I kinda miss 2-nd ed components, and my players constantly demand some loot (no idea why, it will be broken/stolen/taken from them in the blink of an eye anyway
).
To fill the gap, and silence my players a bit (especially the one that likes to play mages - loot, blood and carnage is his domain
) I came out with some ideas for magic components (so players could use them, or make some profit).
Have fun, and share Your thoughts
.
(all formatting is messed up by the editor, but nothing I can do about).
Components can be used when casting a spell or blessing.
Components are sold in small Bags. Every bag contains components usually sufficient for 3 casts.
Only ONE component of only ONE type can be used for one spell.
Components are divided into tiers appropriate to their power.
You may use component as a maneouvre.
Random determination of component quality (for example, when found), Roll 1 [W]:
N - poor quality
*S* - average quality
*B* - exceptional quality
Component Costs per Bag (1 ENC / 5 Bags)
Component type Poor quality Average quality Superior quality
Bronze Tier 5p 15p 2s
Silver Tier 5s 15s 50s
Gold Tier 1g 2g 3g
Component availability
Component type Poor quality Average quality Superior quality
Bronze Tier Abundant Plentiful Plentiful
Silver Tier Common Common Rare
Gold Tier Rare Exotic Exotic
Bronze Tier Components
Poor quality:
add 1 pover/favor
{S} you draw too much power, all components of this type are lost
Average quality:
add 1 pover/favor
Superior quality:
add 1 pover/favor
*BB* add 1 *S* to the roll result
Silver Tier Components
Poor quality:
add 1 [W] die to the dice pool
{S} you draw too much power, 2 more components of this type are lost
Average quality:
add 1 [W] die to the dice pool
Superior quality:
add 1 [W] die to the dice pool
*BB* add/remove 1 recharge token to/from the action card you used
Gold Tier Components
Poor quality:
add 1 [Y] die to the dice pool
{S} you draw too much power, 1 more component of this type is lost
Average quality:
add 1 [Y] die to the dice pool
Superior quality:
add 1 [Y] die and 1 [W] die to the dice pool
*C* winds of magic surround you, gain Invigorated condition for 2 rounds
Components example (based on 2-nd ed core book, Realms of Sorcery book, and own silly ideas).
Bronze tier
Bright order: coal, matches, sulphur
Celestial order: clean cloth, splint of glass, rabbits foot
Grey order: charcoal, beer, spiderweb
Sigmar: small hammer, iron ring, holy water
Shallya: leech, bandage
Morr: crow feather, wooden spike , black rose
Silver tier:
Bright order: metal fork, scrap of burnt carpet
Celestial order: tuning-fork, broken mirror,
Grey order: garrote, cosmetics, velvet
Sigmar: golden arrowtip
Shallya: snake tooth,
Morr: grave fungi, small silver scythe
Gold tier:
Bright order: golden coin, dragon scale
Celestial order: vial of eagles breath, magnifying glass, starmap
Grey order: shroud of a spectre, crystal prism
Sigmar: golden amulet of two tailed comet
Shallya: rare healing plant
Morr: bone of destroyed undead