Rogue Trader Errata

By Savage5, in Rogue Trader

Several things that need clarifying:

  • Is there a definite limit to the number of objects Precision Telekinesis can manipulate besides weight?
  • Do Psychic Techniques that involve a Ballistic Skill Test (such as Force Bolt) receive bonuses and penalties as normal from things such as distance/range to the target?
  • Does the Telekinetic Crush Technique use the Psyker's Strength or Willpower Characteristic for the Opposed Strength Test (he uses his Willpower _Bonus_ in lieu of his Strength Bonus only as per the RAW) when using it to Grapple an opponent? If he Grapples an opponent with this power, does the power count as being sustained? Is the Psyker's Willpower Bonus used to determine the Half Move distance of the active character for the 'Push Opponent' option? Lastly, while it may seem common sense, you should probably specify that things such as 'Taking Control' of a Telekinetic Crush Grapple are impossible, that the Psyker does not need to move with a Grappled Opponent in order to maintain the grapple (unless of course, it would move that opponent out of the Technique's Range), and various other exceptions appropriate to this use of the Technique.
  • Should the difficulty of Psychic Scream's Shocking Quality Toughness Test (or its damage for that matter) really be subject to non-psychically warded/hexagrammatic armour reduction, being that its stunning qualities are psychically based? Also, is the Difficulty penalty to this Toughness Test, and the duration of any resultant stunning based on the user's Psy Rating, or the effective Psy Rating of the Technique? Currently the RAW suggests that it's based on the latter. Lastly, does the Technique's stun duration supersecede or stack with the typical stun duration for a Shocking attack?
  • Speaking of the Shocking Quality, when halving the damage dealt by a weapon with this property to determine the stun duration, do we round up or down, or should we always assume one of the two unless otherwise noted?

Explorators get both Secret Tongue (Mechanicus) and Speak Language (Techna-Lingua), which seems redundant. They are both just binary and everyone who can lean one of the two also gets the ability to learn the other.

The description of the Polyglot Talent also allows someone to understand both these languages (which are really just one), which shouldn't be the case. Not even the best and most talented Adepts in the employ of the Inquisition or any other organisation are supposed to have been able to crack the Language of the Adeptus Mechanicus or understand it even in the slightest.

I have a quick question about turn sequence in space combat. On page 212 under actions you can find - "Players may perfom actions in any order they choose, so Extended Action may be performed before Shooting or Manoeuvre Action in order to provide it with bonus, or a ship may move before or after shooting ."

Few pages later (p215) under Shooting Actions we have - " After completing its Manoeuvre Action , a ship has the option of firing its weapons."

So when the ship can shoot? I think that the first version is right, but im not 100% sure. I would be thankful if anyone could clear this for me.

Maruder said:

I have a quick question about turn sequence in space combat. On page 212 under actions you can find - "Players may perfom actions in any order they choose, so Extended Action may be performed before Shooting or Manoeuvre Action in order to provide it with bonus, or a ship may move before or after shooting ."

Few pages later (p215) under Shooting Actions we have - " After completing its Manoeuvre Action , a ship has the option of firing its weapons."

So when the ship can shoot? I think that the first version is right, but im not 100% sure. I would be thankful if anyone could clear this for me.

It's been asked before, so don't worry, it's something that confused a few people.

Sam Stewart, if I remember correctly, said that the first was correct, you can do the actions in any order you want.

Lasers said:

  • Should the difficulty of Psychic Scream's Shocking Quality Toughness Test (or its damage for that matter) really be subject to non-psychically warded/hexagrammatic armour reduction, being that its stunning qualities are psychically based? Also, is the Difficulty penalty to this Toughness Test, and the duration of any resultant stunning based on the user's Psy Rating, or the effective Psy Rating of the Technique? Currently the RAW suggests that it's based on the latter . Lastly, does the Technique's stun duration supersecede or stack with the typical stun duration for a Shocking attack?

Whoops, bolded portion should read former instead, thus the RAW states that stun duration is based on the user's Psy Rating, rather than the Technique's effective Psy Rating. Curse the time constraints on the edit option.

In table 5-12 on Page 138, Light Carapace Armour weighs exactly as much as Storm Trooper Carapace, which has a higher AP value. Is this intentional?

Fixing a discrepancy between the RoF description on page 114, and the rules for full- and semi-auto fire on page 239 and 242 respectively. Maximum hits per burst should equal RoF; rules on 239 and 242 imply it to be RoF+1. Thanks again, Sam Stewart for your input here .

