Hi all,
Yes, I've seen several healing house rules suggestions. I like many of them, and still here is sonething that came to my mind recently. I only touch healing wounds here, not the diseases or criticals. For now I share it here to get a fresh portion of critics. Will be able to test it in about a month.
First aid
After each encounter that ended up a PC getting wounded, it is possible to apply First Aid skill to him. Application requires only several minutes but should be done shortly after the encounter is resolved. No skill check is required. The PC may recover wounds up to: 1 + 1 wound per skill rank in First Aid + 1 would per relevant specialization in that skill. But not more than the PC was actually dealt, and not more than his Toughness score. All wounds healed this way are converted to fatique that cannot be recovered until full night rest. But the PC may opt to recover less wounds so that he doesn't pass out. Anyway, the PC does not get Insanity cards for this fatique, even while strained. The PC may only benefit from a single skill application after any combat encounter. If the PC uses First Aid on himself, he recoveres 1 wound less.
Full night rest
After full night rest PC recoveres wounds equals to hit Toughness rating. If someone uses Long Term Care on him, he may additionally recover +1 wound per skill rank of each First Aid and Medicine cumulative and +1 per each relevant specialization. But GM may lower the total amount to some degree due to poor condition of the environment for example. Also, any stress or fatique is also completely gone unless there is a good reason for it to stay.
Sources of Healing
PC may benefit from First Aid after each encounter. Additionally PC may benefit from each of the below once a day:
- A healing draught
- Any blessing (excluding gods of Chaos)
- Any spell from any allowed school of magic
- Any dark magic spell (including blessings from gods of Chaos)
- Any elven high magic spell
Equilibrium and casting during story mode
Both favour and power are restored to an equilibrium state at the rate of 1 per hour. I suppose you may use the same rate for recharge tokens. Any time a PC uses Curry Favour or Channelling action while in story mode, he suffers 1 stress that cannot be recovered until full night rest. This effectively blocks PCs from spamming spells and blessings. Any stress received from banes or chaos stars from these actions would also last until tomorrow.
Sorry for my English being somewhat funny