Random WFRP3 Character Generator
By Jay Hafner
(1/30/2010)
Roll the following:
D12 (race)
D20/30 (career by race)
4d4 (rainbow colors) for Non-char determination
d20 char determination
etc.
DETERMINE RACE (D12)
1-6 Reiklander Human
7-9 Dwarf
10 High Elf
11-12 Wood Elf
* or 12 Halfling
DETERMINE CAREER
Human (d30) (Char), (Talents)
1. Agent (Int/Fel) (R/F)
2. Agitator (Int/Fel) (R/R)
3. Apprentice Wizard (Int/Wil), (O/F)
4. Bailiff (Tou/Fel) (F/R)
5. Barber-Surgeon (Int/Fel) (R/F)
6. Boatman (Str/Ag) (F/T)
7. Bounty Hunter (Ag/Int)(T/R)
8. Burgher (Int/Fel)(R/R)
9. Coachman (Tou/Ag)(R/T)
10. Commoner (Tou/Wil)(R/F)
11. Commoner (Tou/Wil)(R/F)
12. Dockhand (Str/Tou)(R/F)
13. Dilettante (Int/Fel)(R/F)
14. Gambler (Ag/Fel)(R/F)
15. Hunter (To/Ag)(T/F)
16. Initiate (Wil/Fel)(Fo/Fa)
17. Mercenary (Str/Wil)(T/F)
18. Messenger (Ag/Fel)(R/F)
19. Pit Fighter (Str/Tou)(T/R)
20. Rat Catcher (Tou/Ag)(R/F0
21. Roadwarden (Tou/Int)(R/T)
22. Scout (Ag/Int)(T/F)
23. Scribe (Int/Wil)(F/F)
24. Smuggler (Tou/Fel)(R/R)
25. Soldier (Tou/Wil)(T/R)
26. Student (Int/Fel)(F/F)
27. Thief (Ag/Fel)(R/F)
28. Thug (Str/Ag)(T/T)
29. Watchman (Tou/Fel)(T/R)
30. Zealot (Tou/Wil)(In/F)
Dwarf (D30))
1. Agent
2. Agitator
3. Bailiff
4. Barber Surgeon
5. Boatman
6. Bounty Hunter
7. Burgher
8. Coachman
9. Dockhand
10. Dilettante
11. Gambler
12. Hunter
13. Iron Breaker (Tou/Wil)(T/F)
14. Iron Breaker (Tou/Wil)
15. Mercenary
16. Messenger
17. Pit Fighter
18. Rat Catcher
19. Scribe (Lorekeeper -ToB)
20. Smuggler
21. Soldier
22. Student
23. Thief
24. Thug
25. Troll Slayer (Str/Tou) (T/T)
26. Troll Slayer (Str/Tou)
27. Watchman
28. –30. ROLL AGAIN
Halfling (d20)
1. Agent
2. Agitator
3. Barber-Surgeon
4. Bounty Hunter
5. Burgher
6. Dockhand
7. Commoner
8. Commoner
9. Gambler
10. Hunter
11. Initiate
12. Mercenary
13. Messenger
14. Ratcatcher
15. Scout
16. Smuggler
17. Soldier
18. Student
19. Thief
20. Watchman
High Elf (d20)
1. Boatman
2. Bounty Hunter
3. Burgher
4. Dilettante
5. Envoy (Int/Fel)(R/R)
6. Envoy (Int/Fel)
7. Gambler
8. Hunter
9. Mercenary
10. Messenger
11. Scout
12. Scribe
13. Soldier
14. Student
15. Sword Master (Tou/Ag)(T/F)
16. Sword Master (Tou/Ag)
17. Thief
18. – 20. ROLL AGAIN
Wood Elf (d20)
1. Bounty Hunter
2. Bounty Hunter
3. Envoy (Int/Fel)(R/R)
4. Envoy (Int/Fel)
5. Hunter
6. Hunter
7. Mercenary
8. Mercenary
9. Messenger
10. Messenger
11. Pit Fighter
12. Scout
13. Scout
14. Thief
15. Thief
16. Waywatcher (Ag/Wil) (T/F)
17. Waywatcher
18. Waywatcher
19. Wardancer (Ag/Wil)(T/T)
20. Wardancer
BUILD POINTS
Roll 4d4 for Investments First (1-3; 4=0)
0-12 points assigned this way
Then determine characteristics afterwards from remaining points.
1. Max out two primary char and one other d6
2. Max out two primary char and one other d6
3. Max out two primary char and balanced
4. Max out two primary char and balanced
5. Max out two primary char and balanced
6. Max out first primary characteristic and balanced
7. Max out first primary characteristic and balanced
8. Max out second primary characteristic and balanced
9. Max out second primary characteristic and balanced
10. Max out (Str & To)
11. Max out (Str & Ag)
12. Max out (To & Ag)
13. Max out (Int & Wil)
14. Max out (Int & Fel)
15. Max out (Wil & Fel)
16. Max out two random characteristics (d6)
17. Max out 3 Physical equally
18. Max out 3 Mental equally
19. Equal spent on all
20. Equal spent on all
ROLL FOR TALENTS
Faith d3
Focus (d21)
Order (d3)
Reputation (d21)
Tactic (d21)
Trick (d6)
ROLL FOR ADVANCED ACTION CARDS (Work this out however you see fit)
Ranged d21
Melee d33
Support d47
Arcane d35
Divine d33
* Rank two may not be taken at chargen
ROLL FOR HAND WEAPON
Bunt
Blade
Pointy
I did not include the 10 questions.
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