.

Like everything, it comes down to timing. being able to move in to engage the enemy squadrons then the next round being able to use ruthless strategists to maximize damage to enemy squadrons and minimize damage to your squadrons.

1 hour ago, xerpo said:

Probelm is Sloane realized this aswell. I faced recently a Defenders with Ruthless Strategist list. Nasty.

Just 2

1 hour ago, Ginkapo said:

Defenders have a really really really high cost per hull. Thats not nasty, its just suicidal.

Not suicidal but I didn't like it. I would like to try advanced instead. I loose Sloane against ship but they help my interceptors and work with RS.

1 hour ago, xerpo said:

Well it has a good trade for him, since after a defenders antisquadron roll (best in game) all you need is that RS damage point to finish off a squadron. Besides with 6 hull they can spare a damage point to invest in extra damage.

Just curious, what rebel fighter would you use to make that free damage?

Yt-1300 obviously. You don't need too much speed cause the swarm is coming to you. You gain counter 1 and a lot of hull to trigger RS.

I thought that Sloane could be great against aces but actually she is not.

If you roll an accuracy you are blocking the token anyway so as someone already pointed, against double brace means really nothing.

Against scatter aces is where you can get an advantage.

1st attack: acc hit hit Awesome! Spend the scatter with Sloane. He braces and take 1 hit.

2nd attack: hit hit hit. He discard the scatter. Nothing.

Without Sloane, the scatter ace would have his defense token against a third attack (that could roll an acc anyway). That is the boost Sloane gives to the squadron battle. Where she really bother is when you roll crits and accuracy making your opponent wasting the token against other incoming attacks.

Paradoxically, if you roll accuracies everytime you won't find a difference with or without Sloane. And in the context of interceptors swarms with FC and Howlrunner the chances of rolling accuracies are high enough to kill aces without spending a single scatter.

In a dogfight where 1 acc and 3 hits is the average shot (6 blue dice). Sloane doesn't give any bonus. Any Scatter aces will die at the second shot anyway (2+2=died). Brace aces with 6 hull or less will die at the third shot no matter if they keep one brace or both.

That is interesting cause she boost simpler tie fighters swarm over super-boosted alpha interceptors swarm (what we know didn't need a boost).

Those are my thoughts after just one game played with her so I need more battle experience with her.

13 hours ago, xerpo said:

Third. Using that argument against a non-native English speaker (writter in this case, I don't want you to get cranky) is really creeping? I dare you to try to express yourself in my own language (Spanish), please avoid fiesta, cerveza and toros.

As a completely irrelevant aside, i can say "I am a crab sandwich" in Spanish.

36 minutes ago, ovinomanc3r said:

In a dogfight where 1 acc and 3 hits is the average shot (6 blue dice).

But you can't say you are on the average don't you? :D I'm going to buy you a new set of blue dice, thats my last card to play.

33 minutes ago, GammonLord said:

As a completely irrelevant aside, i can say "I am a crab sandwich" in Spanish.

Please do:lol:

1 hour ago, modise said:

For the ruthless strategists, as an Imperial player I have been working with the Quasar II for the red anti-squadron and some rogue ships mainly the Decimators. The concept is at the end of a round move your rogue squadrons in to engage the enemy squadrons and at the beginning of the following round fire your anti-squadron.

Using that same concept with rebels, I would try Hera and a couple of VCX-100s and then add dash with a couple of YT-2400s.

Like everything, it comes down to timing. being able to move in to engage the enemy squadrons then the next round being able to use ruthless strategists to maximize damage to enemy squadrons and minimize damage to your squadrons.

Again it comes to the point when you have to question yourself. Do I waste a shot on scatter aces to make them 1 damage? Or shuld I start putting some damage on that Demo/Avenger aproaching with bad intentions?

1 hour ago, xerpo said:

But you can't say you are on the average don't you? :D I'm going to buy you a new set of blue dice, thats my last card to play.

