Alright, let's talk about our favourite (edit: melee!) infantry! Please note, I'll be looking at unreleased content here.
So, first thing's first - if you're looking for a pure
attrition
offensive combat unit, the Oathsworn Cavalry are basically a better pick. Faster, harder hitting, and white defense modifier cast them as Daqan's premiere hammer. So, when would you choose Spearmen?
- Their defense modifier is more effective. Spearmen on the defensive require 8 damage or 4 mortal wounds to destroy a tray, compared to 6 and 2 for the Cavalry.
- They're more mobile in close quarters. The Cavalry go plenty fast in a straight line, but lacking a Shift and Wheel on their dial means they're more likely to need to spend a turn Repositioning.
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Upgrade synergy. This is a big one, so I'm going to break it down further:
- The Infantry Command expansion introduces some very interesting options that are totally unavailable to the Cavalry. Presumably with time this will balance out, but for the short term if you want a Greyhaven Channeler or Artifact Bearer then Spearmen are your only option. This means they have more tools to fill battlefield roles.
- The Spearmen's Special Ability modifier is white, so they're the kings of getting use out of those.
- More wounds per tray mean defensive upgrades, such as Shield Wall, scale better.
Alright, enough of Spearmen vs Oathsworn; each has a different role to fill. Now, what are some particularly good uses of Spearmen? I look forward to hearing your contributions, but here are some I've found:
- Premium tar pit. Rally on 3 with defense modifier clears banes, refreshes upgrades, and acts early enough in the turn that it's likely to do real good. Combine with Shield Wall and they're really quite tough. Of course they're not attacking in this case, but if the rest of your army can make good use of the time they buy, it's well worth it.
- Deathstar! I'm pretty dubious of this being a good idea largely because of the Blight mechanic, but for raw numbers they can't be beat. Front Line Rune Golem increases their threat, and all the upgrades can greatly increase their flexibility and output. I really look forward to hearing how units like this perform, because they look like a ton of fun. Best value target for Dispatch Runner. Lion Standard Bearer helps shore up the weakness to Morale results.
- Support units. A 2x2 with Dispatch Runner or Greyhaven Channeler is the cheapest way to get those abilities on the table, while being attached to a competent little unit. Rallying cornicen fits right in here as well - a unit as small as two trays can act as support to clear bands and refresh upgrades. Unstable Geomancer looks very weird and hard to evaluate, but this is the unit for it.
Particularly notable things:
- Rallying Cornicen on a 2x1 is so handy. Removing banes is quite useful, and there are a ton of great upgrades that exhaust. Plus they do a little damage in the late game, very useful unit.
- Eagle Banner Bearer, with some support, is very dangerous. To stack a reasonable number of tokens you'll need Hawthorne in the list, and maybe a Rallying Cornicen nearby to avoid having to use the tokens for anything but murder. Could also reconfigure to a 2x3 to help protect the banner, but that's probably overkill. Not much use against infantry, but makes siege, heroes, and cav think twice before coming close.
- Visored Helms is costly at 7 points, but with the late melee attack can be virtually guaranteed to go off. Remember, it only needs to save (slightly more than) one tray to pay for itself, and if it's going against a heavy hitter it will do that in a single use. 9-tray units might get away with Shield Wall, but the more casualties you take the less useful it becomes. Visored Helms puts you (mostly) in control.
Long story short, Spearmen are a toolbox. With the right upgrades they can do just about anything, so you're best off asking what you want them to do when putting them in a list.
Edited by Bhelliom