So as per usual, it's time for another topic about my roommate's and I's experience with a new expansion! This time we decided to finally give The Cataclysm a shot, as we're still leery of The Harbinger.
I chose to play as The Dervish, only because I didn't want to play the Swashbuckler again. Roommate A picked the Mutant, and Roommate B chose the Barbarian. We also decided to do an Alternate Ending and chose A Hero Rises, focusing on gaining Fate. Needless to say, this ended very, very badly for all but one of us.
To start, I like the idea of the Remnant cards. I think they add a good possibility to the early-game of getting at least something of a boost. In practice, they didn't seem to influence all that much. A couple were good, but we didn't really find ourselves able to make use of many of them. We did get a decent shuffle on the Adventure deck so that we weren't overloaded with the new cards, but they still made their presence known. And we really like the new Terrain cards, definitely a lot better than the ones that came with The Firelands. I also personally like the new Talisman cards, even though we only actually got to see the one from the Remnant deck. I think we're all a bit iffy on the Denizens; the randomness is interesting, but I kind of like the reliability of the corner spaces being good places to aim for when something specific needs to happen. And we still haven't found a need to visit the Warlock's Cave for any reason whatsoever.
So the actual game went okay. No one died, which is an accomplishment considering how long the Mutant kept herself at two health. However, I'm going to come out and say that as much fun as I thought the Dervish would be...he really, really sucks in practice. Getting a second weapon is really hard if you don't get good draws from the Adventure deck. Nor does he work well when a majority of the creatures faced have Strength or Craft of 5 at minimum (I really need to do a reshuffle of the Adventure deck I think), and my roommates keep rolling 5 or 6 for the monster's attack. Yeah, I got blasted hard on a repeated basis. I did get one streak of four creatures with the Dervish's ability, but that was very late in the game and I wasn't able to capitalize on it much. The Barbarian didn't fare much better, repeatedly losing against monsters for much the same reason as me, and getting kind of shafted on items.
And then we have the Mutant. We have vowed that if someone plays as the Mutant, this particular ending doesn't get used. Why? Because the odds of Mutate giving the Mutant Fate are pretty darn good all things considered, and it's not terribly hard to heal up health. I also wound up drawing a card that managed to fully heal the Mutant, so she got to Mutate several rounds all over again. She got some really good rolls getting to the Inner Region, got through the Crypt with no issues, got through the Lich by having several Followers eat it, and only emerged triumphant over the other Mutant because unlike the Werewolf, it rerolls its Strength after every combat. So yeah, Mutant won and it wasn't even a contest.
I'm really looking forward to getting The Highland this week, because I'm really having a hard time with the early-game at this point. It's too easy to draw a ton of high-powered monsters, or get beaten down bad because the dice rolls just aren't in your favor. The Adventure deck is a smattering of semi-useful to completely useless items, and getting Gold is just a bit too rare for my taste at this point. I know The Highland might make it a bit too easy, and unfortunately I know that Highland+Dungeon likely means there's no reason to spend any time on the main board at all outside of going to the Inner Region, but I'm ready for the early-game slog to not be a thing.
Still, Cataclysm is pretty solid overall, and I think we'll bounce between Cataclysm and the main board fairly often. My roommates are a bit wary of tossing in corner expansions with the Cataclysm board, while I'm 50/50 on it. I think if we played Cataclysm more it wouldn't be as bad to add in the corner expansions, but if it comes out a bit more rarely then it might be a good idea to play them separately. I also need to decide what expansions to pursue after I get The Highland; I have half of the small-box and halve of the big-box expansions now, and still need to get
- The Frostmarch
- The Sacred Pool
- The Blood Moon
- The Dragon
- The City
- The Woodland
Of those, the only ones I really know I want are The City and The Dragon (I know it's not popular, but I like fiddly mechanics), and The City is probably my next target. After that it's a bit shaky, as I know I'd be the only one to really enjoy The Dragon, and reviews of The Woodland are a bit sketchy. But I also know I already have what are considered the best small-box expansions, and I don't see anything other than maybe The Sacred Pool adding anything substantial. Anyone have any thoughts on this?
Edited by Servillo