As far as I have seen there are only realy two types of role playing games. There are roleplaying games which emphasize getting inside of the character's head and honestly interacting with the game world and other players and then there are "Roll" playing games. The two types of games have many things in common, both have their share of munchkin players who exhort having found a "wicked" way to min max something to the point of making a game master want to take up knitting, both can provide a decent nights entertainment, and both must have a system in place for dealing with confrontation. Thusly I come to the point of this little spiel by asking everyone what they think of Anima's combat system and I invite you to relate your favorite in game combat thus far.
As for my personal opinion, at first I was taken aback by how much the percentile tables reminded me of a dreaded old school RP( Hint ends in master and hase been known to come in cyberpunk, space, and fantasy flavors). Admitedly I had fun with that old game, but by no means because of the system. When I realized that the remainder of the Anima book was not filled with every single object that had been used as a weapon throughout human history turned into statistics as to what would happen if said telephone came into contact with said level of chainmail codpiece, needless to say I breathed a sigh of relief. If you haven't played that as to yet un-named old school rp then you have no idea of the horror I am talking about when I say that to properly orchestrate a thirty second fencing match required no less than three books and two hours.
OK, the flashbacks are gone. Anima doesn't have that probelm, there is one chart to look at for combat and if they include it on the GM screen(are they coming out with a GM screen?) there should be no complaints from any sane individuals. It all seems effective and not as burdensome a thing as it could have turned out to be, but really I want to know what other gamers think and once again what cool combats have been rought through Anima's combination of sword/magic/martial arts/awesomeness. Thanks.