I've heard the focus tokens are very popular, and that people can't think of playing without them.
But I just want to know, if I were to get... one, or maby two expansions, and all I want is more variety and maby not so excited to get an expanded board (game is already eating massive amounts of table space and I can't picture more space used), what would I get?
I'd prefer something that make the overall game easier, or - well - more choises. Right now the game is way too hard (I only have the original), I am aware of the difficulty modifying, but I don't really want to remove a lot of cards as it make the same sort of events occur over many games. I really do want more variety overall. What things are people that has played the game a lot's first thing they get tired off in the game? In terms of variety that is... I have only played about 6 games, and lost every single one.
It's just going to be very hard for me to sell this game to my gaming group as the game feels super unfair. We love hard stuff, but being chain delayed is simply just boring. As it feels like you have no choise at all to do anything at way too many times. We've been chain delayed so many times, only to have severe events occuring that simply make you have no choise at all (defeat this thing or lose).
So generally, I just want the most smooth sollution, without removing cards, that make you have a more easy experience with more choises (most of all).
I prefer having it easier from the get go, to make people fall in love with the game, then make it crazy hard later on as you get more experience with the game.
So to sum it all up, I am looking to make the experience a lot more consistent.
Quick rules Q, if anyone know (so I can skip bothering the devs with mails):
1A) Let's say I am the character that cannot be delayed unless he chose to. And an event happends that says "chose an investigator to become delayed", may I pick myself, simply nullifying this effect?
1B) Let's go back to question 1A, but this time I am delayed as this event occurs. Can I still pick myself (even if I am already delayed)?
2) When fighting the Ghost, after resolving the will test, do you even get to do a fight test? (as it has "-" for modifier and damage) The same question can be asked about the monster "colour out of space" that has "-" for fight modifier and damage. But an effect that tells you to roll a die and defeat the monster on a 5 or 6. So the only way to defeat it is by succeeding that die roll?
3) Whenever you do a test, does it only count as failed if you roll NO successes? So even if you take sanity or health damage, but roll at least one success, it's concidered a success for rules purposes?
Edited by ishinken