Grouping enemies

By deltabob2, in WFRP Gamemasters

I know that when you have a group of enemies larger than the PC Party, you break them into groups for initiative. I also know what when there are multiple enemies of the same type, things like the A/C/E pool are not duplicated for each enemy.

So, I have a few questions.

1. At what number of one type of enemy do you start grouping them? Is it when the number is equal to the Party or just when it is greater? (e.g., In the Day Late scenario, there are 3 Ungor and 1 Gor. With a Party of 3 PCs, would the Ungor be grouped or would they each have an initiative roll?)

2. If you do have a larger group of enemies that are split into 2 or more groups, does each group get its own A/C/E pool, or is there still only 1 A/C/E pool for all the enemies of that type? (e.g., IF my Party has 3 PCs and there are 5 Ungor, would the group of three Ungor have its own A/C/E pool and the group of two its own, or would there only be one A/C/E pool shared between all 5 Ungor?

3.I think I know this one, but I'm not 100% positive. When enemies are grouped (normal enemies, not henchmen), each of the enemies in the group acts separately when it gets to their initiative, correct? (i.e., If there are 3 Ungor in the group, Ungor 1 takes its action, followed by Ungor 2, then Ungor 3, rather than making one action for the whole group.)

You're ideally grouping them as the number of PC's per group.

For example:

3 PC's

6 beastmen = 2 groups of beastmen

As above, rulesbook suggests that for initiative group foes into groups sized as # = # of PC's, with left-overs as a group.

As I see it the merit is that say there are 3 PC's with initiatives rolled at 3 points, intermixed with 6 monters with initiatives at 2 points. This means that at any one initiative point, only 3 foes go, then there's a chance for a PC to go if they were up next. That means foes might do stuff keeping 3 PC's busy/3 Players not bored and conversely, at one point you don't have "all the monsters, 6 of them all go and wail away on PC's".

I believe that yes, they each make individual actions on their turn. Only henchmen "act as if they were only one".

Rob