Does anyone else think the statted values in BFK could use some work?
Human Bomber Speed 6VUs - can operate for 6 turns
Human Interceptor Speed 10VUs - can operate for 4 turns
As it stands bombers struggle to catch up with a cruiser before they have to return to base.
Unless you start the ship to ship encounter right next to each other (which should be unlikely) you are going to struggle to get bombers to a target who doesn't wait around for them.
An additional problem with the current speeds is that you have to bring the carriers in close or you will lose squadrons who literally run out of fuel/oxygen trying to return to base and that's not how carriers should be used.
It gets worse when your fighters escort bombers since they now move at speed 6 but still only have 4 turns before they run out of air.
Personally I have never seen any sci fi where fighters and bombers were so slow relative to the big ships - it seems a bit out of whack?
Has everyone houserule'd this or do you start ship encounters right next to each other?