And reds! I am still shocked with my double hits on every roll. :D

And the vic one-shooting the transport from the side? That was fun... to me :P

4 hours ago, xerpo said:

Again it comes to the point when you have to question yourself. Do I waste a shot on scatter aces to make them 1 damage? Or shuld I start putting some damage on that Demo/Avenger aproaching with bad intentions?

Use a hammerhead. Or raider 2. Cheap ruthless strategists carriers.

On 7/20/2017 at 1:25 PM, Payens said:

Yup I am starting it already and it is pretty early as she has just been released. I have played a couple of games with Sloane now and it seems like she needs a bit of an etra.

This is my thinking. The fact that she gives the re-roll to a Crit when attacking a ship seems a bit much. Why do I say this? If you compare it to say the ships with Bomber typically they are rolling a black die so without a re-roll I believe is a 75% chance to actually hit. And then you have to have the flotilla with the bomber command center to try and get a re-roll out of that. Now it is true that you have a chance to get the hit-Crit but it is a bomber so they are supposed to be better at attacking a ship then a standard fighter, and the bombers are typically horrible vs fighters. Where with Sloane the fighters are good fighter to fighter and then great against ships.

You don't need the bomber command center to allow the re-roll or anything like that. So you have a 25% chance of a nothing then you get a free re-roll. In the games I have played it has been a couple of times that I rolled a Crit and then a Crit right after that where the fighter did not do anything out of the 40 some rolls I have done.

Just seems to me that automatic re-roll on Sloane makes her a bit to OP for her Cost. I think she would be priced right and be better if they just removed the re-roll, then maybe change the bomber command center to be any squadron attacking a ship can re-roll.

She is easily countered. The over hype was real.

46 minutes ago, Tirion said:

She is easily countered. The over hype was real.

Well a Chunk of the Overhype was also tied up in how things were pre-nerf after all. The Rhymer Change was a Subtle, but Big one.

I played a game against Sloane yesterday. 3 squadron attacks ended up taking out the Scatter on one of my flotillas. Other than that and smashing a couple of shields, it was an interesting ability but not crazy broken. Gang up on the TIE aces with Scatter and they die like they always do. 5 A-wings and Shara is still effective. Mauler can put out crazy damage, but then when 2 ships flak at him and 4 A-wings do as well, he runs into a bit of issues quickly. Same with other TIEs. Also, it's quite enjoyable chipping away at Maarek Stele's health with flak and A-wing attacks and counter attacks. Murder murder murder murder murder!

50 minutes ago, Drasnighta said:

Well a Chunk of the Overhype was also tied up in how things were pre-nerf after all. The Rhymer Change was a Subtle, but Big one.

Not wrong there

Sloane is just fine, lay off the nerf bat. Nerfing is only used when something is mechanically BROKEN, and there are few or no hard counters to it(Rieekan and Demolisher and Rhymer). Flak ships, counter squads, and msu fleets are all good counters to Sloane.

6 hours ago, Jukey said:

Sloane is just fine, lay off the nerf bat. Nerfing is only used when something is mechanically BROKEN, and there are few or no hard counters to it(Rieekan and Demolisher and Rhymer). Flak ships, counter squads, and msu fleets are all good counters to Sloane.

This guy gets it

I'm all for things that create a challenge. Hating an entire group of named fighter pilots out of the game is horrible game design, especially following the decision to nerf the commander that kept it a fair fight.

There is nothing wrong with Sloane. Plenty of counters for her. No need to Nerf.

She doesn't seem to do much if you are running buckets of dice in your anti-squad (Howlrummer/Ruthless/both interceptors). People forget that you tend to kill aces in 1-2 shots anyway. She does help generic TIEs though. Your crap acc-acc-hit roll? Burn that spent scatter and take one instead of having them take one while keeping that scatter.

she gives a craptastically unreliable-and-yet-somehow-super-potent anti-ship buff.

After yesterday, I feel she is set well at 24. First game I used yavaris to flak and double tap Ten, Dutch, and Wedge. 8/15 enemy squads dead in an activation. Takes the wind out of her. Last match of the day, blue-blue anti-squad powered by Toryn tore up a significant number of squads. Lesson learned: knowing when to fla instead of shooting ships is critical.