2017 Store Championships

By MajorJuggler, in X-Wing

1 hour ago, sunny ravencourt said:

What was the imperial list that made it up there?

Local squadbuilding impresario Dan Sellen used:

  • Rex Brath : Expertise, X7, Stealth device
  • QuickDraw : Adaptability, FCS, title, LWF
  • Duchess : VI, Ailerons

He made it to top 4.

Edited by SOTL
1 hour ago, SOTL said:

Yeah that's the 'standard' loadout and I'm pretty sure it's what he had.

I know some people go the ordnance route too - I've been running a variant of this so I'm curious to see which tweaks seem that pay off the most.

1 hour ago, SOTL said:

Local squadbuilding impresario Dan Sellen used:

  • Rex Brath : Expertise, X7, Stealth device
  • QuickDraw : Adaptability, FCS, title, LWF
  • Duchess : VI, Ailerons

He made it to top 4.

**** me that's an expensive Rex, but with Expertise... That's amazing.

20 minutes ago, Goseki1 said:

**** me that's an expensive Rex, but with Expertise... That's amazing.

It's so good. You can punch and still have both tokens for defense, you can Target Lock and maximize offense and still have an Evade for defense, or you can spend your focus opportunistically to flip up damage cards.

That's going straight to the top of my "to try " list.

It's disgusting that a stealth device fits there too!

2 PS10's is pretty delicious as well. I'm going to try it with VI Sabaac to fit LWF on it though. Hell be the same PS as Rex so can still shoot first to try and strip tokens/Shields.

Edited by Goseki1

I love that this new Dengar mindlink list feeds itself stress, which is the "counter" to mindlink. Hopefully it's inevitable surge into popularity will help anyone who believes stress really inhibits mindlink anymore than it does any other build wakes up at this point haha.

3 minutes ago, Kdubb said:

I love that this new Dengar mindlink list feeds itself stress, which is the "counter" to mindlink. Hopefully it's inevitable surge into popularity will help anyone who believes stress really inhibits mindlink anymore than it does any other build wakes up at this point haha.

And then you just swap K4 on Dengar for Latts Razzi and you're all set :)

5 minutes ago, Kdubb said:

I love that this new Dengar mindlink list feeds itself stress, which is the "counter" to mindlink. Hopefully it's inevitable surge into popularity will help anyone who believes stress really inhibits mindlink anymore than it does any other build wakes up at this point haha.

I've been playing with mindlink lists for a long while. Stress definitely doesn't counter mindlink like rock beats scissors, but it does narrow my options in movements and actions.

1 hour ago, Burius1981 said:

I've been playing with mindlink lists for a long while. Stress definitely doesn't counter mindlink like rock beats scissors, but it does narrow my options in movements and actions.

Narrows dial options to be equivalent to the 3 pt upgrade PTL.

But also gives blocking protection, or even close to full dial options as long as just 1 ship de-stresses :P

11 minutes ago, phild0 said:

Narrows dial options to be equivalent to the 3 pt upgrade PTL.

But also gives blocking protection, or even close to full dial options as long as just 1 ship de-stresses :P

So in other words, stress makes it somewhat balanced lol

Somewhat balanced but still better than a 3 pt card.

4 minutes ago, Tbetts94 said:

So in other words, stress makes it somewhat balanced lol

I was thinking more like majorly imbalanced compared to PTL.

3 x PTL = 9 pts

3 x AML = 3 pts

Both have perks, but id say AML's perks are actually better, with no guaranteed stress, and at 1/3 the cost :P

18 minutes ago, phild0 said:

I was thinking more like majorly imbalanced compared to PTL .

3 x PTL = 9 pts

3 x AML = 3 pts

Both have perks, but id say AML's perks are actually better, with no guaranteed stress, and at 1/3 the cost :P

I actually think the best fix for mindlink would be for it to make you treat all hard turn maneuvers as white. On pretty much any ship besides the jumpmaster, protectorate or shadowcaster it's not an OP card, it's just really good on those 3 that can clear stress so easily. Take away the green turns i fyou use it and you level the playing field more (and give a slight buff to ships with red hards that take it when they turn white)

Edited by VanderLegion
White, not green
1 hour ago, Burius1981 said:

I've been playing with mindlink lists for a long while. Stress definitely doesn't counter mindlink like rock beats scissors, but it does narrow my options in movements and actions.

Correct. But this is what I was trying to point out- stress doesn't bother mindlink lists anymore than any other list, and in some cases, it's able to handle it even better as only one ship needs an action to give every ship an action (even ones who didn't clear their stress).

