Togashi Noritada *
3 cost
3/2
glory 2
Monk Tattooed
Reaction: After a Kihō event targets Noritada - place it on the bottom of your deck instead of the discard pile.
(Unlimited)
Togashi Noritada *
3 cost
3/2
glory 2
Monk Tattooed
Reaction: After a Kihō event targets Noritada - place it on the bottom of your deck instead of the discard pile.
(Unlimited)
On 8/10/2018 at 3:53 PM, Schmoozies said:Why the honor/dishonor as that seems a little extreme.
The Scout keyword is supposed to limit the number of characters you can use this on. I think Unicorn currently had about 5 (and this could be splashable although Crab and Crane are the only clans with Scouts currently). Thematically the Scout is honored for scouting a province and returning with valuable intel; OR the defending player has turned up for a battle only to be outrun by a scout and is therefore dishonored. It's a nice half counter to Shameful Display too (although only mitigates it slightly).
Additionally, I meant this to be 'When you're attacking' not just 'During a conflict'. Have now corrected.
Whispering Villager
2 cost
2/2
Glory 0
Shinobi Rumourmonger
Action: dishonor this character - dishonor another character in play.
Kitsu Ambusher
4 cost
5/2
Glory 2
Creature Bushi
Action: If this character is face up in your province during a Mil conflict - Play it into the conflict.
Akumasa
3 cost unaligned
0/-
Glory 1
Shugenja, Disciple of P'an Ku
Action: Target two characters controlled by different players - Both characters gain pride until end of phase.
P'an Ku Cultist
2 cost
3/0
Cultist, Bushi
Action: Discard the top card of a conflict deck - Give a participating character a bonus to their mil equal to the discarded card's cost.
Togashi Shinwei *
3 cost Dragon Dynasty Character
3/3
Glory 1
Monk Tattooed
Reaction: After a Tattoo card attaches to Shinwei - Ready him. (Twice per conflict)
Foothold of Madness
Holding
+0 province strength
Ruin
Action: During the Dynasty phase lose an honor and discard a card from hand - Reduce the cost of all characters in all face up provinces by 1 fate until end of phase.
6 hours ago, P'an Ku said:Madness
Will this work, Your Lunacy?
8 hours ago, Coyote Walks said:Will this work, Your Lunacy?
I just adore that color scheme!
20 hours ago, Coyote Walks said:Will this work, Your Lunacy?
Sorry, which element does this represent?
NVM, it’s a Province.
Edited by LordBluntTo First Blood
1 cost Crane Conflict
Event
Action: During a conflict, choose a participating Duelist character you control and your opponent choosing an opposing participating character - Your Duelist challenges the other character to a Mil duel. Honor the winner and bow the loser.
Susumu Tomei [Unique]
1 Fate
-M/2P/0G
Shadowlands Courtier Spider Clan
Disgust (when this character leaves play lose 1 honor)
Action: During a conflict pay 1 fate - put this character into play from your discard pile. [You may play her into the conflict]
"Less than a day after my public exacution, and nobody seems to remember me"
Daigotsu Shimikeri *
3 cost
4/2
Glory 0
Spider Clan Bushi Paragon Dark Art
Action: While this character is participating in a conflict, remove an Event from your discard pile from play - Bow an opposing character with cost equal to or less than the card you removed. If you removed a Dark Virtue Event, discard the character instead.
Edited by BayushiFuguControl
3 cost Neutral Event
Dark Virtue
Action: During the conflict phase, target your Bushi Character in play and an opponent's character - While your character is in play, the opponent's character cannot ready.
Edited by BayushiFuguWill
X Cost
Dark Virtue
Action: at the start of the Fate phase your opponent gains X Fate - move X fate from a character they control to a character you control.
Strength
4 Cost Neutral - 1 Influence
Action: No reactions may be announced during this conflict - choose a participating character and remove all fate on that character, then multiply his base Mil and Pol skill by the amount of Fate removed. Remove him from the game after the conflict ends. The removal will not be negated.
-----
Insight
0 Fate Neutral
Action: Your opponent secretly picks a number on their honor dail - You then guess what number it is, if you are wrong search your deck for the number of cards equal to the difference between your guess and the dial, and add them to your hand.
-----
Perfection
3 Fate
Play only if both your opponents and your honor dails are the same. You can not play this card if your honor dail is 1 or 5
Action: Honor all your characters, or add 1 fate to all your characters
6 minutes ago, Foxtrot Four said:Strength
4 Cost Neutral - 1 Influence
Action: No reactions may be announced during this conflict - choose a participating character and remove all fate on that character, then multiply his base Mil and Pol skill by the amount of Fate removed. Remove him from the game after the conflict ends. The removal will not be negated.
-----
Is this meant to be a superior kill card to just about anything in the game. One bow effect or Harpoon to a bowed character and it kills anything in the game. Yes 4 Fate is expensive but that is still a very powerful effect.
8 minutes ago, Foxtrot Four said:Insight
0 Fate Neutral
Action: Your opponent secretly picks a number on their honor dail - You then guess what number it is, if you are wrong search your deck for the number of cards equal to the difference between your guess and the dial, and add them to your hand.
Just far to random as the potential to draw 4 cards is insane.
