Several things that need clarifying:
- Is there a definite limit to the number of objects Precision Telekinesis can manipulate besides weight?
- Do Psychic Techniques that involve a Ballistic Skill Test (such as Force Bolt) receive bonuses and penalties as normal from things such as distance/range to the target?
- Does the Telekinetic Crush Technique use the Psyker's Strength or Willpower Characteristic for the Opposed Strength Test (he uses his Willpower _Bonus_ in lieu of his Strength Bonus only as per the RAW) when using it to Grapple an opponent? If he Grapples an opponent with this power, does the power count as being sustained? Is the Psyker's Willpower Bonus used to determine the Half Move distance of the active character for the 'Push Opponent' option? Lastly, while it may seem common sense, you should probably specify that things such as 'Taking Control' of a Telekinetic Crush Grapple are impossible, that the Psyker does not need to move with a Grappled Opponent in order to maintain the grapple (unless of course, it would move that opponent out of the Technique's Range), and various other exceptions appropriate to this use of the Technique.
- Should the difficulty of Psychic Scream's Shocking Quality Toughness Test (or its damage for that matter) really be subject to non-psychically warded/hexagrammatic armour reduction, being that its stunning qualities are psychically based? Also, is the Difficulty penalty to this Toughness Test, and the duration of any resultant stunning based on the user's Psy Rating, or the effective Psy Rating of the Technique? Currently the RAW suggests that it's based on the latter. Lastly, does the Technique's stun duration supersecede or stack with the typical stun duration for a Shocking attack?
- Speaking of the Shocking Quality, when halving the damage dealt by a weapon with this property to determine the stun duration, do we round up or down, or should we always assume one of the two unless otherwise noted?