Some actions allow players to "disengage for free" or "perform a maneuver" .. why bother? I have found it very difficult to fully realize the potential with maneuvers. If player disengages from combat all what happens on the enemy turn is that they engage again.
How have you made this work? Some tips required. My group is getting frustrated with worthless maneuvers. I'm trying to make settings more elaborate so that maneuvers would have "targets".