I'm planning to make a list of powerful units and combos or lighter but very optimal units. Please add your suggestions and if necessary, explain why they're powerful.
Carrion lancer combos:
2x2 or 3x2 + combat ingenuity + master crafted weapons 56-78 pts Damage dealer
2x2 + fire rune + simultaneous orders 55 pts Damage dealer
Reanimate archers combos:
2x2 or 3x2 + fire rune + close quarters targeting 42 - 55 pts Damage dealer. 2x2 requires Ardus.
2x1 or 2x2 + combat ingenuity 21 -35 pts Support (blight)
3x2 + wind rune + raven standerd bearer + combat ingenuity 60 pts. Support/Sneaky
Reanimate combos:
4x3 + file leader + front line carrion lancer (5) + blighted vexillium/raven standar bearer (3) + moment of inspiration/flank guards (5) 83 pts Damage dealer/defensive combat
4x3 + Ardus + triumphant cry + moment of inspiration 95 pts Damage dealer. Specialized on weak units.
3x2 reanimates + deathcaller + support carrion lancer + blighted vexillum bearer + tactical drummer + simultaneous orders. 53 pts. Ranged damage (resillient units specialized)
Death knights combos:
2x2 + Duskblade + combat ingenuity: 56 pts Damage dealer, tough defense specialized
Edited by druchii7