N-1 Naboo Starfighter for X-Wing

By Odanan, in X-Wing

3 minutes ago, jmswood said:

That’s why I said, “You cannot attack ships outside your primary firing arc.”

That means Quickdraw is still potentially throwing 16 dice a turn, in range one. You don't even need to shoot her, she just electric baffles to self to trigger the effect.

Edited by RufusDaMan
Although, that's a very apt name she has then
1 hour ago, RufusDaMan said:

Well, everyone keeps saying Empire has good pocket aces... Would it be awful if Mauler Mithel, Scourge and Backstabber were meta staples?

The only issue with allowing that card for all ships (like most 2 die fixes suggested here, including mine) are the ARC and the SF, both having a primary weapon value of 2.

Also the Inquisitor would like this one, but without AT, he is a very fragile ace, so maybe that balances it out?

Suppose that wouldn't be so bad. I just worry that it makes X-Wings even more useless.

1 hour ago, RufusDaMan said:

Well, everyone keeps saying Empire has good pocket aces... Would it be awful if Mauler Mithel, Scourge and Backstabber were meta staples?

The only issue with allowing that card for all ships (like most 2 die fixes suggested here, including mine) are the ARC and the SF, both having a primary weapon value of 2.

Also the Inquisitor would like this one, but without AT, he is a very fragile ace, so maybe that balances it out?

Maybe say that you can only use it once per round, and only if you’re throwing 2 dice, along with primary arc only.

Someone mentioned an overcharge ability earlier. What if it was an action that let you roll twice as much red die but meant you could not attack the next turn. Make it a new action on action bar, or a rebel only upgrade.

Edit: only eligible for ships with less than three attack. Can do a light weight frame idea where if you are rolling less than three dice or something.

Edited by poke450
Forgot something
1 hour ago, RufusDaMan said:

That means Quickdraw is still potentially throwing 16 dice a turn, in range one. You don't even need to shoot her, she just electric baffles to self to trigger the effect.

Even at the expense of making the title and aux arc useless, that’s really good. Good enough to prompt a revision of my idea.

Rapid-Fire Blasters (modification, 3 points) “You cannot equip this card if your Primary Weapon Value is more than 2. You cannot equip Secondary Weapon Upgrades. You cannot perform attacks outside your Primary Firing Arc.”

“When attacking with Primary Weapon, before the Roll Attack dice step, you may choose to perform this attack twice. If you do, you cannot roll additional attack dice.”

Thisnversion gives up range modifiers and other “roll more dice” effects to get a second attack. Still threatening from a swarm, but at 3 points it’s too expensive for a full 8-ship swarm.

48 minutes ago, jmswood said:

Even at the expense of making the title and aux arc useless, that’s really good. Good enough to prompt a revision of my idea.

Rapid-Fire Blasters (modification, 3 points) “You cannot equip this card if your Primary Weapon Value is more than 2. You cannot equip Secondary Weapon Upgrades. You cannot perform attacks outside your Primary Firing Arc.”

“When attacking with Primary Weapon, before the Roll Attack dice step, you may choose to perform this attack twice. If you do, you cannot roll additional attack dice.”

Thisnversion gives up range modifiers and other “roll more dice” effects to get a second attack. Still threatening from a swarm, but at 3 points it’s too expensive for a full 8-ship swarm.

With modifications like that the 3 points I feel are a bit too expensive.

You are paying a mod slot and 3 points for a second, arc locked 2 dice attack, with no chance of it getting better. It's great against the decimator, but the range 1 bonus is essential for 2 attack ships.

It would help Vader a lot tho.

I would buy this shot all day and everyday, especially if little Ani was piloting.

17 hours ago, Zeoinx said:

And never forget the first Rogue Squadron game...which btw, HAS A N1 STARFIGHTER IN IT!!! In the game its almost as fast as a Tie Intercepter and A-Wing, and has homing torpedos and pretty nice blaster cannons with some crazy firing rate.

This is what made me love the ship so much!

7 hours ago, jmswood said:

Rapid-Fire Blasters (modification, 3 points) “You cannot equip this card if your Primary Weapon Value is more than 2. You cannot equip Secondary Weapon Upgrades. You cannot perform attacks outside your Primary Firing Arc.”

