N-1 Naboo Starfighter for X-Wing

By Odanan, in X-Wing

1 hour ago, markcsoul said:

I just hope there's a generic bravo squadron pilot.

Rebels already have 3 ships with only unique pilots once the phantom 2 comes out. No need for a 4th.

Why not? Like the Crapypede and the ARC, this is a salvaged Clone Wars ship.

There are hangars full of N-1s on Naboo.

No reason for those stupid restrictions when scum facrion exists, and every scum ship has generics, including a ******* experimental bomber which had a production run between one and half a dozen, cancelled... 15 years before the Clone Wars.

It made sense for Phantom I and II, but it's arbitrary and unfair on any other ship

Edited by eMeM
11 minutes ago, eMeM said:

There are hangars full of N-1s on Naboo.

No reason for those stupid restrictions when scum facrion exists, and every scum ship has generics, including a ******* experimental bomber which had a production run between one and half a dozen, cancelled... 15 years before the Clone Wars.

It made sense for Phantom I and II, but it's arbitrary and unfair on any other ship

Looking that way...

22 hours ago, jmswood said:

This is good. It’s viable for every ship with an astro slot, and the Modification restriction makes sense. Maybe even add text to allow ships with the Salvaged Astro icon to equip it.

What about now?

x_wing_miniatures___custom_astromech_upg

Edited by Odanan
34 minutes ago, Odanan said:

What about now?

x_wing_miniatures___custom_astromech_upg

It’s handy; gives options which am all for. would mean you can field 5 X-Wings @19pts each. And give one a torpedo

So now we have Gunboat, N-1 next? It's been recently seen,

35 minutes ago, the1hodgy said:

So now we have Gunboat, N-1 next? It's been recently seen,

It would be a good option for next Rebels ship, indeed.

Going by the page count, it's the most requested ship after the Gunboat, ARC-170 and TIE/sf, all of which are already in.

If we combine it with the second N-1 thread which also has 22 pages, it's the most requested after the Gunboat.

2 minutes ago, eMeM said:

Going by the page count, it's the most requested ship after the Gunboat, ARC-170 and TIE/sf, all of which are already in.

If we combine it with the second N-1 thread which also has 22 pages, it's the most requested after the Gunboat.

Wait there is a second thread?

12 minutes ago, the1hodgy said:

(Non-Canon)
Star fighters

Errr? It's one of the most canon ships out there! Extensive screen time in Episode I and II (like WAY, WAY more than A/B wings or TIE interceptors/bombers). Also in canon comics....

Just now, NilsTillander said:

Errr? It's one of the most canon ships out there! Extensive screen time in Episode I and II (like WAY, WAY more than A/B wings or TIE interceptors/bombers). Also in canon comics....

I pulled the link from the SW wiki; I'll move it up

24 minutes ago, the1hodgy said:

Kom'rk-class as Rebel. Ugh. Yes, I know it was piloted by Ezra, but it would be awful if FFG releases this as Rebel instead of Scum (piloted by Maul).

I think you list of canon ships is missing the V-19 Torrent starfighter (piloted by Botajef Rebels).

And the Belbullab is canon (but not canon as a Rebel ship).

30 minutes ago, the1hodgy said:

Wait there is a second thread?

thank you @eMeM, I'll take a look.

I do think we should have a good Leia card in the game. especially now that Carri is no longer with us.

Is there any other pilots that have flown these people would like to see?

Shara Bey/Queen Soruna/Leia is probably your best bet, because it's a new-canon scene (and one even nodded to in the recent Battlefront game).

I doubt you'd get any specific prequel trilogy stuff (Bravo Squadron), and none of the pilots really seem to catch the attention aside from the most annoying one. Even Ric Olie, the leader, who gets a fair amount of screen time outside that dogfight, is a fairly forgettable character (no insult intended to Ralph Brown, as the dialogue was written for him and largely consist of him providing plot exposition of the bleeding obvious).

In forces of Destiny, you see both Ashoka and Amidala in them, I think (Amidala is also flying one in attack of the clones), but again that's clone wars.

Besides which, three named pilots is not bad for a ship - especially if their pilot abilities are designed to complement one another. Making them a three-ship version of an IG-88 list, where each ace provides buffs to the rest of the squad, would be quite characterful (and fit with Shara's established ability).

2 hours ago, the1hodgy said:

Is there any other pilots that have flown these people would like to see?

Not that I know.

15 minutes ago, Magnus Grendel said:

Besides which, three named pilots is not bad for a ship - especially if their pilot abilities are designed to complement one another. Making them a three-ship version of an IG-88 list, where each ace provides buffs to the rest of the squad, would be quite characterful (and fit with Shara's established ability).

You know that isn't a bad idea. maybe this could be the wave of synergy. Or maybe even the wave to introduce squadron mechanics.

