One of my first properly prepared adventures

By Leogun_91, in WFRP Gamemasters

Hello, I'm a GM with a few years of experience (and much more experience with the warhammer world) but I have usually just played everything by improvising. Having GMed premades with 3rd now has open my eyes for well prepared adventures and so I have started to devise one of my own. I would like feedback tips and intresting additions to the plot(Jonas or Niklas if you are reading this stop imidiately)

The players arrive at the village of Kreigburg, it is a small village and the players can see damages from a beastman attack.

Amongst the more interesting building is the Gorogul Monastery. It is a monastery to Sigmar. In the monastery ale and beer is brewn in dwarf style, while it does not achive the standard of dwarf brewn beverages it is still of great quality. Gorogul is Khazalid and means the art of brewing ale or spirits or the art of drinking alot. The monastery is made of stone with a foretresslike tower at the north side and a stonewall protecting the garden that is much important to get brewing ingredients.

A chaos symbol of Tzeentch has recently been found by father Gothard, he is most concerned with it and when he hears about the players arrival he will attempt to contact them to get outside help. He wishes not to go to the autorities as it could damage the monastery's reputation. The amulet belongs to Brother Levin but the cult is situated in a basement in the docks.

Father Gothard Valdredson, Abbot of the monastery. Gothard is a tall old man in his late 70s. His previously dark hair is now almost completely gray. He has green eyes and a short bushy beard. Even in his old age he appears to be in prime physical condition. When he was young he took a pilgrimage to Karaz-a-Karak where it so happened that he saved the life of a thane by the name of Okri Morgrimsson, for this he was gifted with a rune axe.

Brother Erasmus, monk at the monastery. Erasmus was left outside of the monastery as a baby and was taken care of by the monks. He showed a natural talent for brewing but despite this could not hold his liqour. He is responsible for delivering the beer to the local tavern. Erasmus is a short man with blond hair and gray eyes. He is usually very calm.

Sister Renata, female member of the monastery. Renata was once a zelous flaggelant of Sigmar living in a coastal village not far from Marienburg. But one day darkelfs came, she was with the militia defending the town and the battle wen't well until a secret weapon was revealed. A hydra was brought against them and it's breath made Renata paralysed below the waist and much of her body was burnt and malformed. She used her last money to travel as far from the sea as she could and ended up at Kreigburg. Though women are normally not allowed in these monasteries an exception was made for her due to her condition.

Brother Levin, monk, cultist. Levins parents where killed during a beastman raid when he was no more than 9. As he couldn't take care of himself he was sent to the monastery. He was for a long time despaired and saw no hope in the struggle against chaos, in his eyes all was lost. Recently this has changed and the other monks are happy for it. What they don't know is that he was given hope by forbidden knowledge, the tzeentch cult "the wind of victory" met with him at the tavern and told him how the power of chaos could be used by them rather than against them. He has kept this to himself but is anxious about his lost chaos amulet.

Also in the monastery are the following brothers: Wilbert, Konradin, Donat, Bernolt, Madred, Varl, Tomas, Magnus, Felix, Manfred, Eodred, Siegfreid, Meinhart and Trubald.

I will go through other persons of the village, those marked with a © are cultists.

Reuban farmer and his wife Elspeth and their sons Klaus and Eckel © lives in one cottage. Balthasar lives in one with his two daughters Rosalia and Johanna, investigations may show that he is a pervert and takes advantage of them both for himself and others.He also has hens. The warveteran Jorg ©, his wife Demona © and their two sons Jorg © and Hildebart © lives in another and are all farmers. The widow Maglind lives in a cottage and works as a farmer. The slaughterer Dieter and his son Haug and daughter Belinda (of marrying age) lives in the slaughtershop and takes care of pigs. His wife was sacrificed several years ago to calm the beastmen. In a small shop the former campfollower Burgolf lives. He trades in curious objects, not only does he get most of his objects from graverobbers and bonepickers but he also breeds snotlings that he sells as pets or entertainment.

The boathouse is where the cult gathers. Officially it is owned by Ehrl© but it's real master is the cult leader Gertie©, his wife.

The old smith is empty. It is for sale for the fee of 6 gold.

The battered hammer tavern lies on a cliff and overlooks the village. It is owned by Dirk. The barmaids are Lorna©, Kirsten and Meg and the chef is named Edgar©.

The temple of Morr is run by Diebold who in fact is a bloodragon vampire. He uses the graveyard to get food without killing. He has no fear for religious symbols but other vampire weaknesses are true. He is a coward and has fled the order. Even though he is a vampire he is still a good priest of Morr though for obvious reasons he can not invoke miracles.

Hiernonymus is a quest at the tavern, he claims to be a knight of the merciless titan but a person that knows of the order will doubt this. Hiernonymus is actually a bloodragon vampire looking for Diebold. He can be out during daytime but retains a vampires other weaknesses making him unable to enter the Morr temple. Battle with him is very dangerous and will be done with my (the GMs) discretion but if any of you feel like making up good rules for a kickass bloodragon vampire I would be grateful.

Eodmuns and Adelhelm are two free company men staying at the tavern doing little but cause trouble.

The young noble lady Lucinda Fleisher lives in a large house here, she adores brettonian culture and her home is decorated accordingly. She wears clothing according to brettonian fashion. Her servants must act according to brettonian tradition (the Baliff Kurt is an exception as it's bad to remind people where their tax money goes. She has a large wine cellar and owns a great deal of art (espesially noteworthy is a massive painting of the green knight). She tries to act as a brettonian lady.

After one day a boat will dock in town and the next a man from the crew (named Horst) is found murdered with his heart ripped out, this is a doing of the cult to use in a dark ritual.

So first I would appretiate feedback and then help to flesh out the plot and characters (Lucindas household isn't even made yet). Oh and thank you for having the patience to read all of this.