So, we finished our first campaign - and it was a total blast. However, I want to house rule to try and allow for more unique characters to be brought in (both on the IP side , and as rebel Allies). I have seen people discuss various methods to reduce the threat cost, etc. One option I am considering is:
1) Choosing the side mission earns you the villain / ally automatically.
2) Winning the side mission reduces the threat cost. The question here is how much so that it isn't overpowered, yet is still a good reward for winning the mission (which I found difficult to win for either side on the couple that we played).
Was thinking to reduce threat cost in half (rounded up so Chewy would be 8 threat to the IP to bring in as an ally if the rebels won his side mission - full 15 threat if they lost). Would love to do something that scales well as the campaign progresses (maybe adjusting the discount with current threat level?). Also considering to rule that this discount doesn't stack with other character deployment threat level discounts (nemesis deck, reduce deployment group by 5 points agenda card, etc).
I am also going to go with another house rule mentioned which is to allow the Rebels to remove a side mission they don't want if it shows up - no reason to have a mission they don't want to chose hang around for the whole campaign. That kind of happened to us last time as Vipers Den came up and nobody wanted to choose it, so it "blocked" a slot the rest of the way.
Would love any feedback. Thanks!