I'd probably say:

  • Pilots
    • If you want to have another 'no generics ship' then
      • Leia Organa
      • Queen Soruna
      • Shara Bey
      • Ahsoka Tano (as she's a rebellion-era pilot we've seen fly it, even if we've not seen her fly it in the rebellion era)
    • If you want a generic, substitute for Ahsoka
    • Shara and Ahsoka are already very synergy-heavy pilots. Especially if the ship, via a title or unique upgrade, has any ability to make passive use of a target lock (like Vader or Omega Leader do) rather than just spend them.
    • Leia's crew ability is all about turning red moves white; maybe something similar, but in a range-restricted bubble?
    • Essentially, having them as a sort of IG-88 set where:
      • As long as Shara Bey is alive, they all have 2 target locks not one (because they have hers too) which lets them [do a thing] - I'd think defensively, because otherwise you'd all lock on the same target given a choice.
      • As long as Leia is alive, they all get to do red moves as white (which would be good on an action-heavy ship whose dial has a lot of segnors and talon rolls)
      • As long as Queen Soruna is alive? Not sure. Maybe have it complement both of the others - so a nearby friendly doing a white move can acquire a target lock, for example.
  • Torpedoes
    • Some sort of torpedo to give a 2-dice ship a workable edge
      • Either a proton rocket/cluster missiles analogue and the reload action
        • To make it different from advanced proton torpedoes, I'd say ATTACK [Focus], range 1-2, maybe 4 dice
      • Or an unguided rocket analogue dual upgrade and a second torpedo upgrade (which would also be nice for Y-wings, TIE bombers, etc)
        • Workable but not ideal as I wouldn't like to see the torpedoes be a primary weapon - as they clearly aren't.
  • Primary weapon
    • It's clearly a 2-dice weapon, which means it needs an 'edge'
      • 'Rapid-fire blasters' in one variation or another nice in theory, but spamming 2-dice attacks doesn't really feel scary, especially if you're paying points for the privilege. After all, a basic TIE swarm puts out 8 2-dice attacks with no downside and that is surprisingly un-scary outside range 1 these days.
        • Don't forget that restricting an upgrade to 2-dice attacks also falls foul of quite a few ships with nominally 2 dice attacks but easily triggered roll an extra attack die abilities (Alliance Overhaul/Spec Ops Training, Scourge, Mauler Mithel, Backstabber)
      • A Bullseye Arc is an obvious one - it's hard to line up but it does make a difference; blocking an opponent from spending tokens essentially turns them into Omega Leader when attacking.
      • A title might work, too.
        • If you want to make a 2-dice primary hit harder without making it not a 2 dice primary, then you need an ability which either:
          • Adding negative consequences for being the target (darth vader/tactician)
          • Adds extra attack dice under certain conditions (The Inquisitor/Mauler Mithel)
          • Adds extra hit results under certain conditions (Fearlessness/Norra Wexley)
          • Prevents your opponent cancelling hits effectively by removing green dice (tail gunner/outmanoeuvre)
          • Prevents your opponent cancelling hits effectively by stopping green dice being modified (omega leader/bullseye arc)
          • Making a hit uncancellable (autoblasters/fanatical devotion)
          • Adding negative consequences for avoiding the attack (saturation salvo/kath scarlet)
        • Looking at that list, a primary-weapon analogue to saturation salvo jumps out at me for rapid-fire guns.

Edited by Magnus Grendel
3 minutes ago, Magnus Grendel said:

Looking at that list, a primary-weapon analogue to saturation salvo jumps out at me for rapid-fire guns.

The entire post is golden and i'll discuss through the rest later; but this could be a really good idea. Saturation Salvo is a good card in theory but poorly excited.

Something that triggers on a miss; could be really good for 2-dice ships; and if you do as you said make it an analogue to SS you make opponent have to chose to take the damage. (those kind of choice are my favorite in the game)

alternatively you could apply an effect like; "If this attack miss; assign the enemy a [Insert Token/Effect]"

3 hours ago, the1hodgy said:

Is there any other pilots that have flown these people would like to see?

Darth Vader and Zander Freemaker both fly one in Freemaker Adventures.

49 minutes ago, the1hodgy said:

The entire post is golden and i'll discuss through the rest later; but this could be a really good idea. Saturation Salvo is a good card in theory but poorly excited.

Something that triggers on a miss; could be really good for 2-dice ships; and if you do as you said make it an analogue to SS you make opponent have to chose to take the damage. (those kind of choice are my favorite in the game)

alternatively you could apply an effect like; "If this attack miss; assign the enemy a [Insert Token/Effect]"

Intense Fire - EPT - 2 points

”When attacking a ship with primary weapon in your firing arc, you may roll one less attack die. If you do and the attack misses, each ship at range 1 of the defender that does not have a stress token receives 1 stress token.”

It offers great control, limits damage so it isn’t too good, and because of the limit of 1 stress the card isn’t likely to be spammed.

Edited by jmswood
45 minutes ago, jmswood said:

Darth Vader and Zander Freemaker both fly one in Freemaker Adventures.

Really need to catch up with that show.

There's a lot of Lego Star Wars I'd like to see in X-wing, from Jek-14's Stealth Starfighter to Tracker 1 as...not 'fixes' precisely but as a buff which makes hit-and-run Corran Horn or advanced cloak/veteran instincts Whisper respectively not the only really effective ways to field those ships.

34 minutes ago, jmswood said:

Intense Fire - EPT - 2 points

”When attacking a ship with primary weapon in your firing arc, you may roll one less attack die. If you do and the attack misses, each ship at range 1 of the defender that does not have a stress token receives 1 stress token.”

It offers great control, limits damage so it isn’t too good, and because of the limit of 1 stress the card isn’t likely to be spammed.

I like it; though you would to add "to a minimum of 1" due to a) hawk and b) that crit that reduces attack.