Ruins of Power (new 3 players scenario)

By Time Dilation, in BattleLore

I haven't had a chance to try it yet, but I did have a thought. I'm not a fan of completely tossing out the command deck. What if you just said that when you played a command card, you ignored all section references? Many of the cards would still let you move 3 units, but then you'd also have access to some of the interesting abilities tied to command cards, like Darken the Skies and Desperate Ploy.

Thanks for you reply. Yes, it's a good suggestion and worth trying that way, too. I was just keen to reduce complexity as having 3 players already introduces a major unknown.