5 minutes ago, VanderLegion said:

I actually think the best fix for mindlink would be for it to make you treat all hard turn maneuvers as greens. On pretty much any ship besides the jumpmaster, protectorate or shadowcaster it's not an OP card, it's just really good on those 3 that can clear stress so easily. Take away the green turns i fyou use it and you level the playing field more (and give a slight buff to ships with red hards that take it when they turn white)

Think you meant to say treat turns as white. :P

I favor giving it a 1-3 range restriction along with disabling passing to stressed or overlapped ships.

I also favor doing something about jumpmasters as well too though, along with a number of other things, so no surprise there!

Edited by Kdubb
7 minutes ago, VanderLegion said:

I actually think the best fix for mindlink would be for it to make you treat all hard turn maneuvers as greens. On pretty much any ship besides the jumpmaster, protectorate or shadowcaster it's not an OP card, it's just really good on those 3 that can clear stress so easily. Take away the green turns i fyou use it and you level the playing field more (and give a slight buff to ships with red hards that take it when they turn white)

That's actually the best solution I've seen yet! If you meant white of course lol

6 minutes ago, Kdubb said:

Think you meant to say treat turns as white. :P

I favor giving it a 1-3 range restriction along with disabling passing to stressed or overlapped ships.

I also favor doing something about jumpmasters as well too though, along with a number of other things, so no surprise there!

Yes, yes I did.

I dont' mind a range restriction, but you can still daisy chain with that, especially at 1-3. It reallyonly stops sending a aship to the opposite side of the board to generate tokens.

If you make it so it won't pass tokens to stressed ships you just kill the card completely.

Jumpmasters definitely need a change a well, but they're harder..

Edited by VanderLegion
10 minutes ago, Kdubb said:

Correct. But this is what I was trying to point out- stress doesn't bother mindlink lists anymore than any other list, and in some cases, it's able to handle it even better as only one ship needs an action to give every ship an action (even ones who didn't clear their stress).

For the millionth time, just getting a focus token doesn't mean stress doesn't matter.

Evade, boost, barrel roll, rotate arc, Gonk, etc. are actions too.

Attanni is only more resistant to stress than other lists if, and only if, you're goal is to get a focus token.

Attanni is much more vulnerable to stress if you want to do any action other than focus. Stress matters to Attanni a lot.

Blanket statements like "if one ship clears its stress, then the whole list gets actions" are misleading and just plain wrong. If one ship clears its stress, the whole list can get focus tokens. That's completely different.

So after talking to the Dragon's Hoard in Hackettstown NJ... They say they wont be holding a store championship because they dont want to hold it as an open tournament. They only want their regulars to be able to participate. Personally I think its an absurd stance but oh well. Strike it from the list and the map.....

1 hour ago, Magnus042 said:

So after talking to the Dragon's Hoard in Hackettstown NJ... They say they wont be holding a store championship because they dont want to hold it as an open tournament. They only want their regulars to be able to participate. Personally I think its an absurd stance but oh well. Strike it from the list and the map.....

That is silly. There's no reason you can't hold both an open official FFG-prize-supported Store Champs AND a private "Dragon's Hoard Invitational Tournament" or whatever you want to call it as two separate events on different days.

51 minutes ago, EdgeOfDreams said:

That is silly. There's no reason you can't hold both an open official FFG-prize-supported Store Champs AND a private "Dragon's Hoard Invitational Tournament" or whatever you want to call it as two separate events on different days.

Don't you know the best retail business strategy is to discourage new customers?

"We've got enough customers, thank you very much!"

1 hour ago, Sekac said:

Don't you know the best retail business strategy is to discourage new customers?

"We've got enough customers, thank you very much!"

He didnt sound very "people friendly" on the phone. He was going on about "mercenaries" coming to his store and stealing the championship from one of his regulars. It's annoying because I know that some stores that WANTED to host a championship werent able to for whatever reason, and this joker is sitting on a tournament kit that will go to waste :/

Quick Update: I'm still not a store champ.

1 minute ago, Rytackle said:

Quick Update: I'm still not a store champ.

Fly better! Got more to go to?

Edited by VanderLegion
3 hours ago, Sekac said:

For the millionth time, just getting a focus token doesn't mean stress doesn't matter.

Evade, boost, barrel roll, rotate arc, Gonk, etc. are actions too.

Attanni is only more resistant to stress than other lists if, and only if, you're goal is to get a focus token.

Attanni is much more vulnerable to stress if you want to do any action other than focus. Stress matters to Attanni a lot.

Blanket statements like "if one ship clears its stress, then the whole list gets actions" are misleading and just plain wrong. If one ship clears its stress, the whole list can get focus tokens. That's completely different.

Focus is "an action" (as opposed to no action), and that was the connotation I was using here, but that's not very clear in my post at all so I appreciate your reply.

Either way, being restrained to the most universally used action when bumping or failing to clear the stress as long as 1 of your ships does neither of those things, is at the very least equivalent to having your full action bar open at the risk of losing any action when stressed or bumped. This is debatable I'm sure though.