“When attacking with Primary Weapon, before the Roll Attack dice step, you may choose to perform this attack twice. If you do, you cannot roll additional attack dice.”

I like; nice simple; and it will punish people who dare to be at R1, of the attacker. throwing snap shot on good old Mauler and you get a real pain in ****. Ok his additional dice won't trigger on Rapid but on the snap.

Great idea. This and the droid idea early I really like

Edited by the1hodgy

[Deleted]

Edited by RogueLeader42
10 hours ago, Captain Lackwit said:

I just worry that it makes X-Wings even more useless.

X-wings deserve their own fix, but it shouldn’t be the same thing that fixes 2-die attacks. Any fix for a 2-die attack that works for a 3-attack ship is just more power creep to make 2-die attacks irrelevant.

7 hours ago, RufusDaMan said:

With modifications like that the 3 points I feel are a bit too expensive.

You are paying a mod slot and 3 points for a second, arc locked 2 dice attack, with no chance of it getting better. It's great against the decimator, but the range 1 bonus is essential for 2 attack ships.

It would help Vader a lot tho.

Maybe 3 points is too much. I’m always conservative on my point cost suggestions because I don’t want to be the guy who plants the seed for the next un-nerfed Jumpmaster.

The way the card is written, you could still take a Range 1 attack with the range bonus, but you wouldn’t get the double-tap. I think that’s a fair trade, especially if the card costed 2 points instead of 3.

I like your point about Vader. It would pair great with the Advanced Targeting Computer.

It wouldn't be out of place on the other Advances either; which isn't a bad thing since only Vader see play these days.

5 hours ago, jmswood said:

X-wings deserve their own fix, but it shouldn’t be the same thing that fixes 2-die attacks. Any fix for a 2-die attack that works for a 3-attack ship is just more power creep to make 2-die attacks irrelevant.

Maybe 3 points is too much. I’m always conservative on my point cost suggestions because I don’t want to be the guy who plants the seed for the next un-nerfed Jumpmaster.

The way the card is written, you could still take a Range 1 attack with the range bonus, but you wouldn’t get the double-tap. I think that’s a fair trade, especially if the card costed 2 points instead of 3.

I like your point about Vader. It would pair great with the Advanced Targeting Computer.

No, that's not what I mean. I'm saying that if 2 attack dice vessels- TIE fighters included, are suddenly super hardcore thanks to this upgrade, why take something like an X-Wing? You can get 6 TIEs with Rapid Fire, but you can still only get 4 X-Wings. If they couldn't fight TIE Fighter Swarms before, they sure as **** can't now.

What if the ship got an ion token after the attack shot?

1 hour ago, Odanan said:

What if the ship got an ion token after the attack shot?

Could do something completely off wall and do a jam token.

1 minute ago, the1hodgy said:

Could do something completely off wall and do a jam token.

But why jam?

8 minutes ago, Odanan said:

But why jam?

I like it, never been done before.

plus for fluff these are older ships, maybe the oldest if in game.

could symbolise the system overheating

Edited by the1hodgy
On 4/11/2017 at 9:04 AM, Stevey86 said:

Haha. When Imps finally get droids, they only get half!!

R2D2 (2 points) After executing a green maneuver :P

Or this:

Modified Wing

TIE Fighter Only.

You may equip an astromech droid for half of its cost. Only apply half of its text. You may choose which half.

R2 Astromech:

Your 1 and 2 speed maneuvers are

R2 D6:

Your upgrade bar gains one

R5 K6:

After spending your target lock, roll one defense die. On an evade result,

R2D2:

...recover one shield.

6 hours ago, Captain Lackwit said:

No, that's not what I mean. I'm saying that if 2 attack dice vessels- TIE fighters included, are suddenly super hardcore thanks to this upgrade, why take something like an X-Wing? You can get 6 TIEs with Rapid Fire, but you can still only get 4 X-Wings. If they couldn't fight TIE Fighter Swarms before, they sure as **** can't now.

What about making the attacks to where you spend a focus to reroll focus results?

"Quad Linked Firing"

Rebel X-Wing Only

Requires Target Lock : Roll 2 Attack Dice, on a "Hit" or "Crit" do 4 damage...

Rapid Fire Blasters

2 Damage Only

May attack twice per turn on same target, unable to attack next turn.

