Greetings, fellow investigators,
we played our very first game against Abhoth last night and came across a pretty puzzling scenario.
We got a bit stuck on the first mystery, but managed to come back after two nasty rumors
and an "okay" second one. The reward was an easy third mystery.
However, before we could finish it, Abhoth awakened.
Here's where things got weird:
Abhoth tells you to spawn all but 3 set aside Cultists on a wilderness space each that does not contain one already.
Whenever Doom would advance, you instead spawn one of the remaining ones like that.
Should there be none left on his sheet afterwards, you lose the game.
We did that for the first two, however, when we got to the last one...
Thanks to other effects and encounters, we did not have any wilderness space left on the board
without a Cultist, therefor, we could not spawn the last one.
Does this mean we can not lose via this effect (for as long as the situation remains the same)
or am I missing something here?
Up until Signs of Carcosa, (We don't have Dreamlands yet.) there are 14 Cultist monsters,
but the main board only features 10 wilderness spaces.