-=Brother Praetus=-

The Magboots in Inquisitor's Handbook are identical to those in Rogue Trader in every way, except they were errata'd to have an availability of Average, while those in Rogue Trader are Rare (which is the pre-errata availability of those in the Inquisitor's Handbook).

In Rogue Trader, the ammo backpack weighs 25 kg. In Ascension it weighs 15 kg. Is the latter instance, being more contemporary, correct? Was the 2 a typo?

Lasers said:

In Rogue Trader, the ammo backpack weighs 25 kg. In Ascension it weighs 15 kg. Is the latter instance, being more contemporary, correct? Was the 2 a typo?

Good one. I think I'll go with the Ascension version for now. Ammo capacities are also a bit different between the two as well.

-=Brother Praetus=-

Gokerz said:

Explorators get both Secret Tongue (Mechanicus) and Speak Language (Techna-Lingua), which seems redundant. They are both just binary and everyone who can lean one of the two also gets the ability to learn the other.

The description of the Polyglot Talent also allows someone to understand both these languages (which are really just one), which shouldn't be the case. Not even the best and most talented Adepts in the employ of the Inquisition or any other organisation are supposed to have been able to crack the Language of the Adeptus Mechanicus or understand it even in the slightest.

Secret Tongue X isn't the same as other languages, for example Secret Tongue Rogue Trader isn't the same as Low/High Gothic. Secret Tongues will be coded words/phrases and other clever tricks to prevent "outsiders" from understanding the content of the message even if they can speak the language.

The brown fox meets the wolf in the darkness of the night!

Brother Praetus said:

Lasers said:

In Rogue Trader, the ammo backpack weighs 25 kg. In Ascension it weighs 15 kg. Is the latter instance, being more contemporary, correct? Was the 2 a typo?

Good one. I think I'll go with the Ascension version for now. Ammo capacities are also a bit different between the two as well.

-=Brother Praetus=-

I did get a response on this:

Hi Lasers,

In regards to your question, neither was a typo. They are simply two different types of ammo backpacks. Since they are in two different game lines I would use the 25 kg in Rogue Trader, and the 15 kg in Ascension.

Sam Stewart
Associate RPG Designer
Fantasy Flight Games

Lasers said:

I did get a response on this:

Hi Lasers,

In regards to your question, neither was a typo. They are simply two different types of ammo backpacks. Since they are in two different game lines I would use the 25 kg in Rogue Trader, and the 15 kg in Ascension.

Sam Stewart
Associate RPG Designer
Fantasy Flight Games

I thought that might be the case, but either could have been true. Different patterns, I reckon. I definitely like the Ascension one better, reason being that it still serves as a half-capacity backpack, on top of all that ammunition. But it does make sense that there would be different versions. Much like the dfferences between military and law enforcement gear, I suppose. Or surplus.

-=Brother Praetus=-

PlasmaBomb said:

Gokerz said:

Explorators get both Secret Tongue (Mechanicus) and Speak Language (Techna-Lingua), which seems redundant. They are both just binary and everyone who can lean one of the two also gets the ability to learn the other.

The description of the Polyglot Talent also allows someone to understand both these languages (which are really just one), which shouldn't be the case. Not even the best and most talented Adepts in the employ of the Inquisition or any other organisation are supposed to have been able to crack the Language of the Adeptus Mechanicus or understand it even in the slightest.

Secret Tongue X isn't the same as other languages, for example Secret Tongue Rogue Trader isn't the same as Low/High Gothic. Secret Tongues will be coded words/phrases and other clever tricks to prevent "outsiders" from understanding the content of the message even if they can speak the language.

The brown fox meets the wolf in the darkness of the night!

...

You do realize that's my point?

Gokerz said:

Explorators get both Secret Tongue (Mechanicus) and Speak Language (Techna-Lingua), which seems redundant. They are both just binary and everyone who can lean one of the two also gets the ability to learn the other.

The description of the Polyglot Talent also allows someone to understand both these languages (which are really just one), which shouldn't be the case. Not even the best and most talented Adepts in the employ of the Inquisition or any other organisation are supposed to have been able to crack the Language of the Adeptus Mechanicus or understand it even in the slightest.

What are you referring to? In my book, there is no skill called Secret Tongue (Mechanicus).

