Monster/NPC Creation Point Ratings

By apelite, in WFRP Gamemasters

I was just thinking of a rough way to rate a character based on creation points, not sure it’s useful for anything more than a vague comparison between races/monsters. So, for example, the ungor uses 21 creation points to get its characteristics up from the notionally basic 332222 for its ‘career’. I added 0 points for wealth, 0 for skills (its 1 Expertise dice suggests 1 skill which is default), 1 for Talents and race abilities (in a similar vein to the dwarf-elf race abilities below), and 0 for its 1 Action Savage Strike. Wounds are a bit of a problem, but I thought I’d go for 1 creation point for every 2 wounds above/below 10, so the ungor wounds contribute -1 (This gives a human +1 for wounds).

For Gor I did 31 stats, 0 wealth, 0 skills, 1 for Talents, 2 for Actions, 1 wounds. Etc.

For Fear, I thought 1 point for each level and double it for terror, simply because I’ve seen a Terror 3 thing in action.

I didn’t bother taking points of for stats lower than 2.

The dwarf and elf characters should be worth something for their race abilities, so I gave them 3 each. This is not intended to reflect on their usefulness as PCs, but just as an NPC/foe/monster rating. The dwarf ends up with more points coz it’s gonna have 3 more wounds than a standard elf, I would think. And I added just 1 point for the human race abilities.

Hopefully that all sounds fair, although I’m not sure if it’s useful for anything. Maybe if you add your PCs’ creation points and their exp that total might give an indication of the number of the various monsters they could match.

Human 27

Dwarf 30

Elf 29

Boar 37

Giant Spider 21

Giant Wolf 26

Ungor 21

Gor 35

Wargor 53

Marauder 22

Chaos Spawn 39

Chaos Warrior 55

Cult Follower 12

Cult Mutant 21

Cult Leader 34

Imps 13

Flesh Hounds 38

Furies 17

River Troll 53

Stone Troll 50

Giant 69

Snotling 5

Goblin 14

Orc 30

Clanrat 17

Gutter Runner 25

Rat Ogre 54

Skeleton 10

Crypt Ghoul 23

Zombie 15

Townsfolk 13

Noble 18

Soldier 15

Wizard 23

Priest 23

Specialist 19

this was interesting.

In away, your system using creation points, can make it easier to tell a potential dangerous monster from a less dangerous monster. For instance you could say that a newly created PC can handle a monster or a combination of 25CR in an encounter. So a group of 4 players could manage a total monster CR of 100. This is just speculation since I haven`t figured out a good rule of thumb yet. But your innovative way of looking at it opens new avenues for determing monster dificulty. Although another name than CR should be used to avoid confusion.

What about henchmen? any simple rule, like detuct 10Cr or half the CR value?

I will copy your text and have a looksie

Good gaming