Looking to get some benefit out of Ardus' Host of Crows ability led me to try out the six-tray reanimate block with a support lancer, and I quickly realized how potent it is when you consider the reanimates white skill modifier.
Seven units means that if you get first player, you can feel free to choose your preferred objective, secure in the knowledge that most current lists won't be able to out-deploy you no matter the arrangement of deployment zones.
The two reanimate blocks should basically be lining up their white skill modifier every single time they don't have something significantly better to do. When they start to build up 2 or more panic tokens, be sure you pop their initiative 4 rally/defend, since at initiative 5 it's quite likely they'll be taking morale tests courtesy of your own reanimate archers.
People complain a bit about how reanimates are slow, and have rightly noted that they will more often receive charges than give them. The Support Lancer gives these cheap reanimate blocks the ability to hold back and still harry the enemy with Blight tokens constantly, forcing them to either stop and Rally or spend accrued inspiration tokens to keep their attack up.
The solo lancer and Ardus are blockers in this list. Their job, for the most part, is to physically prevent oathsworn from blasting into your three units of archers, and punish anyone who tries to. I love it when Rune Golems engage the lancer. With his blue/blue/red he can wipe 2x1 Rune Golems from the table on a good roll with blight.
Host of Crows
200 Pts
Ardus Ix'Erebus (37 pts)
- 1x1 tray, 37 pts
Reanimates (41 pts) x2
- 3x2 Trays, 35 pts
- Support Carrion Lancer, 6 pts
Reanimate Archers (22 pts) x3
- 2x1 Trays, 18 pts
- Rank Discpline, 4 pts
Carrion Lancer (15 pts)
- 1x1 Tray, 15 pts