An eye for an eye or A day late...

By Boze, in WFRP Gamemasters

Hey folks, I've been prowling these forums for the past bit and really got a good vibe from the community! Great contributions.

Heres my situation!

I got my friends to roll characters this week, got the following:

Affluent Reiklander Gambler- Social Oriented

Comfortable Elven Sword Master- Sword wielding tankg

Poor Dwarven Rat Catcher- stealthy dirty and slummy! (yay weird adjectives!)

Now, I was reading a day late scenario and it reccomended using pre-gen characters and I know my players want to use their characters they created. I've never played WFRP3 before but did play a lot of AD&D 2.0 so its not my first venture into pen and paper.

None of my players have done a pen and paper before, but I feel very comfortable with the rules (still rusty on npcs and advancement but should be resolved by tomorrow night)

Would you reccomend I just go straight into An eye for an eye?

P.S. What are the play times of everyones An eye for an eye and A day late sessions? I've read lots of session reports but never got a good idea on how long each one took to complete (3 sessions of 4 hours, 1 session of 2 hours etc...)

Thanks and look forward to your wisdom! :D

I find A Day Late to be a great 'rules/system/mechanics' start - but the story is light at best and not something of a substantial length.

With that being said - since they are new to this - I would run them through A Day Late with their generated characters they made - and then 'reset' the whole kabash and allow them to change/adjust/alter the characters/talents/actions/etc in light of the new understanding it will bring.

Then move on to An Eye for An Eye - although as a GM forwarning - the starting fight of Eye is VERY similar to the demo fight and you may wish to adjust it to be more interesting.

Hope all this rambling makes sense and helps a wee bit! Enjoy!

I appreciate the insight.

though I am still trying to determine the amount of time it will take to run through a day late and an eye for an eye... can't seem to find that.

I'd hate for everyone to come and after 2 hours we'd already be done a day late...

Help! :D

Oh sorry I missed that part - The demo took my group 2 hours - but that was with five folks and me over explaining everything...lol

Eye will take multiple sessions unless you guys are marathon types that do 6-8 hour sessions...lol

Hmm just 2 hours eh?

I wonder if I should immediately segway into An eye for an eye then? Cause we may just fly right through the demo then.

Hmmm, so much to prepare for! lol This thread is starting to make me nervous!

I've just run 'A Day Late...' and 'Eye for an Eye' this weekend. We began at about 11 in the morning, had finished 'A Day Late...' by 3 (this was slowed by learning the system and unfamiliarity), had a break for food, started again about half 4 and went on to 2 in the morning for 'Eye for an Eye' (with a break for take-out).

No my group dither, talk, delay and go off task somewhat and by the end things had speeded up with people having got to grips with the system but it give you a guideline. IMO 'A Day Late...' is fine for an evening session (assuming 3-4 hours) as it means you can really take your time explaining and learning the system. Depending on the group 'An Eye for an Eye' is good for 2 or 3 sessions.

Bertolac said:

I've just run 'A Day Late...' and 'Eye for an Eye' this weekend. We began at about 11 in the morning, had finished 'A Day Late...' by 3 (this was slowed by learning the system and unfamiliarity), had a break for food, started again about half 4 and went on to 2 in the morning for 'Eye for an Eye' (with a break for take-out).

I miss those sort of sessions. We rarely get more than 4 hours in at a time, these days.

Fantastic feedback everyone,

I just did my first WFRP session as a GM!

Lol we had a LOT of fun, like i've mentioned in other posts (namely the social encounters one) my players are very social inclined players. They ask lots of questions about what they can do, which adds a lot of flavour to the game.

We only got through the first episode in A day late lol! But they were all blown away by how much fun they had! Me too actually!

I learned that I need to find a better way of tracking things, I like all the components in the game but not to track stress/fatigue/party friction etc... I am going to rig up some big trackers on my GM screen. Less fiddly that way.

I printed off the range chart off hammerzeit (close near far chart) and found it made a very good tactical board as opposed to using markers to represent distance. I think it really helped my players understand what was where, especially since they aren't the most savvy rpg/boardgame players.