I've mentioned before in another post. I've been tinkering with an idea of an A.I. system in Armada inspired by Hero's of the Atari cluster in X-wing. So I played a game tonight to test out my ideas so far. Here's both lists, no upgrades on the ships:
Rebel (me):
Nebulon-b support refit
Squadrons:
1 X-wing
1 Y-wing
Empire (A.I.)
Arquitens-class Light Cruiser
Squadrons:
1 Tie Advanced
1 Tie Fighter
A.I. ship dials have marks on top of each command. I roll a D6 three times to figure out it's commands without looking at the dial by turning the dial left-right-left or right-left-right.
So here's how it turned out. Both sides had 74 points. Rolled for lowest number. A.I. rolled lowest so it went first. I rolled a D4 to set a speed and rolled a 1. My nebulon-b started with speed 1 as well. As both ships got closer they made pot shots. Squadrons got tired up. I used a D6 to select to yaw on the. Eventually both ships got locked nose to nose bumping while the squadrons duked out leaving to Y-wing to survive. Turn 4 A.I. shot a red and black dice at the front and bumped again while moving blowing up the nebulon-b in the process. A.I. wins again 2-0. I'm still playing around with this idea just a little bit at a time. I like what I have done to set the ship commands, but now I need a system for the the tokens (command and defense) and a good one for squadrons. Any input or suggestions are welcome. Thanks for reading!