Is this completely broken?

(the best would be to make it "Firespray-31 only.", but there is no chance I would make a Slave I ace pack)
Edited by OdananIs this completely broken?

(the best would be to make it "Firespray-31 only.", but there is no chance I would make a Slave I ace pack)
Edited by OdananIf anything it's probably a touch overpriced, except that Zuckuss crew exists.
Though the best use is still probably Bossk crew on a HotCoP Gunner Deci.
13 minutes ago, thespaceinvader said:If anything it's probably a touch overpriced, except that Zuckuss crew exists.
Though the best use is still probably Bossk crew on a HotCoP Gunner Deci.
Yep, better overpriced in this case...
Not skilled enough to do the photoshop magic for the cards, bu here are a couple I would like to see.
Salvo: EPT: when make an attack with an equipped missile or torpedo, if you have 2 available, you may make a second attack with an identical torpedo or missile. If you do so, you may reuse and focus token or target locks expended in the first attack. 2 points
White hot death: Title, Tie Bomber only. You may equip 2 modifications 2 points. (this would allow you to take LRS and chips, or lightweight frame, or tie mk2)
Proton torpedo MK II - 3 points, range 2-3. Attack [Target Lock] spend your target lock and this card. 3 attack dice. If this attack hits, cancel all dice results and replace with 4 hit results.
Feel free to change names, point cost. wording, etc. I've always wanted to see some sort of twin fire ability, even as a one point discard EPT
24 minutes ago, Darthfish said:Not skilled enough to do the photoshop magic for the cards, bu here are a couple I would like to see.
(...)
Feel free to change names, point cost. wording, etc. I've always wanted to see some sort of twin fire ability, even as a one point discard EPT
There is an amazing program called Strange Eons were you can make your X-Wing cards without the need o Photoshop.
Twin ordinance fire? Look here.
Surface Assault Load would be a good Punisher/Bomber Fix. However, without a restriction, it could be taken with Extra Missile Racks on stuff like TIE Advanced if you are not careful.
Sunspot Squadron Pilot: I mean, sure, why not, I guess?
Apwar Trigit: Decent ability. Makes him (her? Never can tell just from names) very hit-and-run.
General Weir: I like him, especially because other Interceptors couldn't normally get TL's.
"Easy": Another great design that gives access to normally unavailable actions. Makes me want to build something with him and "Youngster".
"White Death" Pilot: Definite 'no' from me. Alternating generic pilots who do and don't have EPT's as their SP increases should just never be done. It's very bizarre.
"Brick": How are you going to keep track of Mines he drops vs Mines someone else drops?
Kohl Seerdon: Auto-eye on attack or defense, very interesting ability. Very good with Proton Torpedoes.
Lumiya: Sensor Jammer on steroids. I think changing one eye to a blank would be OK and leave it at that.
TIE/IN: I like it's 181st inspiration, and I like this.
TIE/x3: Possibly a little expensive, as I don't think you make for losing Boost after adding TL and paying for a Torpedo. Then there's the opportunity cost of not taking another Title.
Chin Cannons: Fairly costed, at least as far as old school +1 die cards go, I just don't see myself using it with Boost and Barrel Roll being such a big part of the Interceptor's identity in X-Wing.
No Shields All Guts: Amusing, but probably not worth it. I would change the restriction to "You cannot equip this if your Shield value is greater than '0'." (Though, yes, you wouldn't use it with the /x3 Title.)
Advanced Targeting Systems: The name on this one bugs me, but I can't put my finger on it. Too generic? Too similar to other cards? Anyway, I guess Bombers might want to take Bombardier, too.
TIE/sa: Make it Bomber and Punisher Only!
Mag Pulse Torpedoes: If you're paying points and doing no damage for a one-time effect, you might as well just make it assign a Weapons Disabled token, which has the added benefit of already existing. Bonus points for finally being a Torpedo that doesn't have to spend its TL, though.
