Dear Kevin Wilson

By nyrangers910, in Arkham Horror Second Edition

On the investigator sheet for michael mcglen it clearly says all stamina loses are reduced by one in another question you responded with once per source. It was never mentioned in the rules unlessed i missed it so where does the one per source thing come from

nyrangers910 said:

On the investigator sheet for michael mcglen it clearly says all stamina loses are reduced by one in another question you responded with once per source. It was never mentioned in the rules unlessed i missed it so where does the one per source thing come from

It is just a clarification. It is all damage coming from one source at a time. If you get attacked by one monster, reduce it by one. If you get attacked by another, reduce it by 1.

Thank you for being quick with your response and thank you for clearing up the situation. I have a friend who loves to be Mcglen and just refuses to believe the whole one source thing. I get it completley. He seems to believe that as long as a monster has only one heart of damage that as long as he passes the will check there is no reason to fight he just takes the trophy because the sheet says ALL loses are reduced by one and it cant hurt him. So thank you again for your answers

Er ... your friend might be right ... it's a bit hard to tell from what you've said.

Assuming Michael McGlen passes the Horror Check, he moves on to the Combat check. Now if the monster only does 1 damage then it will never hurt him; if he fails the first combat check against it then it does 1 point of damage to him which is ignored, if he fails the second combat check against it then it does 1 point of damage to him which is ignored, etc. Assuming Micheal is rolling enough dice to theoretically kill it (e.g. rolling at least 3 dice if it's a monster with three toughness, etc), then yes ... your friend is right, take the monster trophy because eventually Micheal will kill it without having taken any damage.

But, of course, if the monster is doing TWO damage each failed combat check, then you will definitely have to roll for that as each failed combat check will result in 1 damage to Micheal.

nyrangers910 said:

Thank you for being quick with your response and thank you for clearing up the situation. I have a friend who loves to be Mcglen and just refuses to believe the whole one source thing. I get it completley. He seems to believe that as long as a monster has only one heart of damage that as long as he passes the will check there is no reason to fight he just takes the trophy because the sheet says ALL loses are reduced by one and it cant hurt him. So thank you again for your answers

Your friend is partially correct. If the monster does one point of damage each round, he will NEVER hurt McGlen. So you can continue to roll the dice waiting for a hit or just take him as a trophy. HOWEVER, there are two cases where this would be INcorrect.

1) The monster does some otehr "special ability damage besides just the 1-hit damage. Ity is stoo early for me to think of this is a practical situation or just a hypothetical one. But McGlen would need to take that damage.

2) The monster is tougher than what McGlen can muster. For example, if teh monster has 3 blood drops, 3 successes are needed. If McGlen only rolls 2 dice and has no Clues to spend, he will never roll the 3 hits. In this case, McGlen can't simple take teh trophy. They are in a standoff where neither one can hurt the other. If McGlen can't evade either, then it becomes a never ending loop. In that case, teh FAQ has ruled it as a knock-out to the investigator and they get sent to the hospital as if he were unconsious.

So your friend is wrong in that he can't simply take it. But from a practial stand point, it will usually be teh right circumstances that you can skip to just taking the trophy and save time from rolling the dice that would eventually win the combat.

Waitso damage doesn't carry over?

That's kind of illogical...since damage carries over for the investigator...

fortyseven said:

Waitso damage doesn't carry over?

That's kind of illogical...since damage carries over for the investigator...

Investigators are weak pansies, what do you expect gran_risa.gif .

ColtsFan76 said:

ps, 3 successes are needed. If McGlen only rolls 2 dice and has no Clues to spend, he will never roll the 3 hits. In this case, McGlen can't simple take teh trophy. They are in a standoff where neither one can hurt the other. If McGlen can't evade either, then it becomes a never ending loop. In that case, teh FAQ has ruled it as a knock-out to the investigator and they get sent to the hospital as if he were unconsious.

It's been a few months since I read the rough draft of the FAQ and I'm not home so I can't check it, but doesn't it drive them insane?

Avi_dreader said:

ColtsFan76 said:

ps, 3 successes are needed. If McGlen only rolls 2 dice and has no Clues to spend, he will never roll the 3 hits. In this case, McGlen can't simple take teh trophy. They are in a standoff where neither one can hurt the other. If McGlen can't evade either, then it becomes a never ending loop. In that case, teh FAQ has ruled it as a knock-out to the investigator and they get sent to the hospital as if he were unconsious.

It's been a few months since I read the rough draft of the FAQ and I'm not home so I can't check it, but doesn't it drive them insane?

You might be right. The original ruling on the forums was you would get knocked unconsious (since you were being dealt stamina damage in most cases). In the FAQ, I think he did change it. I thought it funny that since you get in a frustrating loop that they gave you insanity knock instead.

ColtsFan76 said:

I thought it funny that since you get in a frustrating loop that they gave you insanity knock instead.

Contemplating infinity (in this case a never ending loop) usually does drive people insane. happy.gif

Alright thanks.

Another quick question. Can fight check for closing gates be modified with weapons? Or is there a distinction between fight check and combat check?

Thanks!

In the future, is there a FAQ that someone can point me to?

You cannot use weapons to help you close a gate. All Combat checks are a subset of Fight checks. But the opposite isn't true.

Closing a gate requires a Fight or Lore check. You may only use cards and abilities that add to Fight and Lore checks, but not to Combat or Spell checks.

On the other hand, when making a Combat check, you gain all bonuses to Combat checks, as well as Fight checks.

This same parity holds true:

  • Combat checks are a subset of Fight checks.
  • Evade checks are a subset of Sneak checks.
  • Horror checks are a subset of Will checks.
  • Spell checks are a subset of Lore checks.

ColtsFan76 said:

Avi_dreader said:

ColtsFan76 said:

ps, 3 successes are needed. If McGlen only rolls 2 dice and has no Clues to spend, he will never roll the 3 hits. In this case, McGlen can't simple take teh trophy. They are in a standoff where neither one can hurt the other. If McGlen can't evade either, then it becomes a never ending loop. In that case, teh FAQ has ruled it as a knock-out to the investigator and they get sent to the hospital as if he were unconsious.

It's been a few months since I read the rough draft of the FAQ and I'm not home so I can't check it, but doesn't it drive them insane?

You might be right. The original ruling on the forums was you would get knocked unconsious (since you were being dealt stamina damage in most cases). In the FAQ, I think he did change it. I thought it funny that since you get in a frustrating loop that they gave you insanity knock instead.

Yeah, I was pretty amused by it too ;') which is why I semi-remembered it.