With the cards available at present, there aren't a whole lot of High Elf cards I would want to play with. Actually, there is only 1, Repeater Bolt Thrower. This only became a desire after the FAQ confirmed that indirect damage cannot be assigned in excess of what was needed to kill/burn something.That led me to look for other cards that dealt indirect damage. I found one in Surprise Assault, a tasty looking tactic. Both of these cards require developments in the battlefield zone to be in the kingdom zone to be useful, and the RBT requires and equal amount of resources. This made me think that the best pairing for this specific strategy would be to fit it into a Dwarf development deck.
This strategy is not even close to enough to fill an entire deck so I had to think of a subtheme. I thought, if I am dealing an amount of indirect damage every turn, the opponent isn't going to want to pile it all on his/her capital and just let me win. He/she will most likely spread some among the units in play on their side. So I then questioned myself, how can I limit that? Some type of resource denial so that they can only play a bare minimum of units a turn could be viable, so that is the way I went.
After the opponent is only able to play 1 or 2 units a turn, and I am dealing 4 or 5 indirect damage a turn, it will be very hard for the opponent to get back up. If I have units with toughness in play, an/or am healing my capital, it is even harder for the opponent to recover. The one option that I see the opponent having is to play down units in the kingdom zone, but then they are not attacking or keeping pressure on me and that seems like a bad move against dwarves who, in my opinion, shine in the late game. Even then, the indirect damage can force them to kill their units in the kingdom zone, while I am attacking their other 2 zones with my beefed up Troll Slayers.
In typical fasion, at least for me, I try to build my deck focusing on 2 of the 3 zones. It seems a bit too hard to try to protect them all when in the end you are spread so thin you really aren't protecting any of them. So the quest zone kinda gets left out here, which is hard because I would like to draw atleast 2 cards a turn. I do have a couple things that can go there in any case, just nothing to defend it a great deal. There are also some hard decisions for card choices and I assume the next BP will make it even more tight.
I will now post my initial list for review and then post some cards that I would have liked to play and some flaws that I see in the list.
Units: 19
3 Dwarf Cannon Crew
3 Hammerer of Karak Azul
3 Dwarf Masons
3 Troll Slayers
3 Ironbreakers of Ankhor
2 Runesmith
2 King Kazador
Support: 16
3 Alliance (Dwarf / High Elf)
3 Keystone Forge
2 Armoury
2 Rune of Fortitude
2 Repeater Bolt Thrower
2 Abandoned Mine
2 Contested Stronghold
Tactic: 15
3 Innovation
3 Burn It Down
3 Surprise Assault
3 Demolition!
3 Wake The Mountain
The first problem that I see, atleast on paper, is the small number of units. I should still draw into about 2 units every 5 cards but that is low. I rationalize this by saying this is a defensive deck and once I get a couple guys with toughness out and some Keystone Forges, I am typically ok. I would like some more units that fit the one of the themes of the deck, but I couldn't find any.
Some of the cards that I liked but had to cut were Gromril Armour (I felt I had too few units for this to be reliable), Master Rune of Valaya, and Master Rune of Dismay (contradicts Dwarf Cannon Crew). None of them are units which was another reason for cutting them. I was really considering Master Rune of Dismay over the Rune of Fortitude, but the 4 cost versus 2 swung me for the fortitude. That still may be the wrong decision however.
One option I see is to go for more than 50 cards. I really like keeping my odds of drawing a specific card as good as possible though, and this deck doesn't go crazy with the quest zone drawing cards. I have a couple Runesmiths that I would like to drop in the quest zone and thats about it.
So tell me what you think. How can I modify this to make it stronger? Has anyone else tried something like this? Are there any other Dwarf/Helf lists out there that can be shared?