This was an excellent event. Justin Brikhause demonstrated an absolutely amazing amount of organizational ability and kept things moving smoothly. Setting up a live broadcast to Twitch was definitely something that took a lot of organization and got working smoothly, with three quality games chosen for the broadcast. Great time, great opponents.
28 total people showed up, so we just missed having a 4th round and cut.
First of all, those familiar with my posts throughout the forums will remember my Houston report and the Madine Liberty list that I've been on. Here's a link to the Houston report
You can see much about the evolution of my list leading up to the even there. My thoughts on list building going into wave 5 is that although a handful of upgrades and the squadrons offer some new dynamics, the same basic archetypes are still largely prevalent, and the most recent regional results have borne out that they remain viable. My most recent thought on my list was to look at teaching myself how to play second player better, where I really felt like the list was perfectly viable from second player. That would limit my need for such a large bid, because I really do dislike leaving a lot of points on the table. I've also observed that lists that can play both first and second player and can choose thoughtfully based on match-up have had some good success in recent months. These bids tend to come in between 394-396, which is enough to meaningfully make the choices, but not so much that a huge amount of utility is left on the table.
After a thread in the fleet build forum inspired me to return to the list, I started looking at just building the list at close to 400 points and settling on second player until I felt more comfortable with the list.
MC80 Star Cruiser
(96 points)
-
Mon Karren
( 8 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- Dual Turbolaser Turrets ( 5 points)
- SW 7 Ion Batteries ( 5 points)
=
130
total ship cost
[ flagship ]
GR-75 Medium Transports
(18 points)
- General Madine ( 30 points)
- Comms Net ( 2 points)
=
50
total ship cost
MC30c Torpedo Frigate
(63 points)
-
Admonition
( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
=
84
total ship cost
CR90 Corvette A
(44 points)
-
Jainas Light
( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
=
53
total ship cost
GR-75 Medium Transports
(18 points)
-
Bright Hope
( 2 points)
- Toryn Farr ( 7 points)
=
27
total ship cost
1
Shara Bey
( 17 points)
2
A-Wing Squadrons
( 22 points)
1
Tycho Celchu
( 16 points)
I took this list to a tournament in Austin and finished with 25 points and the tournament win. Although I felt it had more weaknesses than my other list, I also got to the point where I was really wanting to try some new ideas and move past a bit of burn-out, but didn't really want to put another list together for the new regional.
Summary of Results: 8-3, 10-1, and 3-8 for 21 points and 4th place. I felt like my build-up in rounds 1-2 were better in Houston, because this left me playing the top player in round-3.
Game-1: I played against a large squadron ball and a Pelta/Yavaris built around Dodonna, with the usual transports. I was a bit more nervious at first, because I didn't have my accuracy shenanigans on this version of the Star Cruiser, but figured I could hope for the best. My opponent's list lacked any kind of Intel. I think the hope was that he'd push through the squadron game fast enough and could then turn his attention to ships. He had the bid, so he choose first player and my Salvage Run. I'd really been looking forward to this objective since I get free Nav tokens that work with all my ships via Madine. He ended up sacrificing his two VCX freighters to ensure that he picked up two tokens. Deployment was a bit odd. He didn't shield Dodonna's transport at all, and I ended up deciding to send the Mon Karren against it, both as a way to take the points off the board and as a way to keep the MK away from the bombers. With lots of squadrons coming into my midst, I took a lot of anti-squadron shots and Toryn-boosted A-wings wrecked most of his squads. The Pelta got away, but I took out his Dodonna flotilla, Yavaris, and a lot of squads for an 8-3. I turned Jaina's light the wrong direction, or a 9-2 was doable.
Game 2: I fought a Sato list with two Assault Frigates and an absolutely massive amount of defensive squadrons. He had the bid, but curiously enough, choose to go second. So I picked his Advanced Gunnery. I knew that I had him out-activated and with first player, I know fairly well how to maximize my list. I tabled him at the end of Round-3 for the 10-1.
Game 3: If there's any reason to do an AAR, its because my third round opponent is the well known Ardaedhel. This was our third game against each other, and every single one of them is a complete chess match from beginning to end. He was playing his MC30 list. I'll have to admit that I probably should have meta-ed more directly for playing his list because I ran into some serious problems with last/first activations. His list carries 7 total activations and 4 MC30s with Mothma. He had no squads, so that left my defensive squads a little inefficient. We played with a previous version of my list over Thanksgiving as I was building up to the Houston Regional, but in that game I had the bid and a clear first player. In the regional game, he was able to use first player to set up a string of last/firsts leading to the death of the Mon Karren, and I really wasn't built to take out MC30s except as first player. He choose my Blockade run. I aimed to spread the field as much as I could, recognizing that I probably wasn't getting out of this better than a 6-5, but that if I could perhaps feed him a ship or two, I could get the rest of them through the Blockade run where they'd score points. He converged heavily toward my MK. I managed to get him pulled around and largely out of the engagement for my other ships, but it was clear he was going to last-first me to death regardless. Squadrons and a couple of Jaina's shots killed a Transport, so I minimally got points for that. Toward the end of the game, I really probably should have just had everything steering toward the corner, because one MC30 managed to get turned around and back into the center of the fight and managed to land a double arc on Jaina's on the final turn of the game. So that was 53 points for Jainas, but also 20 points to him for killing the ship and 20 points lost for me for not being in the deployment zone. That ended up being the clear difference that sent him to victory on an MOV of 4 over the other player to score 27 points. Ard is a gifted player, and his tournament victory at this level of tournament was certainly due. I'm quite happy to have played him and glad of the results in the entire tournament.
Looking ahead: I've noticed a lot of top players don't retire their lists. They morph them, the same basic concepts are there. I do need to experiment and try some different things, but my sense is that I should probably look at increasing the bid somewhat. The list certainly played well enough without Toryn, and if I'm not flying Toryn, there's not really a need to play Bright Hope to protect her, so that's 9 points that can be shaved there. The list played well enough with Mon Karren back into the mix. There's a loss of some flexibility without all of the red dice, and a bit more stress without the guaranteed accuracy, but the level of performance did seem comparable. I'll probably go back and forth between the two variants for a while. I did like the 5th activation, and if I can get bid+5 activations, then I think it represents an improvement. I'm certainly pleased that I seem to have inspired a movement, where the winner of the London Regional borrowed and adapted my list, and I've started to see multiple variants in the tournament lists that have been produced in the last couple of months.
Thoughts and feedback are always appreciated. This has been shorter than in the past, but that's largely because I said what I had really wanted to say about list-building, mind-set, and gaming approach in the earlier thread. This is largely a small update to that so that we can see where the thought process has gone since.