Concerning Polyglot: This talent, as "absurd" as it is, allows you to understand not only human, but also the Ork and Eldar Languages (actually, every alien language), why should it be impossible to understand Techna-Lingua with it?

Terelo said:

What are you referring to? In my book, there is no skill called Secret Tongue (Mechanicus).

He means Secret Tongue (Tech).

darknight said:

Concerning Polyglot: This talent, as "absurd" as it is, allows you to understand not only human, but also the Ork and Eldar Languages (actually, every alien language), why should it be impossible to understand Techna-Lingua with it?

Spoken languages like Ork and Eldar have discernable vocabularies, accompanying body language and exist to be spoken by living creatures - as different as they are, they're still spoken languages. The languages of the Mechanicus are machine languages, a series of beeps, shrieks, warbles, clicks and white noise that convey raw information at high speed - either can be considered less a distinct language, and more a data transmission format...

N0-1_H3r3 said:

Terelo said:

What are you referring to? In my book, there is no skill called Secret Tongue (Mechanicus).

He means Secret Tongue (Tech).

yes, sorry for the confusion

N0-1_H3r3 said:

darknight said:

Concerning Polyglot: This talent, as "absurd" as it is, allows you to understand not only human, but also the Ork and Eldar Languages (actually, every alien language), why should it be impossible to understand Techna-Lingua with it?

Spoken languages like Ork and Eldar have discernable vocabularies, accompanying body language and exist to be spoken by living creatures - as different as they are, they're still spoken languages. The languages of the Mechanicus are machine languages, a series of beeps, shrieks, warbles, clicks and white noise that convey raw information at high speed - either can be considered less a distinct language, and more a data transmission format...

And unlike the Ork and Eldar languages the language of the Mechanicus has been explicidly stated in the fluff to have been impossible to crack or understand to even the best Linguists the Inquisition had to offer in ten thousand years.

If they to decide to keep speak language (techna-lingua) in RT, they should at least errata it into DH and Ascension, as it exists in neither. Otherwise we get the weird situation where only the explorators can learn the official language of the Adeptus Mechanicus, while every other member of the Adeptus Mechanicus, from lowliest Initiate to Highest Magos can only learn Secret Tonge (Tech). Probably result of a lack of communication between the writers of RT and those of DH+Ascension.

Gokerz said:

Probably result of a lack of communication between the writers of RT and those of DH+Ascension.

Remember, Dark Heresy was written and published some time before FFG obtained the licence; some difficulties in communication are inevitable here.

@N0-1_H3r3 and Gokerz:

Concerning spoken language: Ok, valid points I had thought about as well, but there is a nice counterexample: Kroot and their native tongue. Kroot derive from avian beings, so their language will likely consist of the sounds of birds. To the human ear those probably sound like beeps, shrieks, warbles, clicks and so on. Concerning body language: A man stretching out a hand to shake another man’s hand tries to approach peacefully. The stretched hand should show he is not holding a weapon in it. When looking at the claws of a kroot, a stretched out hand becomes an obvious threat…

Concerning big =I=: The Inquisition is incapable of cracking Techna-Lingua? Would the Inquisition ever admit that they are capable of cracking it? happy.gif

What I actually want to express is that Polyglot should be left as it is. Changing such a minor detail will force you to change it more and more to the point where it becomes redundant and ridiculous. Use house rules if you want. Do we really need another sentence à la “At the GM’s discretion, this rule may not apply under certain circumstances”? bostezo.gif

Concerning ST (Tech) and Techna-Lingua: I agree Techna-lingua should have been included somewhere in DH. But I would not abolish one of the two. I imagine that servitors, for example, will only understand Techna-Lingua, but not ST (Tech) .

Gokerz said:

PlasmaBomb said:

Gokerz said:

Explorators get both Secret Tongue (Mechanicus) and Speak Language (Techna-Lingua), which seems redundant. They are both just binary and everyone who can lean one of the two also gets the ability to learn the other.

The description of the Polyglot Talent also allows someone to understand both these languages (which are really just one), which shouldn't be the case. Not even the best and most talented Adepts in the employ of the Inquisition or any other organisation are supposed to have been able to crack the Language of the Adeptus Mechanicus or understand it even in the slightest.

Secret Tongue X isn't the same as other languages, for example Secret Tongue Rogue Trader isn't the same as Low/High Gothic. Secret Tongues will be coded words/phrases and other clever tricks to prevent "outsiders" from understanding the content of the message even if they can speak the language.

