For the past year or so a buddy of mine and me played Battlelore almost every day during lunch at work. It was awesome because we had a place to keep our board setup and each day we'd get to break up the mundane day with some Battlelore goodness! We only bought the Call to Arms expansion and i got the Earth Elemental.
Because we played so much we saw all the ups and downs this game could have. At least our opinions. How the Wizard at level three is so powerful with the free lore, etc. But the most annoying part about the game that started to rain on our fun the more we played was the dice. It would no doubt strike one of us severely each game. Either i'd get a great Chain Lightning chance, wait for him to line up all his guys perfectly just to roll a big fat 0 on the first unit, or he'd get a +2 dice on a red mounted and hit only 1 with 6 dice on my last blue unit. Something to that effect. It got to where we were both quite good at the game and our strategies and that it all came down to who got lucky. And of course, some luck is great! But even though we were evenly matched we would see some games go 7 -1 victory points or 6 - 2 often. We tried adding victory points to keep someone from getting lucky early and running away, etc.
Unfortunately i have changed jobs which menas we don't get to play any more. Though at the time we were burnt out on this awesome game, i now miss being able to play it so often....
I said all that to say this. I've put together a small matrix to try and help those of us who prefer a little less luck in our Battlelore games, if there are any out there! But, since i don't work with Scott anymore i haven't had a chance to play test this yet. So i figured id throw it out here and see if any of you Battlelore players could give it a whirl as a house rule next time you play. Heck, even just looking over it may give you enough to say whether you think it would work or not.
You will notice that there is a little more lean to the Red units this way. But i think that will work fine. Most battles the reds end up sitting in the back most of the game becuase of their movement limits.
As you can see, its only for the main units in the game. Since we didn't have any unit expansions i couldn't really add it in for those units. The point of this is to take the statistical bell curve and chop off both ends, keeping someone from suffering from extreme bad or good luck throughout a game.
Anyway, look over the matrix, and give it a play and then give me some feedback.