Close S-Foils // Engage Boosters

May Perform a Green 5 Straight. or green 3 bank, but unable to attack this turn.

(This is to represent even though you got more speed, you cant do sharp turns with that extra speed. like in Rogue Squadron)

Edited by Zeoinx
2 hours ago, Zeoinx said:

Rapid Fire Blasters

2 Damage Only

May attack twice per turn on same target, unable to attack next turn.

Kinda makes them a worse Coran due to low damage; am bias but I like the idea of either a jam token, as this will not limit movement but limits action. or odanan's idea of an ion token, which is the reverse limits movement but not action. I sway for jam as the little 2 damage ships tend to have to move fast, to live.

2 hours ago, Zeoinx said:

Close S-Foils // Engage Boosters

May Perform a Green 5 Straight. or green 3 bank, but unable to attack this turn.

(This is to represent even though you got more speed, you cant do sharp turns with that extra speed. like in Rogue Squadron)

I like this, concept, But would change it to this,

Modification; Dual Card; T65, TIE-Striker U-Wing Only - You may equip one additional modification (-1 pts),

aerodynamic wings

Side One - After you execute a 1-Forward; You may perform a white 5K or a white 3 bank. Then flip this card. You cannot perform primary weapon attacks.

Side Two - Spend a focus token to flip this card.

--- Why minus 1? because let's be honest these 3 ships need little help. & Why allow secondary? because they need something different, that sets them apart. the Striker and U-wing are added because I love those ships and want them to be good.

Edited by the1hodgy
2 hours ago, Zeoinx said:

"Quad Linked Firing"

Rebel X-Wing Only

Requires Target Lock : Roll 2 Attack Dice, on a "Hit" or "Crit" do 4 damage...

This seems really really strong; like meant strong. like stronger than TLT strong not sure about this one.

Let’s leave X-wing fix suggestions where they belong (in other threads) and focus on things that will help us get the N-1, or at least make some quality custom cards for it.

There’s been some great discussion on Rapid Fire blasters for ships with 2 primary.

I disagree with Jam and Ion. Messing with maneuvers and action efficiency is messing a ship’s survivability. Most 2 primary ships already have survivability issues, especially without Autothrusters.

The comparison to Corran from @the1hodgy makes me think of a weapons disabled token. Weapons Disabled might justify lifting the restriction on additional dice, but I don’t like the idea of turning half the ships in the game into Corran Horn. I’ve already seen Attack of the Clones, and it’s better left in my childhood.

Version 3:

Rapid Fire Capacitors (dual card, modification, 2 points)

Side 1 (Charged): “You cannot equip this card if your Primary Weapon is more than 2. You cannot equip Secondary Weapons. You cannot attack ships outside your Primary Firing Arc.”

”When attacking, after the Declare Target step, you may choose to perform this attack twice. If you do, you cannot roll additional attack dice, and you must flip this card after attacking.”

Side 2 (Charging): “You cannot attack more than once per round. When attacking, change all Crit Results to Focus results. After attacking, flip this card.”

^ I really, like that version better. ^

2 hours ago, jmswood said:

Let’s leave X-wing fix suggestions where they belong (in other threads) and focus on things that will help us get the N-1, or at least make some quality custom cards for it.

There’s been some great discussion on Rapid Fire blasters for ships with 2 primary.

I disagree with Jam and Ion. Messing with maneuvers and action efficiency is messing a ship’s survivability. Most 2 primary ships already have survivability issues, especially without Autothrusters.

The comparison to Corran from @the1hodgy makes me think of a weapons disabled token. Weapons Disabled might justify lifting the restriction on additional dice, but I don’t like the idea of turning half the ships in the game into Corran Horn. I’ve already seen Attack of the Clones, and it’s better left in my childhood.

Version 3:

Rapid Fire Capacitors (dual card, modification, 2 points)

Side 1 (Charged): “You cannot equip this card if your Primary Weapon is more than 2. You cannot equip Secondary Weapons. You cannot attack ships outside your Primary Firing Arc.”

”When attacking, after the Declare Target step, you may choose to perform this attack twice. If you do, you cannot roll additional attack dice, and you must flip this card after attacking.”

Side 2 (Charging): “You cannot attack more than once per round. When attacking, change all Crit Results to Focus results. After attacking, flip this card.”

Love this version!