The brown fox meets the wolf in the darkness of the night!

...

You do realize that's my point?

Nope... My point was they aren't the same, yours was they are the same...

My point was that Secret Tongue would be recognisable as a language, but you wouldn't be able to ascertain the intent/meaning.

What do you think the secret tongue message says? Yes you can recognise that it's English... but what does it mean?

Polyglots would be at an additional disadvantage because the secret tongue require a specific translation rather than generalities.

Run through translator and back ->

The brown fox is at night in the wolf of the twilight

PlasmaBomb said:

Gokerz said:

PlasmaBomb said:

Gokerz said:

Explorators get both Secret Tongue (Mechanicus) and Speak Language (Techna-Lingua), which seems redundant. They are both just binary and everyone who can lean one of the two also gets the ability to learn the other.

The description of the Polyglot Talent also allows someone to understand both these languages (which are really just one), which shouldn't be the case. Not even the best and most talented Adepts in the employ of the Inquisition or any other organisation are supposed to have been able to crack the Language of the Adeptus Mechanicus or understand it even in the slightest.

Secret Tongue X isn't the same as other languages, for example Secret Tongue Rogue Trader isn't the same as Low/High Gothic. Secret Tongues will be coded words/phrases and other clever tricks to prevent "outsiders" from understanding the content of the message even if they can speak the language.

The brown fox meets the wolf in the darkness of the night!

...

You do realize that's my point?

Nope... My point was they aren't the same, yours was they are the same...

See, that's the thing, I totally agree with you.

Speak Language and Secret Tongue are different. You didn't say anything else, and I agree with it, it's even the basis for my argument.

That's why Speak Language (Techna-Lingua) and Secret Tongue (tech) should be errata'd, because unlike the difference that should exist, there doesn't exist one! They are both impossible to understand for others, both are binary and made for high speed communication and because Techna Lingua didn't exist back when DH was written, Secret Tongue (Tech) is actually closer to being the official language for most of the Adeptus Mechanicus. It's even called the "Lingua-Techna of the Adeptus Mechanicus" in the Dark Heresy book. So because Secret Tongue (Tech) is already by function, description and rules what Techna Lingua is supposed to be by description, there isn't actually any difference and Techna Lingua should be errata'd out.

Terelo said:

Concerning spoken language: Ok, valid points I had thought about as well, but there is a nice counterexample: Kroot and their native tongue. Kroot derive from avian beings, so their language will likely consist of the sounds of birds. To the human ear those probably sound like beeps, shrieks, warbles, clicks and so on. Concerning body language: A man stretching out a hand to shake another man’s hand tries to approach peacefully. The stretched hand should show he is not holding a weapon in it. When looking at the claws of a kroot, a stretched out hand becomes an obvious threat…

But there is still body language and naturally-vocalised sounds. The machine languages of the Mechanicus lack those things, being essentially an audio equivalent of the pulses of light that carry information down fibre-optic cables.

One thing to remember in regards to language skills and the Polyglot talent is the matter of testing; a character should rarely need to test against the skill governing his native language and similar tongues... but circumstantial modifiers can be applied to any skill, even languages. Just because a character knows a language doesn't mean that he's instantly and perfectly fluent in it. This is especially pertinent in regards to Xenos languages (the entry for the Eldar language in the rulebook even mentions that no human could ever be completely fluent in it - the skill allows a character to make themselves understood, but that's about it).

Regarding the Ryza-Pattern Plasma Battery: Table 8-4 on page 202 lists the Power as 7, but table 8-5 on page 204 lists the Power as 8. This is crucially important for a ship we are building, as that extra point of Power is the difference between having it or not having it.

Also, with the items that add Achievement points (Temple-shrine, Barracks, etc), how do those extra points work? Is it like you are considered to have 100 points automatically, or you can complete it 100 points sooner, or you get 100 points for each objective in an Endeavor? Some clarification I guess would be nice.

How many shots does the balefule eye have until it has to be recharged? Does the clip contain 40 shots or less?

I saw it mentioned earlier but no response. Any word as to why the Arch militant has Dual Strike as an option to take in rank 8. But not the Two Weapon Wielder (Melee) that is a requirement to take it? There is Two Weappn Wielder (Ballistic) in rank 2 but thats the only version of the talent I see.