So the FAQ makes it clear that a "vs Defence" Action has a default difficulty of 1<P>. However, one thing that isn't clear from the RAW is when to award <P> and when to award . I tend to award <P> when the inherent difficulty of the Action changes and use for disadvantageous circumstances. What follows is an attempt to create some guidelines for myself (it is not a criticism of the RAW or a suggestion that everyone should do this).
It seems obvious that an Action Card's difficulty modifer (and improved Active Defences) will often a ccount for some of the increase in <P>. However, I am looking to create for myself some guidelines on when to increase or decrease the default difficulty of 1<P> due to other factors that will be uncommon. The difficulty I have is that these should be more about the inherent difficulty of the attack, and not surrounding circumstances (yeah, I know, its tough).
1<P> seems to reflect someone who is aware of an attack but isn't making any active steps to avoid being hit. That means that if the person was unaware of the attack or immobilised in some way then this would justify the default being decreased to a 0<P>.
I am struggling on determining justification for raising the difficulty to 2<P>. My current thought is that if you are the only enemy engaged with your target, so that he can focus solely on your attacks, that might justify the difficulty being raised to 2<P>.
Thoughts?