New ideas to limit the passive subtraction of successes that I do not particularly like.
Idea 1
- PCs/NPCs/monsters all have natural defence rating that increases as they become experienced. This value ranges from 1-5 extra purple die added to atackers dice pool.
- When someone parries the attack is resolved as an opposed roll (2d base +1d parry + misfortune for skill/special)
- This idea can work but reactive defences become relatively worse to use as you rank up. That's bad. Perhaps parry could add one purple die plus remove one success automatically.
Idea 2
- PCs/NPCs/monsters all have natural defence rating that increases as they become experienced. This value ranges from 0-4, and is the number of characteristic die the attacker removes from his dice pool before rolling.
- When someone parries the attack is resolved as an opposed roll (2d base +1d parry + misfortune for skill/special)
- Even removing 5 blue dice from an experienced players dice pool doesn't decrease the chance of success more than 11%. Perhaps a combination of idea 1 and 2, so the blue dice are replaced with purple dice. I'll have to do some calculations on that one.