Each character has a primary attribute : strength or craft.
Instead of the original Talisman spell system, there is a skill system where you get skill cards instead of spell cards. You get these skill cards the same way that you would get spells.
Skills:
Martial: Gives advantages in battles and some other stuff.
Arcane: various effects (the vanilla spells without any healing or religious spells)
Religion: healing and "religious" effects
Stealth: evasion and trickery, more often used outside of combat or to avoid the risks of it.
There is one deck of cards for each type of skill card(I'm in the process of making these cards).
You can have an extra skill when you reach 4,7 and 10 in your primary attribute.
Ex:
The Bounty Hunter has strength as his primary attribute. At strength 4 he can have his first skill which is a martial skill, at strength 7 he can have his 2nd skill: stealth. Finally, at strength 10 he gets his third an final skill: arcane. Each character has their own set of skills.
I've made some character skill cards in adventure catd size that states each characters primary attribute and their 3 different skills.
This is a work in progress and I haven't tested it at any session yet. Was just wondering if anyone had any suggestions or thoughts about this.