9 minutes ago, Foxtrot Four said:Perfection
3 Fate
Play only if both your opponents and your honor dails are the same. You can not play this card if your honor dail is 1 or 5
Action: Honor all your characters, or add 1 fate to all your characters
Again a very powerful effect with too many loop holes to realistically be playable
I'm a HUGE fan of the honor dial game. Much more interesting and interactive aspect then what ring is claimed by who.
Also Perfection is easy to pull off with cards like Maze of Illusion, you just need to wait for an opponent to hit 2-4 on the honor dail.
But yeah the first two are loopy as ****
Will
1 cost Neutral Event
Dark Virtue
Reaction: Before one of your Bushi Character in play would leave play - negate that character leaving play.
Edited by BayushiFuguStrength
2 cost Neutral Event
Dark Virtue
Action: During a conflict, target your participating Bushi character - Double their base Mil or Pol stat until the end of the conflict. Lose 2 honor.
Unbearable Weight
4 cost event neutral
Action: Discard a card off the top of a deck and choose a personality - Give that personality a Mil and Pol penalty equal to the discarded cards Fate cost and treat the personalities printed text box as empty. Your opponent may copy this effect paying all none Fate costs.
Overwhelming Chaos
0 cost neutral event
Action: Each player shuffles his hand into his deck, then draws as many cards as he shuffled into his deck.
Fires of Turmoil
2 cost Neutral Event
Action: Each player sets their honor dial in secret and then reveals - Each player discards a number of cards off the top of their conflict deck equal to the number on their honor dial. The player with the lowest number draws 3 cards. The player with the higher number chooses up to 2 characters and readies them. If all numbers are the same nothing happens.
Tale of the Disgraced
1 cost event neutral
Action: During a conflict lose 1 honor - Bow a readied participating character with a base stat above its glory. If you control a Magistrate, dishonor the character after it bows.
Here are some ideas to do neutral strongholds
Dragon's Guard City
Strength:
+1
Starting Honor:
12
Fate Value:
7
Influence:
10
Your deck may include any number of non-unique
Imperial
cards ignoring Clan and Role restriction.
Your unaligned
Character
cards without the
Creature
or
Shadowlands
trait gain the
Imperial
trait and have +X[M], +X [P], and +X [G] equal to half its cost rounded down.
Bow this Stronghold to pay the cost of discarding the Imperial Favor.
Inazuma Toshi
Strength:
+2
Starting Honor:
10
Fate Value:
7
Influence:
*
You may include any number of
Holdings
,
Attachments
and
Events
from any two clans.
Your unaligned
Character
cards without the
Shadowlands
trait gain the
Mantis Clan
trait and have +2X [M] and +X [P] equal to half its cost rounded down
Reaction:
After a player takes an action that targets a card under your control, bow this stronghold to negate the action.
The Lost City
Strength:
+3
Starting Honor:
8
Fate Value:
7
Influence:
10
You may include any number of
Character
cards in your deck. You may include any number of cards with the
Creature
or
Shadowlands
traits in your deck ignoring Clan restrictions.
All
Character, Attachment
and
Holding
cards you play gain the
Shadowlands
trait.
Your unaligned
Character
cards gain +2X [M] equal to half its cost rounded down and -1 [G] to a minimum of 0.
Bow this Stronghold to remove a card with the
Shadowlands
trait from any player's discard pile and place it in your hand.
This would allow people to play as Imperial, Mantis or Spider without requiring a ton of cards being printed for those factions. All of the current unaligned cards would become appropriate for their faction just by having the appropriate stronghold attached to the deck.
Edited by TheHobgoblynOn 8/15/2018 at 9:56 AM, BayushiFugu said:Whispering Villager
2 cost
2/2
Glory 0
Shinobi Rumourmonger
Action: dishonor this character - dishonor another character in play.
Been thinking about this one a while. Add Peasent and change it to...
Action: Dishonor a character you control - target and dishonor a character with glory equal to or less than the glory of your dishonored character.
Remember Peasents have no shame, but listening to them is VERY shameful.
10 minutes ago, Foxtrot Four said:Remember Peasents have no shame, but listening to them is VERY shameful.
Where on earth would you have gotten such an idea?
That is just flat out demonstrably untrue.
Unless it is on matters of warfare or politics, listening to peasants is basically a requirement for samurai to get much of anything done.
Who exactly do you think reports the bandits and ghosts and other things? And how exactly is harvest, census or taxation handled if everyone refuses to hear a single word spoken by a peasant?
And what about the majority of samurai who spend their time in sake houses listening to stories from people with even lower station than peasants?
Seriously-- almost nothing within the empire could actually be done without some samurai talking with some peasant, so such an absolutism on such a critical and common thing is just dumb.
The shame in this card would be from being fooled by a peasant, not simply listening to one.
Although I would agree with the basic point that dishonoring a 2 cost character card with 0 glory really isn't enough of a cost to pay for dishonoring any character in play. Especially since the ability can be triggered so long as the opponent has any character card at all in play, and afterwards the card continues to function as an neutral 2/2 for 2 for the remainder of its time in play-- which is pretty decent by itself.
Now-- if the ability could only be used in a Conflict and the cost was detroying the card, that would be more reasonable.
Righteous Warden
2 Cost Lion Character (Dynasty)
1 Mil
0 Pol
1 Glory
Bushi
Reaction: After your opponent declares attackers - Assign this character as a defender, then take X honour from the attacking player. X is equal to the number of attacking characters.