So, I've been sitting on my copy of WH3ed since Christmas. I've read the rules thoroughly, and I just don't feel compelled to play it. I like the basic mechanic of the system: choosing between standard dice, conservative dice and wreckless dice, but nothing else works for me.
I really don't have the time or the inclination to learn these rules inside and out, and then to teach them to my players, who will -never- buy the books. I don't like the tracking systems, the group dynamics, the fatigue counters... these are all just inconveniences for me, as a Game Master, since I want to keep everything as simple and straight-forward as possible. I find that when you aren't bogged down by all that meta-game stuff, it gives everyone a more emersive experience.
I'm wandering it the game can work with a more simplified rules system? Does the game break down without the fatigue rules etc.
I hope FFG will still produce WH2ed, because I think it's more my speed.