We're about to start An Eye for an Eye , and I was thinking about making some changes, mainly because my players are quite 'old hands' in the Empire and I want to start off the new system with some surprises. For a simple start, they've battled beastmen so many times I'm going to replace them with greenskins, as they've hardly ever fought them before. I was thinking of introducing a bit more complexity into the plot as well, because I know they're going to enter this manor house in the wilderness and instantly think "chaos cult - corrupt staff - imminent demon summoning!"
It's a good adventure but a tad predictable for experienced players. So - opening up the floor - any good ideas for making An Eye for an Eye a little bit different and shaking up these old hands?