Advanced Concussion Missiles: So for 1 point more than Advanced Homing Missiles you get to shoot them at Range 3 with 1 more die, but they're terrible against shielded targets. Seeing as AHM don't see any play, these are probably better.
Extra Missile Racks: Another 'no' from me. Slapping Missiles on any old ship just feels silly, and I really don't like that it could encourage single Torpedo ships to simply switch to the other ordnance type and carry Extra Munitions.
Surface Assault Load: I like it on the Title better.
Bounty Hunter: Seems like a solid way to allow a little bit of cross-faction upgrade sharing between Imps and Scum.
2 hours ago, ObiWonka said:"White Death" Pilot: Definite 'no' from me. Alternating generic pilots who do and don't have EPT's as their SP increases should just never be done. It's very bizarre.
"Brick": How are you going to keep track of Mines he drops vs Mines someone else drops?
TIE/x3: Possibly a little expensive, as I don't think you make for losing Boost after adding TL and paying for a Torpedo. Then there's the opportunity cost of not taking another Title.
No Shields All Guts: Amusing, but probably not worth it. I would change the restriction to "You cannot equip this if your Shield value is greater than '0'." (Though, yes, you wouldn't use it with the /x3 Title.)
Advanced Targeting Systems: The name on this one bugs me, but I can't put my finger on it. Too generic? Too similar to other cards? Anyway, I guess Bombers might want to take Bombardier, too.
TIE/sa: Make it Bomber and Punisher Only!
Mag Pulse Torpedoes: If you're paying points and doing no damage for a one-time effect, you might as well just make it assign a Weapons Disabled token, which has the added benefit of already existing. Bonus points for finally being a Torpedo that doesn't have to spend its TL, though.
Extra Missile Racks: Another 'no' from me. Slapping Missiles on any old ship just feels silly, and I really don't like that it could encourage single Torpedo ships to simply switch to the other ordnance type and carry Extra Munitions.
Surface Assault Load: I like it on the Title better.
Bounty Hunter: Seems like a solid way to allow a little bit of cross-faction upgrade sharing between Imps and Scum.
Thanks for the feedback!
White Death Pilot: I was thinking in increasing the squad cost to 18. How about that?
Brick: good question... maybe it's better to make him something like Sabine (crew)? (so he would affect any bombs near him, not just his bombs)
TIE/3: I might decrease the cost by 1 point.
No Shields All Guts: I might change it to something like "when defending, if you roll blanks in all your green dice, you may re-roll all dice" (cost 3, can be used by any TIE without shields)
Adv. Targeting Systems: Now I read Bombardier, I want a different ability for this one. Any ideas?
Mag Pulse Torpedoes: giving a weapons disabled token would be worthless if you have lower PS. This is... more interesting.
Extra Missile Racks: yeah... that one needed to be TIE Interceptor and TIE Fighter only... anyway, that card didn't make it to the "release".
Surface Assault Load: it's dead Jim.
Bounty Hunter: hmmm I might add a TIE Shuttle title in the expansion just to add include that card. ![]()
PS: I wanted to add a Carpet Bombing elite upgrade that allows dropping 2 bomb tokens at the same time (much like Rakaydos' Heavy Bomber title). What do you think?
White Death Pilot: That's an improvement. Even then I suspect it all but obsoletes the Gamma.
Brick: I was thinking something similar to Sabine, yeah. Maybe when a ship within Range 1-2 of Brick takes Bomb damage.
TIE/x3: I think 3 points would be OK.
NSAG: I like it better as-is, and probably wouldn't cost it 3 with that change.
Advanced Targeting Systems: With the banks available on the title, not really.
Mag Pulse: That's true, PS differences matter.
Carpet Bombing: It's plausible.
2 hours ago, ObiWonka said:Advanced Targeting Systems: With the banks available on the title, not really.
Please help me to find an effect different of the Bombardier.
BTW, updated the ships and upgrades after your feedback Obi.